From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1
Date: Thu, 19 Dec 2013 17:06:31 +0000
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Date: Thu, 19 Dec 2013 17:06:31 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=68451
--- Comment #45 from Alexandre Demers ---
(In reply to comment #44)
> Got flickering increasing in time here too. Radeon HD 5750 (Juniper PRO,
> evergreen).
> (that on a up-to-date fedora 19 x86-64, yes I did install that for all the
> gaming c++ kludge bloody hell)
Do you mean the flickering increases in time even if you stay where you are in
DOTA 2? If so, it may be a different bug. The patch fixed the flickering I was
seeing (and I think it was the same for Peter) in some specific areas (always
the same flickering intensity in a given area, it could be related to some
elements in the are like the river or towers for example).
Peter reopened this bug because the patch was not backported to mesa 9.2 but it
had been fixed for him too when applied manually.
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Date: Thu, 19 Dec 2013 17:06:31 +0000
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Comment # 45
on bug 68451
from Alexandre Demers
(In reply to comment #44)
> Got flickering increasing in time here too. Radeon HD 5750 (Juniper PRO,
> evergreen).
> (that on a up-to-date fedora 19 x86-64, yes I did install that for all the
> gaming c++ kludge bloody hell)
Do you mean the flickering increases in time even if you stay where you are in
DOTA 2? If so, it may be a different bug. The patch fixed the flickering I was
seeing (and I think it was the same for Peter) in some specific areas (always
the same flickering intensity in a given area, it could be related to some
elements in the are like the river or towers for example).
Peter reopened this bug because the patch was not backported to mesa 9.2 but it
had been fixed for him too when applied manually.
You are receiving this mail because:
- You are the assignee for the bug.
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