From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 66974] [radeonsi] rendering is broken in L4D2 Date: Thu, 15 Aug 2013 17:56:01 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0505020218==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 9EC51E721F for ; Thu, 15 Aug 2013 10:56:01 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0505020218== Content-Type: multipart/alternative; boundary="1376589361.fa1E1.30011"; charset="us-ascii" --1376589361.fa1E1.30011 Date: Thu, 15 Aug 2013 17:56:01 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable https://bugs.freedesktop.org/show_bug.cgi?id=3D66974 Michel D=C3=A4nzer changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |FIXED --- Comment #5 from Michel D=C3=A4nzer --- commit b00269aa5887b88d2e037d6bfa374779902f8743 Author: Michel D=C3=A4nzer Date: Wed Aug 7 18:14:16 2013 +0200 radeonsi: Don't leave gaps between position exports from vertex shader If the vertex shader exports clip distances but not point size, use position exports 1/2 instead of 2/3 for the clip distances. Fixes geometry corruption in that case. --=20 You are receiving this mail because: You are the assignee for the bug. --1376589361.fa1E1.30011 Date: Thu, 15 Aug 2013 17:56:01 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable = Michel D=C3=A4nzer changed bug 66974<= /a>
What Removed Added
Status NEW RESOLVED
Resolution --- FIXED

Comment= # 5 on bug 66974<= /a> from Michel D=C3=A4nzer
commit b00269aa5887b88d2e037d6bfa374779902f8743
Author: Michel D=C3=A4nzer <michel.daenzer@amd.com>
Date:   Wed Aug 7 18:14:16 2013 +0200

    radeonsi: Don't leave gaps between position exports from vertex shader

    If the vertex shader exports clip distances but not point size, use
    position exports 1/2 instead of 2/3 for the clip distances. Fixes
    geometry corruption in that case.


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