* [Bug 70327] Casting floating point variable to integer not working properly while constant gets converted properly
2013-10-09 21:17 [Bug 70327] New: Casting floating point variable to integer not working properly while constant gets converted properly bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=70327
--- Comment #1 from tony.wasserka@dolphin-emu.org ---
...cf. first attachment "Full rendered scene with bug visible". Second
attachement "Full rendered scene with software renderer" shows the same scene
rendered properly with "LIBGL_ALWAYS_SOFTWARE=1" (I don't know if it was using
llvmpipe or swrast, took halve a minute to render if that says anything).
I'll provide a way to reproduce the issue in a followup comment.
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^ permalink raw reply [flat|nested] 13+ messages in thread* [Bug 70327] Casting floating point variable to integer not working properly while constant gets converted properly
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https://bugs.freedesktop.org/show_bug.cgi?id=70327
--- Comment #2 from tony.wasserka@dolphin-emu.org ---
Created attachment 87355
--> https://bugs.freedesktop.org/attachment.cgi?id=87355&action=edit
Full rendered scene with software renderer
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^ permalink raw reply [flat|nested] 13+ messages in thread* [Bug 70327] Casting floating point variable to integer not working properly while constant gets converted properly
2013-10-09 21:17 [Bug 70327] New: Casting floating point variable to integer not working properly while constant gets converted properly bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=70327
tony.wasserka@dolphin-emu.org changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #87353|0 |1
is obsolete| |
--- Comment #3 from tony.wasserka@dolphin-emu.org ---
Created attachment 87356
--> https://bugs.freedesktop.org/attachment.cgi?id=87356&action=edit
Full rendered scene with bug visible
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https://bugs.freedesktop.org/show_bug.cgi?id=70327
--- Comment #4 from tony.wasserka@dolphin-emu.org ---
Created attachment 87357
--> https://bugs.freedesktop.org/attachment.cgi?id=87357&action=edit
dff file to reproduce the issue by rendering a subset of the reference scene in
Dolphin
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https://bugs.freedesktop.org/show_bug.cgi?id=70327
--- Comment #5 from tony.wasserka@dolphin-emu.org ---
Created attachment 87359
--> https://bugs.freedesktop.org/attachment.cgi?id=87359&action=edit
Output of R600_DEBUG=vs,ps,fs,sbdisasm when rendering the reduced scene
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https://bugs.freedesktop.org/show_bug.cgi?id=70327
--- Comment #6 from tony.wasserka@dolphin-emu.org ---
Steps the reproduce the issue:
1. Clone the dolphin repository from the url provided at
http://code.google.com/p/dolphin-emu/source/checkout
2. Checkout the tev_fixes_new branch at commit 5d8cfade42ce .
3. Build Dolphin with the build instructions outlined at
http://code.google.com/p/dolphin-emu/wiki/Linux_Build . We use CMake for our
build system, so if you're familiar with that you should be able to get it
running quickly.
4. run "dolphin-emu -b -e <path to the attached dff file>". Alternatively, run
Dolphin normally and open the dff file manually.
5. You should be able to see Mario (the main character of the game in the
rendered scene), and only Mario (I removed all unimportant stuff from the
scene). If you don't, try to make sure things work all by running any gamecube
demo elf (sorry, got no link) and following the instructions at
http://wiki.dolphin-emu.org/index.php?title=FifoPlayer under "How to play back
a fifo log?"
Basically, r600g renders the broken screenshot that I attached, while the
software renderer renders the scene fine. Replacing "fog" in the "iprev.rgb =
(iprev.rgb * (int(256.0-fog))) / 256;" line with "0.0" makes the scene render
correctly.
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^ permalink raw reply [flat|nested] 13+ messages in thread* [Bug 70327] Casting floating point variable to integer not working properly while constant gets converted properly
2013-10-09 21:17 [Bug 70327] New: Casting floating point variable to integer not working properly while constant gets converted properly bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=70327
--- Comment #7 from tony.wasserka@dolphin-emu.org ---
Created attachment 87360
--> https://bugs.freedesktop.org/attachment.cgi?id=87360&action=edit
Sample GLSL shader that is used during rendering the glitched character
Attached you find one of the glitched GLSL shaders which uses the mentioned
line at line 149.
Sorry for the dumb source layout, that's because the shaders aren't hand
written but automatically generated.
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https://bugs.freedesktop.org/show_bug.cgi?id=70327
--- Comment #8 from tony.wasserka@dolphin-emu.org ---
Created attachment 87361
--> https://bugs.freedesktop.org/attachment.cgi?id=87361&action=edit
R600_DEBUG=vs,ps,fs,sbdisasm for small scene with the shader that we actually
use
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https://bugs.freedesktop.org/show_bug.cgi?id=70327
--- Comment #9 from tony.wasserka@dolphin-emu.org ---
Created attachment 87362
--> https://bugs.freedesktop.org/attachment.cgi?id=87362&action=edit
R600_DEBUG=vs,ps,fs,sbdisasm for small scene with the shader where I replaced
"fog" with "0.0" in the problematic line
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https://bugs.freedesktop.org/show_bug.cgi?id=70327
--- Comment #10 from Vadim Girlin <ptpzz@yandex.ru> ---
Created attachment 87364
--> https://bugs.freedesktop.org/attachment.cgi?id=87364&action=edit
patch
This patch should fix the issue (only compile-tested so far, I can't test with
r600g card right now, but hopefully it's simple enough to be correct).
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https://bugs.freedesktop.org/show_bug.cgi?id=70327
--- Comment #11 from tony.wasserka@dolphin-emu.org ---
I can confirm that the patch fixes the issue, thanks :)
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https://bugs.freedesktop.org/show_bug.cgi?id=70327
Fabio Pedretti <fabio.ped@libero.it> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #12 from Fabio Pedretti <fabio.ped@libero.it> ---
Applied in
http://cgit.freedesktop.org/mesa/mesa/commit/?id=10ddeb910ba8386a6b46396d827aed4116091b0b
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