From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1 Date: Thu, 19 Dec 2013 17:06:31 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0995926278==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id ABD4B10E5CF for ; Thu, 19 Dec 2013 09:06:31 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces@lists.freedesktop.org Errors-To: dri-devel-bounces@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0995926278== Content-Type: multipart/alternative; boundary="1387472791.aDFd670.30394"; charset="us-ascii" --1387472791.aDFd670.30394 Date: Thu, 19 Dec 2013 17:06:31 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=68451 --- Comment #45 from Alexandre Demers --- (In reply to comment #44) > Got flickering increasing in time here too. Radeon HD 5750 (Juniper PRO, > evergreen). > (that on a up-to-date fedora 19 x86-64, yes I did install that for all the > gaming c++ kludge bloody hell) Do you mean the flickering increases in time even if you stay where you are in DOTA 2? If so, it may be a different bug. The patch fixed the flickering I was seeing (and I think it was the same for Peter) in some specific areas (always the same flickering intensity in a given area, it could be related to some elements in the are like the river or towers for example). Peter reopened this bug because the patch was not backported to mesa 9.2 but it had been fixed for him too when applied manually. -- You are receiving this mail because: You are the assignee for the bug. --1387472791.aDFd670.30394 Date: Thu, 19 Dec 2013 17:06:31 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 45 on bug 68451 from
(In reply to comment #44)
> Got flickering increasing in time here too. Radeon HD 5750 (Juniper PRO,
> evergreen).
> (that on a up-to-date fedora 19 x86-64, yes I did install that for all the
> gaming c++ kludge bloody hell)

Do you mean the flickering increases in time even if you stay where you are in
DOTA 2? If so, it may be a different bug. The patch fixed the flickering I was
seeing (and I think it was the same for Peter) in some specific areas (always
the same flickering intensity in a given area, it could be related to some
elements in the are like the river or towers for example).

Peter reopened this bug because the patch was not backported to mesa 9.2 but it
had been fixed for him too when applied manually.


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  • You are the assignee for the bug.
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