From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73110] New: [BISECTED] Serious Sam 3 crashes with R600_LLVM=1
(CAYMAN)
Date: Sun, 29 Dec 2013 08:19:23 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D73110
Priority: medium
Bug ID: 73110
Assignee: dri-devel@lists.freedesktop.org
Summary: [BISECTED] Serious Sam 3 crashes with R600_LLVM=3D1
(CAYMAN)
Severity: normal
Classification: Unclassified
OS: All
Reporter: alexandre.f.demers@gmail.com
Hardware: All
Status: NEW
Version: git
Component: Drivers/Gallium/r600
Product: Mesa
More than a week ago, after updating mesa, I began experiencing trouble
launching Serious Sam 3. Bisecting gave me the following:
696229523d919de15ebc25d0f475bf56d7dad4a9 is the first bad commit
commit 696229523d919de15ebc25d0f475bf56d7dad4a9
Author: Marek Ol=C5=A1=C3=A1k
Date: Thu Dec 12 18:09:08 2013 +0100
r600g: use shader-based MSAA resolving when hw-based one cannot be used
This fixes some MSAA integer tests.
:040000 040000 b04b89764c5edee6dd685e22d47e36a11060583f
147827de9fe4e00bae5cc5844052b4fc45bb396c M src
However, setting R600_LLVM=3D0 prevent the crash.
Using an HD6950 (Cayman) on kernel 3.13-rc5 with latest drm and ddx from gi=
t on
ArchLinux 64bit.
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| Priority |
medium
|
| Bug ID |
73110
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Summary |
[BISECTED] Serious Sam 3 crashes with R600_LLVM=3D1 (CAYMAN)
|
| Severity |
normal
|
| Classification |
Unclassified
|
| OS |
All
|
| Reporter |
alexandre.f.demers@gmail.com
|
| Hardware |
All
|
| Status |
NEW
|
| Version |
git
|
| Component |
Drivers/Gallium/r600
|
| Product |
Mesa
|
More than a week ago, after updating mesa, I began experiencin=
g trouble
launching Serious Sam 3. Bisecting gave me the following:
696229523d919de15ebc25d0f475bf56d7dad4a9 is the first bad commit
commit 696229523d919de15ebc25d0f475bf56d7dad4a9
Author: Marek Ol=C5=A1=C3=A1k <marek.olsak@amd.com>
Date: Thu Dec 12 18:09:08 2013 +0100
r600g: use shader-based MSAA resolving when hw-based one cannot be used
This fixes some MSAA integer tests.
:040000 040000 b04b89764c5edee6dd685e22d47e36a11060583f
147827de9fe4e00bae5cc5844052b4fc45bb396c M src
However, setting R600_LLVM=3D0 prevent the crash.
Using an HD6950 (Cayman) on kernel 3.13-rc5 with latest drm and ddx from gi=
t on
ArchLinux 64bit.
You are receiving this mail because:
=20=20=20=20=20=20
- You are the assignee for the bug.
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--===============2086545204==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA
resolving when hw-based one cannot be used" crashes some games with
R600_LLVM=1
Date: Mon, 30 Dec 2013 06:15:06 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=73110
Alexandre Demers changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|[BISECTED] Serious Sam 3 |[BISECTED] commit "r600g:
|crashes with R600_LLVM=1 |use shader-based MSAA
|(CAYMAN) |resolving when hw-based one
| |cannot be used" crashes
| |some games with R600_LLVM=1
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Alexandre Demers
changed
bug 73110
| What |
Removed |
Added |
| Summary |
[BISECTED] Serious Sam 3 crashes with R600_LLVM=1 (CAYMAN)
|
[BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games with R600_LLVM=1
|
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--===============0554909363==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA
resolving when hw-based one cannot be used" crashes some games with
R600_LLVM=1
Date: Tue, 07 Jan 2014 00:51:34 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=73110
--- Comment #1 from Alexandre Demers ---
This also affects Awesomenauts, Bastion and Trine 2 in the games I own.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA
resolving when hw-based one cannot be used" crashes some games with
R600_LLVM=1
Date: Fri, 10 Jan 2014 00:01:12 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=73110
--- Comment #2 from Alexandre Demers ---
A bit more info. Serious Sam 3 will launch and begin to load. However, once it
has loaded, it crashes when the menu is about to appear and I can even hear a
fraction of music before it happens.
Marek, can I provide you with something specific? Anything about the shaders I
could try to get (with and without R600_LLVM)?
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Comment # 2
on bug 73110
from Alexandre Demers
A bit more info. Serious Sam 3 will launch and begin to load. However, once it
has loaded, it crashes when the menu is about to appear and I can even hear a
fraction of music before it happens.
Marek, can I provide you with something specific? Anything about the shaders I
could try to get (with and without R600_LLVM)?
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA
resolving when hw-based one cannot be used" crashes some games with
R600_LLVM=1
Date: Fri, 10 Jan 2014 00:27:16 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=73110
Alex Deucher changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tstellar@gmail.com,
| |vljn@ovi.com
--- Comment #3 from Alex Deucher ---
I suspect the llvm support for r600 class hardware needs to add support for
some additional instructions, etc. that that patch uses. Vincent or Tom may be
able to identify what's missing.
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Alex Deucher
changed
bug 73110
| What |
Removed |
Added |
| CC |
|
tstellar@gmail.com, vljn@ovi.com
|
Comment # 3
on bug 73110
from Alex Deucher
I suspect the llvm support for r600 class hardware needs to add support for
some additional instructions, etc. that that patch uses. Vincent or Tom may be
able to identify what's missing.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA
resolving when hw-based one cannot be used" crashes some games with
R600_LLVM=1
Date: Fri, 10 Jan 2014 01:25:42 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D73110
--- Comment #4 from Marek Ol=C5=A1=C3=A1k ---
The shaders are generated by this code:
http://cgit.freedesktop.org/mesa/mesa/diff/src/gallium/auxiliary/util/u_sim=
ple_shaders.c?id=3Dfc21098a95c8f7d0aadbfcc90cb2e9e78d1e2ef3
http://cgit.freedesktop.org/mesa/mesa/diff/src/gallium/auxiliary/util/u_sim=
ple_shaders.c?id=3D5a609fbcb5459fc5cac2e0361a405ea4b884325f
There is nothing special except for the texel fetch instructions which read
from MSAA textures. The shaders also contain float<->int and float<->unsign=
ed
conversions. I think the latter is not used with GLSL very often.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA
resolving when hw-based one cannot be used" crashes some games with
R600_LLVM=1
Date: Fri, 10 Jan 2014 17:25:46 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=73110
--- Comment #5 from Alexandre Demers ---
(In reply to comment #3)
> I suspect the llvm support for r600 class hardware needs to add support for
> some additional instructions, etc. that that patch uses. Vincent or Tom may
> be able to identify what's missing.
I'm still using LLVM 3.3. I'll try with LLVM 3.4 later if possible just in case
it works with that, since LLVM 3.4 has landed in the testing repositories of
ArchLinux last night.
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Comment # 5
on bug 73110
from Alexandre Demers
(In reply to comment #3)
> I suspect the llvm support for r600 class hardware needs to add support for
> some additional instructions, etc. that that patch uses. Vincent or Tom may
> be able to identify what's missing.
I'm still using LLVM 3.3. I'll try with LLVM 3.4 later if possible just in case
it works with that, since LLVM 3.4 has landed in the testing repositories of
ArchLinux last night.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA
resolving when hw-based one cannot be used" crashes some games with
R600_LLVM=1
Date: Fri, 10 Jan 2014 19:13:21 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D73110
--- Comment #6 from Marek Ol=C5=A1=C3=A1k ---
That might be it. I think LLVM 3.3 doesn't support MSAA texture fetches on
R600.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA
resolving when hw-based one cannot be used" crashes some games with
R600_LLVM=1
Date: Sat, 11 Jan 2014 05:50:34 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=73110
--- Comment #7 from Alexandre Demers ---
Tested with LLVM 3.4 and it does crash. So LLVM 3.4 is required to support
correctly the shader-based MSAA. Would there be a way to work around this issue
if a user is using LLVM < 3.4?
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Comment # 7
on bug 73110
from Alexandre Demers
Tested with LLVM 3.4 and it does crash. So LLVM 3.4 is required to support
correctly the shader-based MSAA. Would there be a way to work around this issue
if a user is using LLVM < 3.4?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA
resolving when hw-based one cannot be used" crashes some games with
R600_LLVM=1
Date: Sat, 11 Jan 2014 10:30:59 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D73110
--- Comment #8 from Marek Ol=C5=A1=C3=A1k ---
(In reply to comment #7)
> Tested with LLVM 3.4 and it does crash. So LLVM 3.4 is required to support
> correctly the shader-based MSAA. Would there be a way to work around this
> issue if a user is using LLVM < 3.4?
Did you mean "it doesn't crash"?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA
resolving when hw-based one cannot be used" crashes some games with
R600_LLVM=1
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https://bugs.freedesktop.org/show_bug.cgi?id=73110
--- Comment #9 from Alexandre Demers ---
(In reply to comment #8)
> (In reply to comment #7)
> > Tested with LLVM 3.4 and it does crash. So LLVM 3.4 is required to support
> > correctly the shader-based MSAA. Would there be a way to work around this
> > issue if a user is using LLVM < 3.4?
>
> Did you mean "it doesn't crash"?
Yes, sorry. "... LLVM 3.4 and it doesn't crash."
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Comment # 9
on bug 73110
from Alexandre Demers
(In reply to comment #8)
> (In reply to comment #7)
> > Tested with LLVM 3.4 and it does crash. So LLVM 3.4 is required to support
> > correctly the shader-based MSAA. Would there be a way to work around this
> > issue if a user is using LLVM < 3.4?
>
> Did you mean "it doesn't crash"?
Yes, sorry. "... LLVM 3.4 and it doesn't crash."
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA
resolving when hw-based one cannot be used" crashes some games with
R600_LLVM=1
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https://bugs.freedesktop.org/show_bug.cgi?id=73110
--- Comment #10 from Alexandre Demers ---
I've been testing with LLVM 3.4. While it doesn't crash anymore, there are some
visual glitches. Do you want me to open a different bug about it?
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Comment # 10
on bug 73110
from Alexandre Demers
I've been testing with LLVM 3.4. While it doesn't crash anymore, there are some
visual glitches. Do you want me to open a different bug about it?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA
resolving when hw-based one cannot be used" crashes some games when
R600_LLVM=1 with LLVM < 3.4
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https://bugs.freedesktop.org/show_bug.cgi?id=73110
Alexandre Demers changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|[BISECTED] commit "r600g: |[BISECTED] commit "r600g:
|use shader-based MSAA |use shader-based MSAA
|resolving when hw-based one |resolving when hw-based one
|cannot be used" crashes |cannot be used" crashes
|some games with R600_LLVM=1 |some games when R600_LLVM=1
| |with LLVM < 3.4
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Alexandre Demers
changed
bug 73110
| What |
Removed |
Added |
| Summary |
[BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games with R600_LLVM=1
|
[BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games when R600_LLVM=1 with LLVM < 3.4
|
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA
resolving when hw-based one cannot be used" crashes some games when
R600_LLVM=1 with LLVM < 3.4
Date: Fri, 31 Jan 2014 23:34:39 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=73110
--- Comment #11 from Alexandre Demers ---
I'm closing this bug since it is fixed by using LLVM 3.4. But my question in
comment 7 is still pending.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA
resolving when hw-based one cannot be used" crashes some games when
R600_LLVM=1 with LLVM < 3.4
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https://bugs.freedesktop.org/show_bug.cgi?id=73110
Alexandre Demers changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
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Alexandre Demers
changed
bug 73110
| What |
Removed |
Added |
| Status |
NEW
|
RESOLVED
|
| Resolution |
---
|
FIXED
|
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA
resolving when hw-based one cannot be used" crashes some games when
R600_LLVM=1 with LLVM < 3.4
Date: Fri, 31 Jan 2014 23:43:21 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D73110
--- Comment #12 from Marek Ol=C5=A1=C3=A1k ---
(In reply to comment #7)
> Tested with LLVM 3.4 and it does crash. So LLVM 3.4 is required to support
> correctly the shader-based MSAA. Would there be a way to work around this
> issue if a user is using LLVM < 3.4?
The workaround would be to disable MSAA (and therefore GL 3 too) if the LLVM
backend is enabled and the LLVM version is older than 3.4.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA
resolving when hw-based one cannot be used" crashes some games when
R600_LLVM=1 with LLVM < 3.4
Date: Sat, 01 Feb 2014 07:18:54 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=73110
--- Comment #13 from Fabio Pedretti ---
Alternatively, LLVM 3.4 could be required as the minimum version on r600 and
radeonsi, there are other bugs I remember only happens with 3.3.
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Comment # 13
on bug 73110
from Fabio Pedretti
Alternatively, LLVM 3.4 could be required as the minimum version on r600 and
radeonsi, there are other bugs I remember only happens with 3.3.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA
resolving when hw-based one cannot be used" crashes some games when
R600_LLVM=1 with LLVM < 3.4
Date: Mon, 03 Feb 2014 19:52:20 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=73110
--- Comment #14 from Alexandre Demers ---
(In reply to comment #13)
> Alternatively, LLVM 3.4 could be required as the minimum version on r600 and
> radeonsi, there are other bugs I remember only happens with 3.3.
Since LLVM 3.4 is officially out, I would go with this solution. Otherwise,
could we wrap 696229523d919de15ebc25d0f475bf56d7dad4a9 code in a if (LLVM >=
3.4) kind of condition?
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Comment # 14
on bug 73110
from Alexandre Demers
(In reply to comment #13)
> Alternatively, LLVM 3.4 could be required as the minimum version on r600 and
> radeonsi, there are other bugs I remember only happens with 3.3.
Since LLVM 3.4 is officially out, I would go with this solution. Otherwise,
could we wrap 696229523d919de15ebc25d0f475bf56d7dad4a9 code in a if (LLVM >=
3.4) kind of condition?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA
resolving when hw-based one cannot be used" crashes some games when
R600_LLVM=1 with LLVM < 3.4
Date: Mon, 03 Feb 2014 20:25:58 +0000
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Date: Mon, 3 Feb 2014 20:25:58 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D73110
--- Comment #15 from Marek Ol=C5=A1=C3=A1k ---
No, the code would be too complex.
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