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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 66974] [radeonsi] rendering is broken in L4D2
Date: Thu, 15 Aug 2013 17:56:01 +0000	[thread overview]
Message-ID: <bug-66974-502-jfvLYDM70G@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-66974-502@http.bugs.freedesktop.org/>


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https://bugs.freedesktop.org/show_bug.cgi?id=66974

Michel Dänzer <michel@daenzer.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #5 from Michel Dänzer <michel@daenzer.net> ---
commit b00269aa5887b88d2e037d6bfa374779902f8743
Author: Michel Dänzer <michel.daenzer@amd.com>
Date:   Wed Aug 7 18:14:16 2013 +0200

    radeonsi: Don't leave gaps between position exports from vertex shader

    If the vertex shader exports clip distances but not point size, use
    position exports 1/2 instead of 2/3 for the clip distances. Fixes
    geometry corruption in that case.

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  parent reply	other threads:[~2013-08-15 17:56 UTC|newest]

Thread overview: 11+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2013-07-16 18:25 [Bug 66974] New: [radeonsi] rendering is broken in L4D2 bugzilla-daemon
2013-07-16 18:26 ` [Bug 66974] " bugzilla-daemon
2013-07-16 18:28 ` bugzilla-daemon
2013-07-19 13:54 ` bugzilla-daemon
2013-07-19 17:10 ` bugzilla-daemon
2013-07-19 17:12 ` bugzilla-daemon
2013-08-15 17:56 ` bugzilla-daemon [this message]
2013-08-17 16:55 ` bugzilla-daemon
2013-08-17 16:57 ` bugzilla-daemon
2013-08-17 17:01 ` bugzilla-daemon
2013-08-17 17:07 ` bugzilla-daemon

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