From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 68527] Planetary Annihilation Alpha: translation from TGSI
failed !
Date: Sun, 23 Mar 2014 03:33:50 +0000
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Date: Sun, 23 Mar 2014 03:33:49 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #20 from sxx.public@yahoo.com ---
If somebody want to check it here is trace that from 63180:
https://drive.google.com/file/d/0B5LwC3WbdQ3DUVM2bzMwUlQzSW8
This one have to be opened like that:
MESA_GL_VERSION_OVERRIDE=3.0 qapitrace PA.trace
Then it's will cause GPU lockup on R600g and it's not sun shader, but something
else. Actually it's cause lockup with both default and LLVM shader compiler.
I guess this can be related to how MESA_GL_VERSION_OVERRIDE working. When I run
glxinfo this MESA_GL_VERSION_OVERRIDE=3.0 it's still show that GLSL 3.3
supported so this is why game able to compile shaders at all.
Possible lockup related to invalid (for Mesa) GL call or something else so I
have no idea what this can be.
--
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You are the assignee for the bug.
--1395545629.2AaD061.18570
Date: Sun, 23 Mar 2014 03:33:49 +0000
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Comment # 20
on bug 68527
from sxx.public@yahoo.com
If somebody want to check it here is trace that from 63180:
https://drive.google.com/file/d/0B5LwC3WbdQ3DUVM2bzMwUlQzSW8
This one have to be opened like that:
MESA_GL_VERSION_OVERRIDE=3.0 qapitrace PA.trace
Then it's will cause GPU lockup on R600g and it's not sun shader, but something
else. Actually it's cause lockup with both default and LLVM shader compiler.
I guess this can be related to how MESA_GL_VERSION_OVERRIDE working. When I run
glxinfo this MESA_GL_VERSION_OVERRIDE=3.0 it's still show that GLSL 3.3
supported so this is why game able to compile shaders at all.
Possible lockup related to invalid (for Mesa) GL call or something else so I
have no idea what this can be.
You are receiving this mail because:
- You are the assignee for the bug.
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