From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 70088] Glamor on r600g crashes Xserver Date: Sat, 05 Oct 2013 03:09:03 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1270982361==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 97C19E6100 for ; Fri, 4 Oct 2013 20:09:03 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1270982361== Content-Type: multipart/alternative; boundary="1380942543.f0E8aE0.17537"; charset="us-ascii" --1380942543.f0E8aE0.17537 Date: Sat, 5 Oct 2013 03:09:03 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=70088 --- Comment #8 from Krzysztof A. Sobiecki --- (In reply to comment #7) > Created attachment 87148 [details] [review] > patch > > This patch should fix this issue. > > > (In reply to comment #6) > > It fixes my crash problem. Maybe code needs more checks for null values? > > As always my patch is subpar, You shouldn't use it. > > Checking for null is not enough in this case, it may prevent segfault but > generated shader code would be incorrect anyway, when we have null there it > means that something is already broken. Yes it fixed the problem. Thank You. When it will be pushed into git I will close this bug. -- You are receiving this mail because: You are the assignee for the bug. --1380942543.f0E8aE0.17537 Date: Sat, 5 Oct 2013 03:09:03 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 8 on bug 70088 from
(In reply to comment #7)
> Created attachment 87148 [details] [review] [review]
> patch
> 
> This patch should fix this issue.
> 
> 
> (In reply to comment #6)
> > It fixes my crash problem. Maybe code needs more checks for null values?
> > As always my patch is subpar, You shouldn't use it.
> 
> Checking for null is not enough in this case, it may prevent segfault but
> generated shader code would be incorrect anyway, when we have null there it
> means that something is already broken.

Yes it fixed the problem. Thank You.
When it will be pushed into git I will close this bug.


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