From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73528] Deferred lighting in Second Life causes system hiccups
and screen flickering
Date: Sun, 23 Aug 2015 12:54:21 +0000
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Date: Sun, 23 Aug 2015 12:54:21 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=73528
--- Comment #42 from MirceaKitsune ---
(In reply to MWATTT from comment #41)
Interesting discovery, thank you for looking into that. Perhaps in this case
the problem lies somewhere else, and it's not directly the fault of single
sample fast color clear? Would it be worth one of the developers looking into
it, if there were important advantages to the disabled fast-clear method?
Please however don't make any untested changes in the mainstream branch if so.
Marek's fix just got shaders working again, I wouldn't want to go back to the
old situation. If his is the best solution, I'm certainly happy with that!
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Date: Sun, 23 Aug 2015 12:54:21 +0000
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Comment # 42
on bug 73528
from MirceaKitsune
(In reply to MWATTT from comment #41)
Interesting discovery, thank you for looking into that. Perhaps in this case
the problem lies somewhere else, and it's not directly the fault of single
sample fast color clear? Would it be worth one of the developers looking into
it, if there were important advantages to the disabled fast-clear method?
Please however don't make any untested changes in the mainstream branch if so.
Marek's fix just got shaders working again, I wouldn't want to go back to the
old situation. If his is the best solution, I'm certainly happy with that!
You are receiving this mail because:
- You are the assignee for the bug.
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