From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 71239] Metro Last Light quits(?) on r600g Date: Mon, 18 Nov 2013 06:52:16 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1609605682==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 1CC64F9D9A for ; Sun, 17 Nov 2013 22:52:16 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces@lists.freedesktop.org Errors-To: dri-devel-bounces@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1609605682== Content-Type: multipart/alternative; boundary="1384757536.dF0Dce3.5464"; charset="us-ascii" --1384757536.dF0Dce3.5464 Date: Mon, 18 Nov 2013 06:52:16 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable https://bugs.freedesktop.org/show_bug.cgi?id=3D71239 --- Comment #14 from Tapani P=C3=A4lli --- I've been testing this with Mesa master (2cfbf84) on IVB ultrabook. There's quite a lot of rendering artifacts here and there, my findings so far: 1. all lighting and shadows are missing making the game look terrible 2. a flash of 'outside world' visible in the metro tunnel when game menu co= mes up 3. text/graphics missing from game menus 4. sudden graphics glitches, looks like parts of low resolution fbo rendere= d on top of scene now and then when moving the camera 5. flashes of objects rendered with solid red color (just when they become visible for the first time?) Following errors seen on console: Mesa: User error: GL_INVALID_ENUM in glTexParameter(pname=3DGL_TEXTURE_LOD_= BIAS) will continue investigation on what's wrong --=20 You are receiving this mail because: You are the assignee for the bug. --1384757536.dF0Dce3.5464 Date: Mon, 18 Nov 2013 06:52:16 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable

Commen= t # 14 on bug 71239<= /a> from Tapani P=C3=A4lli
I've been testing this with Mesa master (2cfbf84) on IVB ultra=
book. There's
quite a lot of rendering artifacts here and there, my findings so far:

1. all lighting and shadows are missing making the game look terrible
2. a flash of 'outside world' visible in the metro tunnel when game menu co=
mes
up
3. text/graphics missing from game menus
4. sudden graphics glitches, looks like parts of low resolution fbo rendere=
d on
top of scene now and then when moving the camera
5. flashes of objects rendered with solid red color (just when they become
visible for the first time?)

Following errors seen on console:
Mesa: User error: GL_INVALID_ENUM in glTexParameter(pname=3DGL_TEXTURE_LOD_=
BIAS)

will continue investigation on what's wrong


You are receiving this mail because: =20=20=20=20=20=20
  • You are the assignee for the bug.
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