From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 64471]
New:=?UTF-8?Q?=20Radeon=20HD6570=20lockup=20in=20Br=C3=BCtal=20Legend?=
Date: Sat, 11 May 2013 13:02:12 +0000
Message-ID:
Priority
medium
Bug ID
64471
Assignee
dri-devel@lists.freedesktop.org
Summary
Radeon HD6570 lockup in Br=C3=BCtal Legend
Severity
major
Classification
Unclassified
OS
Linux (All)
Reporter
zboszor@pr.hu
Hardware
x86-64 (AMD64)
Status
NEW
Version
XOrg CVS
Component
DRM/Radeon
Product
DRI
Created attachmen=
t 79165 [details]
Lockup from "new game"
I tried Br=C3=BCtal Legend on Fedora 18/x86_64, the game itself if i386.
The system has these newer-than-Fedora18 components:
kernel 3.9+ (commit 51a26ae7a14b85c99c9be470c2d28eeeba0f26a3)
libdrm 2.4.44 from 2.4.44-2.fc20 SRPM from Koji recompiled on F18
llvm-3.3 from May 7, before branching to 3.3 was done
mesa 9.2 from May 7, commit was around 03ef60681e61a52dee7fa3285618c313cf13=
f50c
compiled into an RPM with float textures enabled:
$ rpm -q mesa-libGL
mesa-libGL-9.2-0.1.fc18.x86_64
mesa-libGL-9.2-0.1.fc18.i686
The game makes the Radeon chip lock up, reliably at the same point,
which is when the game starts after the long cutscene.
Attached are two dmesgs, showing the same lockup.
The first occurred when I started a new game and watched through the cutsce=
ne.
The second occurred when I tried to continue the auto-saved game.