From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 72685] [radeonsi hyperz] Artifacts in Unigine Sanctuary
Date: Sun, 17 Aug 2014 14:00:20 +0000
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Date: Sun, 17 Aug 2014 14:00:20 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=72685
--- Comment #26 from smoki ---
Yes, as i see shadows are maded in gl_FragData but it touch GL_REPLACE
glStencilOp maybe that is because it show artifacts but not sure :).
But comment is more about lockups in other bugs, where i see most lockups come
where GL_ZERO is used with glStencilOp/glStencilOpSeparate . I have The Cave
game which does not lockup when i just comment GL_ZERO op in state, the same
also with trace from Bug 64471 it does not lockup, etc.
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Commen=
t # 26
on bug 72685<=
/a>
from =
smoki
Yes, as i see shadows are maded in gl_FragData but it touch GL_REPLACE
glStencilOp maybe that is because it show artifacts but not sure :).
But comment is more about lockups in other bugs, where i see most lockups =
come
where GL_ZERO is used with glStencilOp/glStencilOpSeparate . I have The Cave
game which does not lockup when i just comment GL_ZERO op in state, the same
also with trace from Bug 64471 it does not lockup, etc.<=
/pre>
You are receiving this mail because:
=20=20=20=20=20=20
- You are the assignee for the bug.
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