From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI failed ! Date: Sun, 23 Mar 2014 03:33:50 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1566032087==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id D54E56E606 for ; Sat, 22 Mar 2014 20:33:49 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1566032087== Content-Type: multipart/alternative; boundary="1395545629.2AaD061.18570"; charset="us-ascii" --1395545629.2AaD061.18570 Date: Sun, 23 Mar 2014 03:33:49 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=68527 --- Comment #20 from sxx.public@yahoo.com --- If somebody want to check it here is trace that from 63180: https://drive.google.com/file/d/0B5LwC3WbdQ3DUVM2bzMwUlQzSW8 This one have to be opened like that: MESA_GL_VERSION_OVERRIDE=3.0 qapitrace PA.trace Then it's will cause GPU lockup on R600g and it's not sun shader, but something else. Actually it's cause lockup with both default and LLVM shader compiler. I guess this can be related to how MESA_GL_VERSION_OVERRIDE working. When I run glxinfo this MESA_GL_VERSION_OVERRIDE=3.0 it's still show that GLSL 3.3 supported so this is why game able to compile shaders at all. Possible lockup related to invalid (for Mesa) GL call or something else so I have no idea what this can be. -- You are receiving this mail because: You are the assignee for the bug. --1395545629.2AaD061.18570 Date: Sun, 23 Mar 2014 03:33:49 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 20 on bug 68527 from
If somebody want to check it here is trace that from 63180:
https://drive.google.com/file/d/0B5LwC3WbdQ3DUVM2bzMwUlQzSW8
This one have to be opened like that:
MESA_GL_VERSION_OVERRIDE=3.0 qapitrace PA.trace
Then it's will cause GPU lockup on R600g and it's not sun shader, but something
else. Actually it's cause lockup with both default and LLVM shader compiler.

I guess this can be related to how MESA_GL_VERSION_OVERRIDE working. When I run
glxinfo this MESA_GL_VERSION_OVERRIDE=3.0 it's still show that GLSL 3.3
supported so this is why game able to compile shaders at all.

Possible lockup related to invalid (for Mesa) GL call or something else so I
have no idea what this can be.


You are receiving this mail because:
  • You are the assignee for the bug.
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