From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 69723] GPU lockups with kernel 3.11.0 / 3.12-rc1 when dpm=1 on r600g (Cayman) Date: Fri, 17 Jan 2014 16:36:41 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0620976517==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id A46E410603E for ; Fri, 17 Jan 2014 08:36:41 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces@lists.freedesktop.org Errors-To: dri-devel-bounces@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0620976517== Content-Type: multipart/alternative; boundary="1389976601.1c5Ce3a73.20843"; charset="us-ascii" --1389976601.1c5Ce3a73.20843 Date: Fri, 17 Jan 2014 16:36:41 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=69723 --- Comment #97 from Alexandre Demers --- (In reply to comment #96) > (In reply to comment #95) > > Second night without any problem (Video, Glamor and games were all tested). > > Now, I'll try to find what seems to be part of the solution by reverting one > > change at a time until the system begins to hang again. > > It may some sort of synchronization issue between the EXA acceleration code > in ddx and the 3D acceleration code in mesa. When you use glamor, all > acceleration uses the code in mesa. Indeed. I'll begin by reverting this change first then. -- You are receiving this mail because: You are the assignee for the bug. --1389976601.1c5Ce3a73.20843 Date: Fri, 17 Jan 2014 16:36:41 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 97 on bug 69723 from
(In reply to comment #96)
> (In reply to comment #95)
> > Second night without any problem (Video, Glamor and games were all tested).
> > Now, I'll try to find what seems to be part of the solution by reverting one
> > change at a time until the system begins to hang again.
> 
> It may some sort of synchronization issue between the EXA acceleration code
> in ddx and the 3D acceleration code in mesa.  When you use glamor, all
> acceleration uses the code in mesa.

Indeed. I'll begin by reverting this change first then.


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