From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 66067] Trine 2's fragment normal buffer is mixtextured on Radeon HD 6770 (Juniper) Date: Sat, 13 Dec 2014 05:38:04 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1725414552==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 9DFFD6E633 for ; Fri, 12 Dec 2014 21:38:04 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1725414552== Content-Type: multipart/alternative; boundary="1418449084.5F76A1872.5895"; charset="UTF-8" --1418449084.5F76A1872.5895 Date: Sat, 13 Dec 2014 05:38:04 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=66067 --- Comment #29 from Nicholas Miell --- Does it ever actually sample from a depth texture or is unconditionally converting the SHADOW2D to 2D safe? -- You are receiving this mail because: You are the assignee for the bug. --1418449084.5F76A1872.5895 Date: Sat, 13 Dec 2014 05:38:04 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 29 on bug 66067 from
Does it ever actually sample from a depth texture or is unconditionally
converting the SHADOW2D to 2D safe?


You are receiving this mail because:
  • You are the assignee for the bug.
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