From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering Date: Tue, 18 Nov 2014 02:14:01 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1338001423==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 0E3A96E228 for ; Mon, 17 Nov 2014 18:14:01 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1338001423== Content-Type: multipart/alternative; boundary="1416276841.f0BbB1.17217"; charset="UTF-8" --1416276841.f0BbB1.17217 Date: Tue, 18 Nov 2014 02:14:00 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable https://bugs.freedesktop.org/show_bug.cgi?id=3D73528 --- Comment #22 from MirceaKitsune -= -- (In reply to Michel D=C3=A4nzer from comment #21) I did several tests multiple times to be sure, and it seems like it. No mat= ter how much I stress the viewer (a lot of avatars / geometry on the screen) nothing bad happens with commit 56d9a397aa2dbee6b12e1bbe56be39f426e1e34d. B= ut the moment I switch to commit edbbfac6cfc634e697d7f981155a5072c52d77ac, it = only takes a bit of content for the GPU to instantly hiccup and only recover if I move the view down really quick. Note however that with both of these commits, the scene becomes black when I enable Advanced Lighting, and I can only see floating text. But that seems = to be a completely unrelated issue, likely added temporarily during this time = then fixed relatively soon... probably something to do with lighting. --=20 You are receiving this mail because: You are the assignee for the bug. --1416276841.f0BbB1.17217 Date: Tue, 18 Nov 2014 02:14:01 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable

Commen= t # 22 on bug 73528<= /a> from MirceaKitsune
(In reply to Michel D=C3=A4nzer from comment #21)

I did several tests multiple times to be sure, and it seems like it. No mat=
ter
how much I stress the viewer (a lot of avatars / geometry on the screen)
nothing bad happens with commit 56d9a397aa2dbee6b12e1bbe56be39f426e1e34d. B=
ut
the moment I switch to commit edbbfac6cfc634e697d7f981155a5072c52d77ac, it =
only
takes a bit of content for the GPU to instantly hiccup and only recover if I
move the view down really quick.

Note however that with both of these commits, the scene becomes black when I
enable Advanced Lighting, and I can only see floating text. But that seems =
to
be a completely unrelated issue, likely added temporarily during this time =
then
fixed relatively soon... probably something to do with lighting.


You are receiving this mail because: =20=20=20=20=20=20
  • You are the assignee for the bug.
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