From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 66067] Trine 2's fragment normal buffer is mixtextured on
Radeon HD 6770 (Juniper)
Date: Wed, 18 Sep 2013 01:55:04 +0000
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Date: Wed, 18 Sep 2013 01:55:04 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=66067
--- Comment #11 from Grigori Goronzy ---
> ARB_fragment_program_shadow may leave it undefined, but the GL spec ...
Which spec exactly? GL specifications only cover GLSL shaders.
ARB_fragment_program is separate from that and has its own rules. The extension
specification clearly states that behaviour is undefined.
Besides, OpenGL contradicts itself a little bit: in GL 4.4 spec, 15.2.1 it
states that behaviour is undefined for this case, too. It makes much more sense
anyway, shadow sampling is wildly different from sampling a texture normally in
terms of what the sampling result look like.
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Comment # 11
on bug 66067
from Grigori Goronzy
> ARB_fragment_program_shadow may leave it undefined, but the GL spec ...
Which spec exactly? GL specifications only cover GLSL shaders.
ARB_fragment_program is separate from that and has its own rules. The extension
specification clearly states that behaviour is undefined.
Besides, OpenGL contradicts itself a little bit: in GL 4.4 spec, 15.2.1 it
states that behaviour is undefined for this case, too. It makes much more sense
anyway, shadow sampling is wildly different from sampling a texture normally in
terms of what the sampling result look like.
You are receiving this mail because:
- You are the assignee for the bug.
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