From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 71138] flashlight bug in L4D2 Date: Fri, 01 Nov 2013 23:39:27 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1661764335==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 47B9BEE0D9 for ; Fri, 1 Nov 2013 16:39:27 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1661764335== Content-Type: multipart/alternative; boundary="1383349167.f7eEB10.9656"; charset="us-ascii" --1383349167.f7eEB10.9656 Date: Fri, 1 Nov 2013 23:39:27 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=71138 --- Comment #4 from yashax@windowslive.com --- (In reply to comment #3) > This looks like z-fighting issues. You might want to try disabling compiler > backends via R600_DEBUG environment variable: > > R600_DEBUG=nollvm > R600_DEBUG=nosb > R600_DEBUG=nollvm,nosb The bug still exists with these environment variables. The bug report and my last tests were done with shader detail setting on low. I found that the bug happens with shader detail on low and medium, but on high and very high the bug disappears. -- You are receiving this mail because: You are the assignee for the bug. --1383349167.f7eEB10.9656 Date: Fri, 1 Nov 2013 23:39:27 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 4 on bug 71138 from
(In reply to comment #3)
> This looks like z-fighting issues. You might want to try disabling compiler
> backends via R600_DEBUG environment variable:
> 
> R600_DEBUG=nollvm
> R600_DEBUG=nosb
> R600_DEBUG=nollvm,nosb

The bug still exists with these environment variables.
The bug report and my last tests were done with shader detail setting on low.
I found that the bug happens with shader detail on low and medium, but on high
and very high the bug disappears.


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