From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 71138] flashlight bug in L4D2
Date: Fri, 01 Nov 2013 23:39:27 +0000
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Date: Fri, 1 Nov 2013 23:39:27 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=71138
--- Comment #4 from yashax@windowslive.com ---
(In reply to comment #3)
> This looks like z-fighting issues. You might want to try disabling compiler
> backends via R600_DEBUG environment variable:
>
> R600_DEBUG=nollvm
> R600_DEBUG=nosb
> R600_DEBUG=nollvm,nosb
The bug still exists with these environment variables.
The bug report and my last tests were done with shader detail setting on low.
I found that the bug happens with shader detail on low and medium, but on high
and very high the bug disappears.
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Date: Fri, 1 Nov 2013 23:39:27 +0000
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Comment # 4
on bug 71138
from yashax@windowslive.com
(In reply to comment #3)
> This looks like z-fighting issues. You might want to try disabling compiler
> backends via R600_DEBUG environment variable:
>
> R600_DEBUG=nollvm
> R600_DEBUG=nosb
> R600_DEBUG=nollvm,nosb
The bug still exists with these environment variables.
The bug report and my last tests were done with shader detail setting on low.
I found that the bug happens with shader detail on low and medium, but on high
and very high the bug disappears.
You are receiving this mail because:
- You are the assignee for the bug.
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