From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 64471]=?UTF-8?Q?=20Radeon=20HD6570=20lockup=20in=20Br=C3=BCtal=20Legend=20with=20HyperZ?= Date: Tue, 12 Nov 2013 11:19:49 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1324812753==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 6CEE6FA987 for ; Tue, 12 Nov 2013 03:19:49 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces@lists.freedesktop.org Errors-To: dri-devel-bounces@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1324812753== Content-Type: multipart/alternative; boundary="1384255189.Bb7E2.1325"; charset="us-ascii" --1384255189.Bb7E2.1325 Date: Tue, 12 Nov 2013 11:19:49 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=64471 --- Comment #12 from Andre Heider --- I tried this game again and the issue is still present. Tested with 3.12 and recent mesa (head: f0f202e6b764be803470e27cba9102f14361ae22). However, with a current apitrace it's now possible to trace and replay it on r600g to provoke the GPU reset. Using past apitraces makes the game work without traces/glitches. I'm using apitrace head 0227203a229e85f98a491c6b9480c0bc210f1dbb, I didn't test if a replay with older versions yields the hang. I've uploaded a trace here (~260MiB): http://static.hackmii.com/dhewg/brutalz.trace.xz Replaying that without R600_HYPERZ reliably reproduces GPU hangs on my BARTS card. Replaying it with R600_HYPERZ=0 makes the hangs go away, but you'll see glitches on the hero's face (effects like described above). Note: Trace is 1920x1200 fullscreen. Windowed mode or different resolutions didn't always lockup. I tried to trim the trace down, but apitrace choked on it. -- You are receiving this mail because: You are the assignee for the bug. --1384255189.Bb7E2.1325 Date: Tue, 12 Nov 2013 11:19:49 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable

Commen= t # 12 on bug 64471<= /a> from Andre Heider
I tried this game again and the issue is still present.
Tested with 3.12 and recent mesa (head:
f0f202e6b764be803470e27cba9102f14361ae22).

However, with a current apitrace it's now possible to trace and replay it on
r600g to provoke the GPU reset. Using past apitraces makes the game work
without traces/glitches.
I'm using apitrace head 0227203a229e85f98a491c6b9480c0bc210f1dbb, I didn't =
test
if a replay with older versions yields the hang.

I've uploaded a trace here (~260MiB):
http://static.=
hackmii.com/dhewg/brutalz.trace.xz

Replaying that without R600_HYPERZ reliably reproduces GPU hangs on my BARTS
card. Replaying it with R600_HYPERZ=3D0 makes the hangs go away, but you'll=
 see
glitches on the hero's face (effects like described above).

Note: Trace is 1920x1200 fullscreen. Windowed mode or different resolutions
didn't always lockup. I tried to trim the trace down, but apitrace choked on
it.


You are receiving this mail because: =20=20=20=20=20=20
  • You are the assignee for the bug.
--1384255189.Bb7E2.1325-- --===============1324812753== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ dri-devel mailing list dri-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/dri-devel --===============1324812753==--