From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 69689] FBO with GL_RGBA16F texture format silent drawing corruption Date: Fri, 15 Nov 2013 01:29:20 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============2099415856==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id ADF0BFB6D5 for ; Thu, 14 Nov 2013 17:29:19 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces@lists.freedesktop.org Errors-To: dri-devel-bounces@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============2099415856== Content-Type: multipart/alternative; boundary="1384478959.ba77F5A70.15777"; charset="us-ascii" --1384478959.ba77F5A70.15777 Date: Fri, 15 Nov 2013 01:29:19 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=69689 --- Comment #10 from Grigori Goronzy --- This does not work because glBlitFramebuffer fails, since it is trying to blit between FBOs with different pixel formats. This isn't allowed, check for instance the OpenGL 3.3 core specification, section 4.3.2 or the EXT_framebuffer_multisample specification. They unambiguously state that read and draw framebuffer must have the same pixel format for blits that involve multisample framebuffers. As far as I can see, this is not a problem with Mesa, but rather with your OpenGL compliance. -- You are receiving this mail because: You are the assignee for the bug. --1384478959.ba77F5A70.15777 Date: Fri, 15 Nov 2013 01:29:19 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 10 on bug 69689 from
This does not work because glBlitFramebuffer fails, since it is trying to blit
between FBOs with different pixel formats. This isn't allowed, check for
instance the OpenGL 3.3 core specification, section 4.3.2 or the
EXT_framebuffer_multisample specification. They unambiguously state that read
and draw framebuffer must have the same pixel format for blits that involve
multisample framebuffers.

As far as I can see, this is not a problem with Mesa, but rather with your
OpenGL compliance.


You are receiving this mail because:
  • You are the assignee for the bug.
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