From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games with R600_LLVM=1 Date: Fri, 10 Jan 2014 01:25:42 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1684063153==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id D6DC7FBE54 for ; Thu, 9 Jan 2014 17:25:41 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces@lists.freedesktop.org Errors-To: dri-devel-bounces@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1684063153== Content-Type: multipart/alternative; boundary="1389317141.7c1d6AC1.20596"; charset="us-ascii" --1389317141.7c1d6AC1.20596 Date: Fri, 10 Jan 2014 01:25:41 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable https://bugs.freedesktop.org/show_bug.cgi?id=3D73110 --- Comment #4 from Marek Ol=C5=A1=C3=A1k --- The shaders are generated by this code: http://cgit.freedesktop.org/mesa/mesa/diff/src/gallium/auxiliary/util/u_sim= ple_shaders.c?id=3Dfc21098a95c8f7d0aadbfcc90cb2e9e78d1e2ef3 http://cgit.freedesktop.org/mesa/mesa/diff/src/gallium/auxiliary/util/u_sim= ple_shaders.c?id=3D5a609fbcb5459fc5cac2e0361a405ea4b884325f There is nothing special except for the texel fetch instructions which read from MSAA textures. The shaders also contain float<->int and float<->unsign= ed conversions. I think the latter is not used with GLSL very often. --=20 You are receiving this mail because: You are the assignee for the bug. --1389317141.7c1d6AC1.20596 Date: Fri, 10 Jan 2014 01:25:41 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable

Comment= # 4 on bug 73110<= /a> from Marek Ol=C5=A1=C3=A1k
The shaders are generated by this code:

htt=
p://cgit.freedesktop.org/mesa/mesa/diff/src/gallium/auxiliary/util/u_simple=
_shaders.c?id=3Dfc21098a95c8f7d0aadbfcc90cb2e9e78d1e2ef3
htt=
p://cgit.freedesktop.org/mesa/mesa/diff/src/gallium/auxiliary/util/u_simple=
_shaders.c?id=3D5a609fbcb5459fc5cac2e0361a405ea4b884325f

There is nothing special except for the texel fetch instructions which read
from MSAA textures. The shaders also contain float<->int and float<=
;->unsigned
conversions. I think the latter is not used with GLSL very often.


You are receiving this mail because: =20=20=20=20=20=20
  • You are the assignee for the bug.
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