From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 63532] Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g] Date: Thu, 18 Apr 2013 00:25:37 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0071384416==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 91569E5EA2 for ; Wed, 17 Apr 2013 17:25:37 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0071384416== Content-Type: multipart/alternative; boundary="1366244737.cE320.27785"; charset="us-ascii" --1366244737.cE320.27785 Date: Thu, 18 Apr 2013 00:25:37 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=63532 --- Comment #15 from Vadim Girlin --- (In reply to comment #14) > > #2 0x00007f4485b7a63e in glBindTexture (target=0, texture=2079) > > That's definitely no good. 0 isn't a valid target, and 2079 (0x081F) isn't > either. Weird. I tested it with catalyst 13.1, there is the same rendering issue (water is black with some video settings), and similar BindTexture calls with target 0, so I think it's not a mesa/r600g's issues. -- You are receiving this mail because: You are the assignee for the bug. --1366244737.cE320.27785 Date: Thu, 18 Apr 2013 00:25:37 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 15 on bug 63532 from
(In reply to comment #14)
> > #2  0x00007f4485b7a63e in glBindTexture (target=0, texture=2079)
> 
> That's definitely no good.  0 isn't a valid target, and 2079 (0x081F) isn't
> either.  Weird.

I tested it with catalyst 13.1, there is the same rendering issue (water is
black with some video settings), and similar BindTexture calls with target 0,
so I think it's not a mesa/r600g's issues.


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