From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 66067] Trine 2's fragment normal buffer is mixtextured on Radeon HD 6770 (Juniper) Date: Sat, 13 Feb 2016 04:29:34 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0086809325==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id E3DC46EBAA for ; Fri, 12 Feb 2016 20:29:33 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0086809325== Content-Type: multipart/alternative; boundary="14553377733.dcAF45Bc.8213"; charset="UTF-8" --14553377733.dcAF45Bc.8213 Date: Sat, 13 Feb 2016 04:29:33 +0000 MIME-Version: 1.0 Content-Type: text/plain https://bugs.freedesktop.org/show_bug.cgi?id=66067 --- Comment #37 from Nicholas Miell --- You could look for "# cgc version" near the beginning of the program source (almost certainly the second line), but that assumes the shaders weren't post-processed to strip out all the comments. Alternately, you could just disable it entirely by default and include a driconf option. The fact remains that the games work correctly on other OpenGL implementations and are ancient enough that they're no longer supported and will never be fixed. -- You are receiving this mail because: You are the assignee for the bug. --14553377733.dcAF45Bc.8213 Date: Sat, 13 Feb 2016 04:29:33 +0000 MIME-Version: 1.0 Content-Type: text/html

Comment # 37 on bug 66067 from
You could look for "# cgc version" near the beginning of the program source
(almost certainly the second line), but that assumes the shaders weren't
post-processed to strip out all the comments.

Alternately, you could just disable it entirely by default and include a
driconf option.

The fact remains that the games work correctly on other OpenGL implementations
and are ancient enough that they're no longer supported and will never be
fixed.


You are receiving this mail because:
  • You are the assignee for the bug.
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