From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1 Date: Thu, 10 Oct 2013 21:13:45 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0305752262==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 5B4B2E65AF for ; Thu, 10 Oct 2013 14:13:45 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0305752262== Content-Type: multipart/alternative; boundary="1381439625.A2FDfD0.16662"; charset="us-ascii" --1381439625.A2FDfD0.16662 Date: Thu, 10 Oct 2013 21:13:45 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=68451 --- Comment #33 from Alex Deucher --- (In reply to comment #27) > fun observation: > > Instead of reverting, setting this at the end of r600_cp_dma_copy_buffer() > appears to fix it for me: > rctx->b.flags |= R600_CONTEXT_INV_VERTEX_CACHE; > > (R600_CONTEXT_INV_CONST_CACHE will also work) > Well, if we are using CP DMA to update a constant buffer or vertex buffer, we need to flush the the apprortiate shader read caches. -- You are receiving this mail because: You are the assignee for the bug. --1381439625.A2FDfD0.16662 Date: Thu, 10 Oct 2013 21:13:45 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 33 on bug 68451 from
(In reply to comment #27)
> fun observation:
> 
> Instead of reverting, setting this at the end of r600_cp_dma_copy_buffer()
> appears to fix it for me:
>     rctx->b.flags |= R600_CONTEXT_INV_VERTEX_CACHE;
> 
> (R600_CONTEXT_INV_CONST_CACHE will also work)
> 

Well, if we are using CP DMA to update a constant buffer or vertex buffer, we
need to flush the the apprortiate shader read caches.


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