From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 73444] wayland/weston EGL/GLESv2 - top portion of screen in fullscreen: vertices being clipped/flicker
Date: Fri, 10 Jan 2014 02:12:57 +0000 [thread overview]
Message-ID: <bug-73444-502-tSSOv9GDBR@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-73444-502@http.bugs.freedesktop.org/>
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https://bugs.freedesktop.org/show_bug.cgi?id=73444
--- Comment #1 from Michel Dänzer <michel@daenzer.net> ---
(In reply to comment #1)
> 12:30 < pq> so if super+s, or zoom, or having it in a window makes the
> problem go away, then the fundamental difference is likely that when weston
> composites, everything goes well, but when weston tries to scan out the
> client image directly, something breaks.
Yes, it sounds like when weston tries to scan out the client surfaces directly,
you're intermittently seeing the wrong surface being scanned out, or the right
surface at the wrong time.
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next prev parent reply other threads:[~2014-01-10 2:12 UTC|newest]
Thread overview: 3+ messages / expand[flat|nested] mbox.gz Atom feed top
2014-01-09 18:29 [Bug 73444] New: wayland/weston EGL/GLESv2 - top portion of screen in fullscreen: vertices being clipped/flicker bugzilla-daemon
2014-01-10 2:12 ` bugzilla-daemon [this message]
2019-09-18 19:12 ` [Bug 73444] " bugzilla-daemon
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