From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 71239] Metro Last Light quits(?) on r600g
Date: Mon, 18 Nov 2013 06:52:16 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D71239
--- Comment #14 from Tapani P=C3=A4lli ---
I've been testing this with Mesa master (2cfbf84) on IVB ultrabook. There's
quite a lot of rendering artifacts here and there, my findings so far:
1. all lighting and shadows are missing making the game look terrible
2. a flash of 'outside world' visible in the metro tunnel when game menu co=
mes
up
3. text/graphics missing from game menus
4. sudden graphics glitches, looks like parts of low resolution fbo rendere=
d on
top of scene now and then when moving the camera
5. flashes of objects rendered with solid red color (just when they become
visible for the first time?)
Following errors seen on console:
Mesa: User error: GL_INVALID_ENUM in glTexParameter(pname=3DGL_TEXTURE_LOD_=
BIAS)
will continue investigation on what's wrong
--=20
You are receiving this mail because:
You are the assignee for the bug.
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Date: Mon, 18 Nov 2013 06:52:16 +0000
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Commen=
t # 14
on bug 71239<=
/a>
from Tapani P=C3=A4lli
I've been testing this with Mesa master (2cfbf84) on IVB ultra=
book. There's
quite a lot of rendering artifacts here and there, my findings so far:
1. all lighting and shadows are missing making the game look terrible
2. a flash of 'outside world' visible in the metro tunnel when game menu co=
mes
up
3. text/graphics missing from game menus
4. sudden graphics glitches, looks like parts of low resolution fbo rendere=
d on
top of scene now and then when moving the camera
5. flashes of objects rendered with solid red color (just when they become
visible for the first time?)
Following errors seen on console:
Mesa: User error: GL_INVALID_ENUM in glTexParameter(pname=3DGL_TEXTURE_LOD_=
BIAS)
will continue investigation on what's wrong
You are receiving this mail because:
=20=20=20=20=20=20
- You are the assignee for the bug.
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