* [Bug 71239] New: Metro Last Light quits(?) on r600g
@ 2013-11-05 2:00 bugzilla-daemon
2013-11-05 2:16 ` [Bug 71239] " bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=71239
Priority: medium
Bug ID: 71239
Assignee: dri-devel@lists.freedesktop.org
Summary: Metro Last Light quits(?) on r600g
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: sobkas@gmail.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: git
Component: Drivers/DRI/R600
Product: Mesa
Metro Last Light quits(?) on r600g.
While trying to run Metro Last Light on VGA compatible controller [0300]:
Advanced Micro Devices, Inc. [AMD/ATI] Juniper XT [Radeon HD 6770] [1002:68ba]
game quit with exit code 53.
Wasn't able to use apitrace to find anything, neither gdb.
Any ideas?
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* [Bug 71239] Metro Last Light quits(?) on r600g
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https://bugs.freedesktop.org/show_bug.cgi?id=71239
--- Comment #1 from John Bridgman <john.bridgman@amd.com> ---
Are there any error logs from the application itself ?
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* [Bug 71239] Metro Last Light quits(?) on r600g
2013-11-05 2:00 [Bug 71239] New: Metro Last Light quits(?) on r600g bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=71239
--- Comment #2 from Krzysztof A. Sobiecki <sobkas@gmail.com> ---
Created attachment 88659
--> https://bugs.freedesktop.org/attachment.cgi?id=88659&action=edit
strings of MetroLL
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* [Bug 71239] Metro Last Light quits(?) on r600g
2013-11-05 2:00 [Bug 71239] New: Metro Last Light quits(?) on r600g bugzilla-daemon
2013-11-05 2:16 ` [Bug 71239] " bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=71239
--- Comment #3 from Krzysztof A. Sobiecki <sobkas@gmail.com> ---
(In reply to comment #1)
> Are there any error logs from the application itself ?
Not even a single pip. Heard it might be a OpenGL 4 game.
Will look at it closer tomorrow.
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* [Bug 71239] Metro Last Light quits(?) on r600g
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https://bugs.freedesktop.org/show_bug.cgi?id=71239
--- Comment #4 from Krzysztof A. Sobiecki <sobkas@gmail.com> ---
Created attachment 88660
--> https://bugs.freedesktop.org/attachment.cgi?id=88660&action=edit
It's cloning itself?
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* [Bug 71239] Metro Last Light quits(?) on r600g
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https://bugs.freedesktop.org/show_bug.cgi?id=71239
Mike Lothian <mike@fireburn.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mike@fireburn.co.uk
--- Comment #5 from Mike Lothian <mike@fireburn.co.uk> ---
I can confirm setting MESA_GL_VERSION_OVERRIDE=3.2
MESA_GLSL_VERSION_OVERRIDE=150 gets the game to start for me
I'm guessing this game needs either the GLSL 1.50 version or Geometry shaders
can anyone with Ivybridge or Haswell confirm that the game runs correctly with
Mesa 10 / master. I'm stuck with i965 on Sandybridge and r600g
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* [Bug 71239] Metro Last Light quits(?) on r600g
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https://bugs.freedesktop.org/show_bug.cgi?id=71239
--- Comment #6 from Krzysztof A. Sobiecki <sobkas@gmail.com> ---
(In reply to comment #5)
> I can confirm setting MESA_GL_VERSION_OVERRIDE=3.2
> MESA_GLSL_VERSION_OVERRIDE=150 gets the game to start for me
>
> I'm guessing this game needs either the GLSL 1.50 version or Geometry
> shaders can anyone with Ivybridge or Haswell confirm that the game runs
> correctly with Mesa 10 / master. I'm stuck with i965 on Sandybridge and r600g
With your override I was able to start new game and to walk around D6 for a
bit.
Will post my config file.
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* [Bug 71239] Metro Last Light quits(?) on r600g
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https://bugs.freedesktop.org/show_bug.cgi?id=71239
--- Comment #7 from Krzysztof A. Sobiecki <sobkas@gmail.com> ---
Created attachment 88675
--> https://bugs.freedesktop.org/attachment.cgi?id=88675&action=edit
Config file
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* [Bug 71239] Metro Last Light quits(?) on r600g
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https://bugs.freedesktop.org/show_bug.cgi?id=71239
--- Comment #8 from Krzysztof A. Sobiecki <sobkas@gmail.com> ---
(In reply to comment #5)
> I can confirm setting MESA_GL_VERSION_OVERRIDE=3.2
> MESA_GLSL_VERSION_OVERRIDE=150 gets the game to start for me
>
When I force only MESA_GLSL_VERSION_OVERRIDE=150 it also works, but I
automatically switch to OpenGL 3.2.
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* [Bug 71239] Metro Last Light quits(?) on r600g
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--- Comment #9 from Krzysztof A. Sobiecki <sobkas@gmail.com> ---
(In reply to comment #8)
> (In reply to comment #5)
> > I can confirm setting MESA_GL_VERSION_OVERRIDE=3.2
> > MESA_GLSL_VERSION_OVERRIDE=150 gets the game to start for me
> >
> When I force only MESA_GLSL_VERSION_OVERRIDE=150 it also works,
but I automatically switch to OpenGL 3.2.
=>
but it automatically switches to OpenGL 3.2.
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--- Comment #10 from José Suárez <j.suarez.agapito@gmail.com> ---
I am on radeonsi and thus I know this bug report could not apply to my system.
Forcing the mesa overrides allows me to launch the game. Everything seems to
work fine except that in the main menu the menu text is not shown (I get the
hud style text that is located in the lower part of the screen and says, for
example, "press Esc to exit" and the like, but not the text that should show in
the center of the screen, over the ochre coloured background image).
I guess that the "New game", "Chapters" and "Options" -I am aware that at the
moment it seems the Options submenu in Linux still does not have as many items
as the Windows version- submenus should look more or less like this:
http://www.notebookcheck.net/fileadmin/Notebooks/Sonstiges/Games/Metro_Last_Light/game2.jpg
but I am not getting that text in the menus. This has, so far, prevented me
from being able to start a game.
I just wanted to ask if the users of r600g can see the menu text and thus
determine if this is a separate radeonsi / llvm backend problem so that I can
open a new bug report if needed.
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* [Bug 71239] Metro Last Light quits(?) on r600g
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--- Comment #11 from Mike Lothian <mike@fireburn.co.uk> ---
Yes the same happens for me on i965 (Sandybridge) and r600g (6600M)
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* [Bug 71239] Metro Last Light quits(?) on r600g
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--- Comment #12 from Krzysztof A. Sobiecki <sobkas@gmail.com> ---
(In reply to comment #10)
> I just wanted to ask if the users of r600g can see the menu text and thus
> determine if this is a separate radeonsi / llvm backend problem so that I
> can open a new bug report if needed.
I'm also unable to see the text in menus
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https://bugs.freedesktop.org/show_bug.cgi?id=71239
--- Comment #13 from José Suárez <j.suarez.agapito@gmail.com> ---
Well, I have finally been able to start a new game (you basically have to
select "New game" in the menu and then press enter (I can't remember if only
once or several times); that seems to accept whatever start new game option the
menu text might say).
The game runs quite smooth (good job there from the mesa devs) but there are a
few rendering bugs, though:
(i) The scenes appear too bright while they should be almost completely dark in
places. This is specially easy to see and obvious when, after the D6 level
ends, you get into the Metro and you are travelling by train through the tube
tunnel and subsequently arrive at a station when you are told that it is very
dark and you should light your flashlight :D . I guess this is probably related
to the fact that mesa's GLSL does not meet the minimum.
(ii) When the lighter is lit, it does not show fire or light the scene
rendered.
(iii) There are graphical glitches sometimes (usually when you are close to
openings in walls such as in the shooting range or the elevator in D6). The
glitch I experienced is like some part of the screen is totally or partially
covered by a black texture.
There are probably other bugs which I might have not noticed yet.
In any case I was quite impressed by the fact that the game run quite smoothly
(Radeon HD 7870 with radeonsi and llvm builds from git as of 5 November).
@Developers: Should we wait until mesa effectively hits 3.2, keep posting in
this bug report or open new bugs for the incorrect renderings we may find?
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* [Bug 71239] Metro Last Light quits(?) on r600g
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--- Comment #14 from Tapani Pälli <lemody@gmail.com> ---
I've been testing this with Mesa master (2cfbf84) on IVB ultrabook. There's
quite a lot of rendering artifacts here and there, my findings so far:
1. all lighting and shadows are missing making the game look terrible
2. a flash of 'outside world' visible in the metro tunnel when game menu comes
up
3. text/graphics missing from game menus
4. sudden graphics glitches, looks like parts of low resolution fbo rendered on
top of scene now and then when moving the camera
5. flashes of objects rendered with solid red color (just when they become
visible for the first time?)
Following errors seen on console:
Mesa: User error: GL_INVALID_ENUM in glTexParameter(pname=GL_TEXTURE_LOD_BIAS)
will continue investigation on what's wrong
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--- Comment #15 from Tapani Pälli <lemody@gmail.com> ---
FYI, I've filed bug #71870 to track Metro issues on Intel.
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Alex Deucher <agd5f@yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|Drivers/DRI/R600 |Drivers/Gallium/r600
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* [Bug 71239] Metro Last Light quits(?) on r600g
2013-11-05 2:00 [Bug 71239] New: Metro Last Light quits(?) on r600g bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=71239
--- Comment #16 from Thomas Rohloff <v10lator@myway.de> ---
I made a apitrace ( https://github.com/apitrace/apitrace ) :
https://www.dropbox.com/s/rn1izcn3htqx18h/metroLastLight.trace
This trace has been done by moving MetroLL to MetroLL.orig and then making a
script called MetroLL with this content:
#!/bin/bash
export MESA_GL_VERSION_OVERRIDE=3.2
export MESA_GLSL_VERSION_OVERRIDE=150
export TRACE_FILE=/home/v10lator/metroLastLight.trace
LD_PRELOAD=/home/v10lator/git/apitrace/build32/wrappers/glxtrace.so
./MetroLL.orig $@
after that I started the game, let it run till it showed the menu and exited.
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* [Bug 71239] Metro Last Light quits(?) on r600g
2013-11-05 2:00 [Bug 71239] New: Metro Last Light quits(?) on r600g bugzilla-daemon
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From: bugzilla-daemon @ 2014-01-09 9:32 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=71239
--- Comment #17 from Bernd Kosmahl <beko@maxr.org> ---
I made an api trace as well. Perhaps it's helpful. The game works just fine for
me:
OpenGL renderer string: GeForce GTX 470/PCIe/SSE2
OpenGL version string: 4.2.0 NVIDIA 304.88
http://beko.maxr.org/MetroLL.trace.tar.gz (674M)
http://beko.maxr.org/MetroLL.trace.tar.gz.sha1
I started the game, changed the "gfx settings slider" to MAX and loaded a
savegame. After that I quit the game.
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* [Bug 71239] Metro Last Light quits(?) on r600g
2013-11-05 2:00 [Bug 71239] New: Metro Last Light quits(?) on r600g bugzilla-daemon
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From: bugzilla-daemon @ 2014-02-09 13:38 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=71239
--- Comment #18 from kwahoo2@wp.pl ---
Could be connected with https://bugs.freedesktop.org/show_bug.cgi?id=74717 ?
Both uses GL3.2 features.
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* [Bug 71239] Metro Last Light quits(?) on r600g
2013-11-05 2:00 [Bug 71239] New: Metro Last Light quits(?) on r600g bugzilla-daemon
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From: bugzilla-daemon @ 2014-02-10 7:19 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=71239
--- Comment #19 from Tapani Pälli <lemody@gmail.com> ---
(In reply to comment #18)
> Could be connected with https://bugs.freedesktop.org/show_bug.cgi?id=74717 ?
> Both uses GL3.2 features.
Nope, at least when running on Intel Metro does not use geometry shaders at
all. Not sure though if it does some selection on this based on platform or
drivers.
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* [Bug 71239] Metro Last Light quits(?) on r600g
2013-11-05 2:00 [Bug 71239] New: Metro Last Light quits(?) on r600g bugzilla-daemon
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From: bugzilla-daemon @ 2014-02-15 21:25 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=71239
--- Comment #20 from Thomas Rohloff <v10lator@myway.de> ---
I can confirm fixed rendering on r600g with this:
https://bugs.freedesktop.org/show_bug.cgi?id=71870#c25
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* [Bug 71239] Metro Last Light quits(?) on r600g
2013-11-05 2:00 [Bug 71239] New: Metro Last Light quits(?) on r600g bugzilla-daemon
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From: bugzilla-daemon @ 2014-02-16 4:30 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=71239
--- Comment #21 from José Suárez <j.suarez.agapito@gmail.com> ---
Same as comment 20 but with radeonsi (HD 7870). In fact the game runs
beautifully now (and really smooth).
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* [Bug 71239] Metro Last Light quits(?) on r600g
2013-11-05 2:00 [Bug 71239] New: Metro Last Light quits(?) on r600g bugzilla-daemon
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From: bugzilla-daemon @ 2014-02-16 11:35 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=71239
--- Comment #22 from Krzysztof A. Sobiecki <sobkas@gmail.com> ---
(In reply to comment #20)
> I can confirm fixed rendering on r600g with this:
> https://bugs.freedesktop.org/show_bug.cgi?id=71870#c25
It fixed the problem, will make a patch for it.
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* [Bug 71239] Metro Last Light quits(?) on r600g
2013-11-05 2:00 [Bug 71239] New: Metro Last Light quits(?) on r600g bugzilla-daemon
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From: bugzilla-daemon @ 2014-02-16 12:23 UTC (permalink / raw)
To: dri-devel
[-- Attachment #1.1: Type: text/plain, Size: 3769 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=71239
--- Comment #23 from José Suárez <j.suarez.agapito@gmail.com> ---
I'm not sure why but the glsl workaround makes my X server crash everytime it
starts (dies before it starts properly). I had not noticed until now when I
restarted the PC because the test I reported in comment 21 did not involve
restarting the X server (I just updated the mesa packages and launched the game
without restarting the X server).
In the backtrace log I see the radeon driver and the glamor libraries as the
source of the problem:
[ 1757.414] (EE)
[ 1757.414] (EE) Backtrace:
[ 1757.414] (EE) 0: /usr/bin/X (xorg_backtrace+0x3d) [0x7f8870012fdd]
[ 1757.414] (EE) 1: /usr/bin/X (0x7f886fe70000+0x1a6d49) [0x7f8870016d49]
[ 1757.414] (EE) 2: /lib/x86_64-linux-gnu/libpthread.so.0
(0x7f886ef50000+0xfbb0) [0x7f886ef5fbb0]
[ 1757.414] (EE) 3: /usr/lib/x86_64-linux-gnu/dri/radeonsi_dri.so
(0x7f8868f40000+0x1865b3) [0x7f88690c65b3]
[ 1757.414] (EE) 4: /usr/lib/x86_64-linux-gnu/dri/radeonsi_dri.so
(0x7f8868f40000+0x186739) [0x7f88690c6739]
[ 1757.414] (EE) 5: /usr/lib/x86_64-linux-gnu/dri/radeonsi_dri.so
(0x7f8868f40000+0x1db03f) [0x7f886911b03f]
[ 1757.414] (EE) 6: /usr/lib/x86_64-linux-gnu/dri/radeonsi_dri.so
(0x7f8868f40000+0x1db15b) [0x7f886911b15b]
[ 1757.414] (EE) 7: /usr/lib/x86_64-linux-gnu/dri/radeonsi_dri.so
(0x7f8868f40000+0x22c868) [0x7f886916c868]
[ 1757.414] (EE) 8: /usr/lib/x86_64-linux-gnu/dri/radeonsi_dri.so
(0x7f8868f40000+0x1f53d0) [0x7f88691353d0]
[ 1757.414] (EE) 9: /usr/lib/x86_64-linux-gnu/dri/radeonsi_dri.so
(0x7f8868f40000+0xdd61a) [0x7f886901d61a]
[ 1757.414] (EE) 10: /usr/lib/x86_64-linux-gnu/libglamor.so.0
(0x7f886bf68000+0x708b) [0x7f886bf6f08b]
[ 1757.414] (EE) 11: /usr/lib/x86_64-linux-gnu/libglamor.so.0
(0x7f886bf68000+0x8225) [0x7f886bf70225]
[ 1757.414] (EE) 12: /usr/lib/x86_64-linux-gnu/libglamor.so.0
(glamor_init+0x32d) [0x7f886bf6bddd]
[ 1757.414] (EE) 13: /usr/lib/xorg/modules/drivers/radeon_drv.so
(0x7f8869a38000+0x4c0be) [0x7f8869a840be]
[ 1757.414] (EE) 14: /usr/lib/xorg/modules/drivers/radeon_drv.so
(0x7f8869a38000+0xc078) [0x7f8869a44078]
[ 1757.414] (EE) 15: /usr/lib/xorg/modules/drivers/radeon_drv.so
(0x7f8869a38000+0x465ea) [0x7f8869a7e5ea]
[ 1757.414] (EE) 16: /usr/bin/X (AddScreen+0x71) [0x7f886fec54d1]
[ 1757.414] (EE) 17: /usr/bin/X (InitOutput+0x3f8) [0x7f886ff05d88]
[ 1757.414] (EE) 18: /usr/bin/X (0x7f886fe70000+0x445cb) [0x7f886feb45cb]
[ 1757.414] (EE) 19: /lib/x86_64-linux-gnu/libc.so.6 (__libc_start_main+0xf5)
[0x7f886db71de5]
[ 1757.414] (EE) 20: /usr/bin/X (0x7f886fe70000+0x44aff) [0x7f886feb4aff]
[ 1757.414] (EE)
[ 1757.414] (EE) Segmentation fault at address 0x0
[ 1757.414] (EE)
Fatal server error:
[ 1757.414] (EE) Caught signal 11 (Segmentation fault). Server aborting
[ 1757.415] (EE)
[ 1757.415] (EE)
Please consult the The X.Org Foundation support
at http://wiki.x.org
for help.
[ 1757.415] (EE) Please also check the log file at "/var/log/Xorg.0.log" for
additional information.
[ 1757.415] (EE)
[ 1757.419] (EE) Server terminated with error (1). Closing log file.
Xorg is 1.14.5-1ubuntu2~saucy1 (i.e. updated, unmodified Ubuntu saucy
packages). I am using KDE's Kwin as the compositor (4.11.5-0ubuntu0.1).
A build of the same mesa source without the workaround allows the X server to
start properly.
Since noone reporting here seems to be using radeonsi and/or glamor (and noone
has reported any problem yet), I suppose this could be related to glamor, upon
which the radeonsi is dependant for 2D.
Is this affecting anyone else?
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* [Bug 71239] Metro Last Light quits(?) on r600g
2013-11-05 2:00 [Bug 71239] New: Metro Last Light quits(?) on r600g bugzilla-daemon
` (23 preceding siblings ...)
2014-02-16 12:23 ` bugzilla-daemon
@ 2014-02-16 13:03 ` bugzilla-daemon
2014-02-16 13:32 ` bugzilla-daemon
2014-02-17 17:21 ` bugzilla-daemon
26 siblings, 0 replies; 28+ messages in thread
From: bugzilla-daemon @ 2014-02-16 13:03 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=71239
--- Comment #24 from Mike Lothian <mike@fireburn.co.uk> ---
Created attachment 94159
--> https://bugs.freedesktop.org/attachment.cgi?id=94159&action=edit
Patch for ignoring macros starting with __
The c file is generated by the src/glsl/glcpp/glcpp-parse.y file - this patch
might make things easier for those building from scratch - you might need to
make sure the c file is regenerated
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* [Bug 71239] Metro Last Light quits(?) on r600g
2013-11-05 2:00 [Bug 71239] New: Metro Last Light quits(?) on r600g bugzilla-daemon
` (24 preceding siblings ...)
2014-02-16 13:03 ` bugzilla-daemon
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2014-02-17 17:21 ` bugzilla-daemon
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From: bugzilla-daemon @ 2014-02-16 13:32 UTC (permalink / raw)
To: dri-devel
[-- Attachment #1.1: Type: text/plain, Size: 322 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=71239
--- Comment #25 from José Suárez <j.suarez.agapito@gmail.com> ---
I had removed too much code (see
https://bugs.freedesktop.org/show_bug.cgi?id=71870#c32). Now its working
properly.
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* [Bug 71239] Metro Last Light quits(?) on r600g
2013-11-05 2:00 [Bug 71239] New: Metro Last Light quits(?) on r600g bugzilla-daemon
` (25 preceding siblings ...)
2014-02-16 13:32 ` bugzilla-daemon
@ 2014-02-17 17:21 ` bugzilla-daemon
26 siblings, 0 replies; 28+ messages in thread
From: bugzilla-daemon @ 2014-02-17 17:21 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=71239
Alex Deucher <agd5f@yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |DUPLICATE
--- Comment #26 from Alex Deucher <agd5f@yahoo.com> ---
*** This bug has been marked as a duplicate of bug 71870 ***
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