From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering Date: Sun, 23 Aug 2015 12:54:21 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1229717499==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 192996E341 for ; Sun, 23 Aug 2015 05:54:21 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1229717499== Content-Type: multipart/alternative; boundary="1440334461.15a72dCC3.3564"; charset="UTF-8" --1440334461.15a72dCC3.3564 Date: Sun, 23 Aug 2015 12:54:21 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=73528 --- Comment #42 from MirceaKitsune --- (In reply to MWATTT from comment #41) Interesting discovery, thank you for looking into that. Perhaps in this case the problem lies somewhere else, and it's not directly the fault of single sample fast color clear? Would it be worth one of the developers looking into it, if there were important advantages to the disabled fast-clear method? Please however don't make any untested changes in the mainstream branch if so. Marek's fix just got shaders working again, I wouldn't want to go back to the old situation. If his is the best solution, I'm certainly happy with that! -- You are receiving this mail because: You are the assignee for the bug. --1440334461.15a72dCC3.3564 Date: Sun, 23 Aug 2015 12:54:21 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 42 on bug 73528 from
(In reply to MWATTT from comment #41)

Interesting discovery, thank you for looking into that. Perhaps in this case
the problem lies somewhere else, and it's not directly the fault of single
sample fast color clear? Would it be worth one of the developers looking into
it, if there were important advantages to the disabled fast-clear method?

Please however don't make any untested changes in the mainstream branch if so.
Marek's fix just got shaders working again, I wouldn't want to go back to the
old situation. If his is the best solution, I'm certainly happy with that!


You are receiving this mail because:
  • You are the assignee for the bug.
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