From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 66067] Trine 2's fragment normal buffer is mixtextured on
Radeon HD 6770 (Juniper)
Date: Sat, 13 Feb 2016 04:29:34 +0000
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Date: Sat, 13 Feb 2016 04:29:33 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=66067
--- Comment #37 from Nicholas Miell ---
You could look for "# cgc version" near the beginning of the program source
(almost certainly the second line), but that assumes the shaders weren't
post-processed to strip out all the comments.
Alternately, you could just disable it entirely by default and include a
driconf option.
The fact remains that the games work correctly on other OpenGL implementations
and are ancient enough that they're no longer supported and will never be
fixed.
--
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Date: Sat, 13 Feb 2016 04:29:33 +0000
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Comment # 37
on bug 66067
from Nicholas Miell
You could look for "# cgc version" near the beginning of the program source
(almost certainly the second line), but that assumes the shaders weren't
post-processed to strip out all the comments.
Alternately, you could just disable it entirely by default and include a
driconf option.
The fact remains that the games work correctly on other OpenGL implementations
and are ancient enough that they're no longer supported and will never be
fixed.
You are receiving this mail because:
- You are the assignee for the bug.
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