From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 62967] New: Game Dungeon Defenders crash my whole system.
Date: Sun, 31 Mar 2013 16:45:58 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=62967
Priority: medium
Bug ID: 62967
Assignee: dri-devel@lists.freedesktop.org
Summary: Game Dungeon Defenders crash my whole system.
Severity: normal
Classification: Unclassified
OS: All
Reporter: lvella@gmail.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: XOrg CVS
Component: DRM/Radeon
Product: DRI
Created attachment 77255
--> https://bugs.freedesktop.org/attachment.cgi?id=77255&action=edit
glxinfo output
When I run Dungeon Defenders, the game window pops up and the first intro
animation runs very slowly (a red logo building in front of a white backgroud),
then at the second animation, a seeming magic circle with purple fire, my
computer halts and freezes completely, and I have to reboot.
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| Priority |
medium
|
| Bug ID |
62967
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Summary |
Game Dungeon Defenders crash my whole system.
|
| Severity |
normal
|
| Classification |
Unclassified
|
| OS |
All
|
| Reporter |
lvella@gmail.com
|
| Hardware |
x86-64 (AMD64)
|
| Status |
NEW
|
| Version |
XOrg CVS
|
| Component |
DRM/Radeon
|
| Product |
DRI
|
Created attachment 77255 [details]
glxinfo output
When I run Dungeon Defenders, the game window pops up and the first intro
animation runs very slowly (a red logo building in front of a white backgroud),
then at the second animation, a seeming magic circle with purple fire, my
computer halts and freezes completely, and I have to reboot.
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 62967] Game Dungeon Defenders crash my whole system.
Date: Mon, 01 Apr 2013 12:49:10 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=62967
Alex Deucher changed:
What |Removed |Added
----------------------------------------------------------------------------
Product|DRI |Mesa
Version|XOrg CVS |9.0
Component|DRM/Radeon |Drivers/Gallium/r600
--- Comment #1 from Alex Deucher ---
Please attach your xorg log and dmesg output. Is this a regression? Does a
newer version of mesa fix the issue?
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Alex Deucher
changed
bug 62967
| What |
Removed |
Added |
| Product |
DRI
|
Mesa
|
| Version |
XOrg CVS
|
9.0
|
| Component |
DRM/Radeon
|
Drivers/Gallium/r600
|
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 62967] Game Dungeon Defenders crash my whole system.
Date: Mon, 01 Apr 2013 15:20:56 +0000
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Date: Mon, 1 Apr 2013 15:20:56 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=62967
--- Comment #2 from Thomas Lindroth ---
There is an upstream bug about this problem here.
https://bugzilla.icculus.org/show_bug.cgi?id=5895
Seems like it runs fine on the closed drivers.
The game freeze for several seconds during the intro as the game does about
6000 calls to glCompileShader. Here is an apitrace of the intro.
https://dl.dropbox.com/s/ynibt38hhdlyu1r/DungeonDefenders-x86.trace.bz2
glretrace will segfault while playing it back in r600_dri.so during a call to
glDrawRangeElements. I couldn't get a backtrace because of corrupt stack.
Playing back the trace with softpipe will not segfault but it will have the
drawing errors.
Mesa-9.1 and git from a few days ago both got the problem. 3.8.4 kernel,
juniper hardware.
Option "ColorTiling" "true"
Option "ColorTiling2D" "true"
Option "SwapbuffersWait" "false"
Option "EnablePageFlip" "true"
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Comment # 2
on bug 62967
from Thomas Lindroth
There is an upstream bug about this problem here.
https://bugzilla.icculus.org/show_bug.cgi?id=5895
Seems like it runs fine on the closed drivers.
The game freeze for several seconds during the intro as the game does about
6000 calls to glCompileShader. Here is an apitrace of the intro.
https://dl.dropbox.com/s/ynibt38hhdlyu1r/DungeonDefenders-x86.trace.bz2
glretrace will segfault while playing it back in r600_dri.so during a call to
glDrawRangeElements. I couldn't get a backtrace because of corrupt stack.
Playing back the trace with softpipe will not segfault but it will have the
drawing errors.
Mesa-9.1 and git from a few days ago both got the problem. 3.8.4 kernel,
juniper hardware.
Option "ColorTiling" "true"
Option "ColorTiling2D" "true"
Option "SwapbuffersWait" "false"
Option "EnablePageFlip" "true"
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 62967] Game Dungeon Defenders crash my whole system.
Date: Mon, 20 May 2013 13:17:08 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=62967
--- Comment #3 from Thomas Lindroth ---
This game is now fully playable for me with the latest git drivers.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 62967] Game Dungeon Defenders crash my whole system.
Date: Fri, 15 Jul 2016 04:01:29 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D62967
Lucas changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
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Lucas
changed
bug 62967<=
/a>
| What |
Removed |
Added |
| Resolution |
---
|
FIXED
|
| Status |
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|
RESOLVED
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