From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73528] New: Deferred lighting in Second Life causes system
hiccups and screen flickering
Date: Sun, 12 Jan 2014 23:04:26 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=73528
Priority: medium
Bug ID: 73528
Assignee: dri-devel@lists.freedesktop.org
Summary: Deferred lighting in Second Life causes system hiccups
and screen flickering
Severity: major
Classification: Unclassified
OS: Linux (All)
Reporter: sonichedgehog_hyperblast00@yahoo.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: git
Component: Drivers/DRI/R600
Product: Mesa
I compiled Mesa with libdrm from their GIT repositories (10.1, commit
2dc35a619c50139d07ad96fc4dfe456e5811c84e). I started up the Second Life viewer
through it (Kokua x64, 3.6.12.30743, Dec 12 2013 05:51:00) and logged in.
Upon enabling Advanced Lighting Model from Preferences - Graphics, the system
froze and the screen started flickering, turning black then recovering every
few seconds. The scene also got covered in pink pixels, meaning it also failed
to render correctly. I was barely able to move the mouse pointer and shut the
viewer down. Once I did, everything returned to normal.
This does not happen with Mesa 9.2.3, and other Graphics options in the viewer
work fine (like "Basic shaders" or "Atmospheric shaders"). Shadows were
disabled and likely not a cause.
If someone has Second Life, please try the deferred lighting system under the
10.1 development version of Mesa. Currently, I don't have any more information
on the problem apart from having experienced the described symptoms.
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| Priority |
medium
|
| Bug ID |
73528
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Summary |
Deferred lighting in Second Life causes system hiccups and screen flickering
|
| Severity |
major
|
| Classification |
Unclassified
|
| OS |
Linux (All)
|
| Reporter |
sonichedgehog_hyperblast00@yahoo.com
|
| Hardware |
x86-64 (AMD64)
|
| Status |
NEW
|
| Version |
git
|
| Component |
Drivers/DRI/R600
|
| Product |
Mesa
|
I compiled Mesa with libdrm from their GIT repositories (10.1, commit
2dc35a619c50139d07ad96fc4dfe456e5811c84e). I started up the Second Life viewer
through it (Kokua x64, 3.6.12.30743, Dec 12 2013 05:51:00) and logged in.
Upon enabling Advanced Lighting Model from Preferences - Graphics, the system
froze and the screen started flickering, turning black then recovering every
few seconds. The scene also got covered in pink pixels, meaning it also failed
to render correctly. I was barely able to move the mouse pointer and shut the
viewer down. Once I did, everything returned to normal.
This does not happen with Mesa 9.2.3, and other Graphics options in the viewer
work fine (like "Basic shaders" or "Atmospheric shaders"). Shadows were
disabled and likely not a cause.
If someone has Second Life, please try the deferred lighting system under the
10.1 development version of Mesa. Currently, I don't have any more information
on the problem apart from having experienced the described symptoms.
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73528] Deferred lighting in Second Life causes system hiccups
and screen flickering
Date: Sun, 12 Jan 2014 23:27:02 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=73528
--- Comment #1 from Alex Deucher ---
Can you bisect?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73528] Deferred lighting in Second Life causes system hiccups
and screen flickering
Date: Sun, 12 Jan 2014 23:53:36 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=73528
--- Comment #2 from MirceaKitsune ---
(In reply to comment #1)
> Can you bisect?
Probably not. I just set up the GIT today for the first time, and compiling
takes many minutes as it is. I can't estimate where it might have broken
either, nor risk experiencing the problem too many times (given it almost
brings the system down). I just know it works well in 9.2.3 but not 10.1.
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Comment # 2
on bug 73528
from MirceaKitsune
(In reply to comment #1)
> Can you bisect?
Probably not. I just set up the GIT today for the first time, and compiling
takes many minutes as it is. I can't estimate where it might have broken
either, nor risk experiencing the problem too many times (given it almost
brings the system down). I just know it works well in 9.2.3 but not 10.1.
You are receiving this mail because:
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73528] Deferred lighting in Second Life causes system hiccups
and screen flickering
Date: Wed, 15 Jan 2014 04:10:19 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D73528
--- Comment #3 from Michel D=C3=A4nzer ---
(In reply to comment #2)
> [...] compiling takes many minutes as it is.
git bisect minimizes the number of times you need to compile Mesa to isolate
the change introducing the problem.
> I can't estimate where it might have broken either,
Your initial report says it's working with Mesa 9.2.3 but broken with curre=
nt
Git, that's good enough for bisecting.
> nor risk experiencing the problem too many times (given it almost
> brings the system down).
I don't think it's that dramatic. It sounds like the usual symptoms of the =
GPU
repeatedly hanging and being reset by the driver.
--=20
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Comment=
# 3
on bug 73528<=
/a>
from Michel D=C3=A4nzer
(In reply to comment #2=
)
> [...] compiling takes many minutes as it is.
git bisect minimizes the number of times you need to compile Mesa to isolate
the change introducing the problem.
> I can't estimate where it might have broken eith=
er,
Your initial report says it's working with Mesa 9.2.3 but broken with curre=
nt
Git, that's good enough for bisecting.
> nor risk experiencing the problem too many times=
(given it almost
> brings the system down).
I don't think it's that dramatic. It sounds like the usual symptoms of the =
GPU
repeatedly hanging and being reset by the driver.
You are receiving this mail because:
=20=20=20=20=20=20
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73528] Deferred lighting in Second Life causes system hiccups
and screen flickering
Date: Sun, 26 Jan 2014 12:35:00 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D73528
Marek Ol=C5=A1=C3=A1k changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|Drivers/DRI/R600 |Drivers/Gallium/r600
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Marek Ol=C5=A1=C3=A1k
changed
bug 73528<=
/a>
| What |
Removed |
Added |
| Component |
Drivers/DRI/R600
|
Drivers/Gallium/r600
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73528] Deferred lighting in Second Life causes system hiccups
and screen flickering
Date: Sun, 16 Feb 2014 12:05:11 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=73528
--- Comment #4 from MirceaKitsune ---
I updated Mesa to latest GIT and tried this again last night (Kokua viewer
3.6.12 x64). The result was even more catastrophic: As soon the world was to
begin rendering, the screen turned black and the monitor went in standby mode.
The numlock / capslock leds on the keyboard also stopped toggling. I had to
power off the computer to restart. This likely means a Kernel panic happened,
so the problem is probably really bad.
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Comment # 4
on bug 73528
from MirceaKitsune
I updated Mesa to latest GIT and tried this again last night (Kokua viewer
3.6.12 x64). The result was even more catastrophic: As soon the world was to
begin rendering, the screen turned black and the monitor went in standby mode.
The numlock / capslock leds on the keyboard also stopped toggling. I had to
power off the computer to restart. This likely means a Kernel panic happened,
so the problem is probably really bad.
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73528] Deferred lighting in Second Life causes system hiccups
and screen flickering
Date: Sat, 03 May 2014 00:32:47 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=73528
--- Comment #5 from MirceaKitsune ---
Any news on this? With a new distribution upgrade coming slowly, I'm worried
that Second Life might no longer work properly and even crash my system. Can
anyone with a 6xxx series card try the latest Mesa GIT and attempt to reproduce
the problem?
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Comment # 5
on bug 73528
from MirceaKitsune
Any news on this? With a new distribution upgrade coming slowly, I'm worried
that Second Life might no longer work properly and even crash my system. Can
anyone with a 6xxx series card try the latest Mesa GIT and attempt to reproduce
the problem?
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73528] Deferred lighting in Second Life causes system hiccups
and screen flickering
Date: Fri, 23 May 2014 00:36:42 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=73528
--- Comment #6 from MirceaKitsune ---
I compiled latest MESA GIT today and tried the SL viewer out once more. The
issue still exists! I have however at least found a way to test it, that
doesn't appear to crash my computer (have no prims in view and therefore
rendered, have a command ready to instantly kill the viewer process). I shall
see if I can test with different settings, in case it's a combination of
factors.
One thing I noticed additionally: I have Radeon DPM enabled, despite my Kernel
requiring a boot parameter for that as that's not yet default. When the issue
takes place, the fan on my video card also reach maximum RPM. Something clearly
floods the video card and GPU beyond what they can handle.
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Comment # 6
on bug 73528
from MirceaKitsune
I compiled latest MESA GIT today and tried the SL viewer out once more. The
issue still exists! I have however at least found a way to test it, that
doesn't appear to crash my computer (have no prims in view and therefore
rendered, have a command ready to instantly kill the viewer process). I shall
see if I can test with different settings, in case it's a combination of
factors.
One thing I noticed additionally: I have Radeon DPM enabled, despite my Kernel
requiring a boot parameter for that as that's not yet default. When the issue
takes place, the fan on my video card also reach maximum RPM. Something clearly
floods the video card and GPU beyond what they can handle.
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73528] Deferred lighting in Second Life causes system hiccups
and screen flickering
Date: Fri, 23 May 2014 13:20:06 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=73528
--- Comment #7 from MirceaKitsune ---
I brought this up on IRC last night, and was advised to do a GIT bisect or an
apitrace. Since I have no idea when the issue started happening and I can't
risk crashing my machine dozens of times, I can't try GIT bisect myself. I was
however able to do an apitrace, which also produces the crash when played back.
As requested, I packed it as an xz archive and uploaded it. This should allow
anyone who can't try the Second Life viewer themselves to reproduce the crash.
http://www.sendspace.com/file/oixqur
Unpack that somewhere, then run the command "glretrace
./do-not-directly-run-kokua-bin.trace" from the same directory. Be prepared for
a system freeze, and only do this on a machine where it's safe! Also, post a
comment here if that link stops working, so I can re-post the trace file if
needed.
I crashed my machine 5 times in order to record this. So I'd appreciate it if
someone could make the effort worth it and please test this more in depth, to
see where the issue really takes place in the MESA code.
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Comment # 7
on bug 73528
from MirceaKitsune
I brought this up on IRC last night, and was advised to do a GIT bisect or an
apitrace. Since I have no idea when the issue started happening and I can't
risk crashing my machine dozens of times, I can't try GIT bisect myself. I was
however able to do an apitrace, which also produces the crash when played back.
As requested, I packed it as an xz archive and uploaded it. This should allow
anyone who can't try the Second Life viewer themselves to reproduce the crash.
http://www.sendspace.com/file/oixqur
Unpack that somewhere, then run the command "glretrace
./do-not-directly-run-kokua-bin.trace" from the same directory. Be prepared for
a system freeze, and only do this on a machine where it's safe! Also, post a
comment here if that link stops working, so I can re-post the trace file if
needed.
I crashed my machine 5 times in order to record this. So I'd appreciate it if
someone could make the effort worth it and please test this more in depth, to
see where the issue really takes place in the MESA code.
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73528] Deferred lighting in Second Life causes system hiccups
and screen flickering
Date: Mon, 26 May 2014 03:10:29 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D73528
--- Comment #8 from Michel D=C3=A4nzer ---
First of all, please attach the Xorg.0.log file and the output of glxinfo a=
nd
dmesg.
(In reply to comment #6)
> One thing I noticed additionally: I have Radeon DPM enabled, despite my
> Kernel requiring a boot parameter for that as that's not yet default.
Does the problem also occur without DPM?
BTW, in case your Mesa is built with --enable-r600-llvm-compiler, does the
problem also occur if you disable the LLVM based shader compiler with the
environment variable R600_LLVM=3D0 for the SL process?
(In reply to comment #7)
> Since I have no idea when the issue started happening and I can't risk
> crashing my machine dozens of times, I can't try GIT bisect myself.
That's just not true, see comment #3. Also (to preempt another concern you
mentioned on IRC), bisecting normally doesn't require any knowledge of the
code.
> I was however able to do an apitrace, which also produces the crash
> when played back.
Unfortunately, I'm not able to reproduce anything like what you describe wi=
th
that apitrace on my machines.
> I crashed my machine 5 times in order to record this.
Five iterations of git bisect would go a long way towards isolating the
problem. If you had started the bisection when you reported this bug, you w=
ould
have isolated the change introducing the problem for you a long time ago, e=
ven
if you only tested it once a day.
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Comment=
# 8
on bug 73528<=
/a>
from Michel D=C3=A4nzer
First of all, please attach the Xorg.0.log file and the output=
of glxinfo and
dmesg.
(In reply to comment #6)
> One thing I noticed additionally: I have Radeon =
DPM enabled, despite my
> Kernel requiring a boot parameter for that as that's not yet default.<=
/span >
Does the problem also occur without DPM?
BTW, in case your Mesa is built with --enable-r600-llvm-compiler, does the
problem also occur if you disable the LLVM based shader compiler with the
environment variable R600_LLVM=3D0 for the SL process?
(In reply to comment #7)
> Since I have no idea when the issue started happ=
ening and I can't risk
> crashing my machine dozens of times, I can't try GIT bisect myself.
That's just not true, see comment #3=
. Also (to preempt another concern you
mentioned on IRC), bisecting normally doesn't require any knowledge of the
code.
> I was however able to do an apitrace, which also=
produces the crash
> when played back.
Unfortunately, I'm not able to reproduce anything like what you describe wi=
th
that apitrace on my machines.
> I crashed my machine 5 times in order to record =
this.
Five iterations of git bisect would go a long way towards isolating the
problem. If you had started the bisection when you reported this bug, you w=
ould
have isolated the change introducing the problem for you a long time ago, e=
ven
if you only tested it once a day.
You are receiving this mail because:
=20=20=20=20=20=20
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73528] Deferred lighting in Second Life causes system hiccups
and screen flickering
Date: Mon, 26 May 2014 11:49:55 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=73528
--- Comment #9 from MirceaKitsune ---
(In reply to comment #8)
I haven't tried without DPM. I might sometime later.
I shall also test R600_LLVM=0. Do I just set that as a variable in the same
console before running the SL process, or is it a compile parameter?
The problem likely existed months before I first tried running the SL viewer on
a GIT version of MESA. The oldest version of Mesa where I don't get this
occurring is the one my Linux distribution comes with, 9.2.3. I wouldn't even
know where to begin bisecting in such an ocean of commits, especially
considering the crashes.
One more thing to mention if it's relevant: I also compile latest GIT Mesa with
latest libdrm from GIT. Since by the time I first tried a development version
of Mesa, it wouldn't compile against the libdrm-devel package in my system.
Still, I use the free Radeon driver and X11 version provided by openSUSE 13.1.
Could there be an incompatibility there? No, I can't risk testing a newer
driver or X11 than my distribution offers, as this is my desktop and I could
break it.
I'll attach the logs you mentioned shortly after I post this comment.
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Comment # 9
on bug 73528
from MirceaKitsune
(In reply to comment #8)
I haven't tried without DPM. I might sometime later.
I shall also test R600_LLVM=0. Do I just set that as a variable in the same
console before running the SL process, or is it a compile parameter?
The problem likely existed months before I first tried running the SL viewer on
a GIT version of MESA. The oldest version of Mesa where I don't get this
occurring is the one my Linux distribution comes with, 9.2.3. I wouldn't even
know where to begin bisecting in such an ocean of commits, especially
considering the crashes.
One more thing to mention if it's relevant: I also compile latest GIT Mesa with
latest libdrm from GIT. Since by the time I first tried a development version
of Mesa, it wouldn't compile against the libdrm-devel package in my system.
Still, I use the free Radeon driver and X11 version provided by openSUSE 13.1.
Could there be an incompatibility there? No, I can't risk testing a newer
driver or X11 than my distribution offers, as this is my desktop and I could
break it.
I'll attach the logs you mentioned shortly after I post this comment.
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73528] Deferred lighting in Second Life causes system hiccups
and screen flickering
Date: Mon, 26 May 2014 11:51:33 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=73528
--- Comment #10 from MirceaKitsune ---
Created attachment 99862
--> https://bugs.freedesktop.org/attachment.cgi?id=99862&action=edit
Xorg.0.log dating 26-05-2014
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73528] Deferred lighting in Second Life causes system hiccups
and screen flickering
Date: Mon, 26 May 2014 11:53:28 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=73528
--- Comment #11 from MirceaKitsune ---
Created attachment 99863
--> https://bugs.freedesktop.org/attachment.cgi?id=99863&action=edit
glxinfo output, dating 26-05-2014
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73528] Deferred lighting in Second Life causes system hiccups
and screen flickering
Date: Mon, 26 May 2014 11:55:26 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=73528
--- Comment #12 from MirceaKitsune ---
Created attachment 99864
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73528] Deferred lighting in Second Life causes system hiccups
and screen flickering
Date: Tue, 27 May 2014 03:04:51 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D73528
--- Comment #13 from Michel D=C3=A4nzer ---
(In reply to comment #9)
> I shall also test R600_LLVM=3D0. Do I just set that as a variable in the =
same
> console before running the SL process, or is it a compile parameter?
The former, but make sure it's actually visible in the SL process, either by
exporting it or just prepending it on the SL command line.
> I wouldn't even know where to begin bisecting in such an ocean of commits,
> [...]
As I said before, the information in your original report is enough to get =
the
bisection started:
git bisect bad 2dc35a619c50139d07ad96fc4dfe456e5811c84e
git bisect good mesa-9.2.3
After that, git bisect will isolate the change introducing the problem after
the minimum number of tests required, which is about a dozen (roughly the
logarithm to the base of 2 of the number of commits between the commits abo=
ve).
At this point, there's no way to make progress on this bug without someone =
who
can reproduce the problem and investigate or at least bisect it. It's up to=
you
if you want to look for someone else who fits the bill, or just bisect
yourself.
> I also compile latest GIT Mesa with latest libdrm from GIT. [...] Still, I
> use the free Radeon driver and X11 version provided by openSUSE 13.1. Cou=
ld
> there be an incompatibility there?
That's unlikely, especially since Mesa 9.2.3 still works fine?
> No, I can't risk testing a newer driver or X11 than my distribution offer=
s,
> as this is my desktop and I could break it.
FYI, it's possible to test newer versions of all components without affecti=
ng
the system installed ones. But so far everything points to this being a Mesa
bug.
--=20
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Commen=
t # 13
on bug 73528<=
/a>
from Michel D=C3=A4nzer
(In reply to comment #9=
)
> I shall also test R600_LLVM=3D0. Do I just set t=
hat as a variable in the same
> console before running the SL process, or is it a compile parameter?=
span >
The former, but make sure it's actually visible in the SL process, either by
exporting it or just prepending it on the SL command line.
> I wouldn't even know where to begin bisecting in=
such an ocean of commits,
> [...]
As I said before, the information in your original report is enough to get =
the
bisection started:
git bisect bad 2dc35a619c50139d07ad96fc4dfe456e5811c84e
git bisect good mesa-9.2.3
After that, git bisect will isolate the change introducing the problem after
the minimum number of tests required, which is about a dozen (roughly the
logarithm to the base of 2 of the number of commits between the commits abo=
ve).
At this point, there's no way to make progress on this bug without someone =
who
can reproduce the problem and investigate or at least bisect it. It's up to=
you
if you want to look for someone else who fits the bill, or just bisect
yourself.
> I also compile latest GIT Mesa with latest libdr=
m from GIT. [...] Still, I
> use the free Radeon driver and X11 version provided by openSUSE 13.1. =
Could
> there be an incompatibility there?
That's unlikely, especially since Mesa 9.2.3 still works fine?
> No, I can't risk testing a newer driver or X11 t=
han my distribution offers,
> as this is my desktop and I could break it.
FYI, it's possible to test newer versions of all components without affecti=
ng
the system installed ones. But so far everything points to this being a Mesa
bug.
You are receiving this mail because:
=20=20=20=20=20=20
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73528] Deferred lighting in Second Life causes system hiccups
and screen flickering
Date: Tue, 27 May 2014 03:08:07 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D73528
--- Comment #14 from Michel D=C3=A4nzer ---
BTW, if you capture the output of dmesg after the problem occurs, it should
contain some information about the GPU lockups. But it'll be much harder to
deduce the cause from that than from a bisection.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73528] Deferred lighting in Second Life causes system hiccups
and screen flickering
Date: Mon, 03 Nov 2014 15:16:48 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=73528
--- Comment #15 from MirceaKitsune ---
Today with its release, I upgraded to openSUSE 13.2, which has MESA 10.3.0.
Despite being an official package, unlike my previous tests on repository
versions of MESA, the issue is still there. Enabling Advanced Lighting in the
SL viewer will freeze and crash the entire system immediately.
I still have a trace from a while ago, which can be used to re-produce the
issue without running SL yourself. As an xz archive, it seems to be reduced to
54 MB... but if I cannot post it here ask me for another place to upload it.
Anyway, I really hope someone looks into this :(
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Comment # 15
on bug 73528
from MirceaKitsune
Today with its release, I upgraded to openSUSE 13.2, which has MESA 10.3.0.
Despite being an official package, unlike my previous tests on repository
versions of MESA, the issue is still there. Enabling Advanced Lighting in the
SL viewer will freeze and crash the entire system immediately.
I still have a trace from a while ago, which can be used to re-produce the
issue without running SL yourself. As an xz archive, it seems to be reduced to
54 MB... but if I cannot post it here ask me for another place to upload it.
Anyway, I really hope someone looks into this :(
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73528] Deferred lighting in Second Life causes system hiccups
and screen flickering
Date: Sat, 15 Nov 2014 21:43:46 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=73528
MirceaKitsune changed:
What |Removed |Added
----------------------------------------------------------------------------
Priority|medium |high
Version|git |10.3
--- Comment #16 from MirceaKitsune ---
Okay, I just found an important clue: The issue is not limited to Second Life
alone! I just tried to enable shaders in the open-source racing game Stuntrally
(Vdrift Ogre) and got the exact same problem. The machine would freeze, the
screen would flicker (monitor going in standby), but in this case it would
unfreeze after a few seconds so I managed to turn shaders off.
Additionally, I did more tests in Second Life several days ago, and found
something interesting: If I look at the ground so barely anything is rendered,
the shaders work perfectly well. But if the sky or too much detail come into
view, it only takes a few seconds until the GPU suddenly hiccups and I can
barely re-stabilize the system.
I'm unclear whether this is a coincidence. But when the problem takes place,
the fan on my video card is running at maximum speed, indicating the Radeon DPM
module is stressing the card out. Note that the freezes existed before DPM was
supported by the free driver, and came after a MESA update alone.
My humble impression is that some shaders either create an infinite loop on the
GPU due to a compilation bug, either they're so unoptimized that they flood the
GPU with data it can't handle. It does seem to be triggered by specific objects
coming into view... but I can't tell if that's because of the model complexity
(high polygon count) or because they contain a "sick" shader which the video
card attempts to render.
Since this has been around for an year, and I gathered a few clues already,
please allow me to set it to "high" priority to bring more awareness. I'm
around and watching this, so I can do more tests... as long as it's nothing
that would risk breaking my system (like changing system drivers).
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MirceaKitsune
changed
bug 73528
| What |
Removed |
Added |
| Priority |
medium
|
high
|
| Version |
git
|
10.3
|
Comment # 16
on bug 73528
from MirceaKitsune
Okay, I just found an important clue: The issue is not limited to Second Life
alone! I just tried to enable shaders in the open-source racing game Stuntrally
(Vdrift Ogre) and got the exact same problem. The machine would freeze, the
screen would flicker (monitor going in standby), but in this case it would
unfreeze after a few seconds so I managed to turn shaders off.
Additionally, I did more tests in Second Life several days ago, and found
something interesting: If I look at the ground so barely anything is rendered,
the shaders work perfectly well. But if the sky or too much detail come into
view, it only takes a few seconds until the GPU suddenly hiccups and I can
barely re-stabilize the system.
I'm unclear whether this is a coincidence. But when the problem takes place,
the fan on my video card is running at maximum speed, indicating the Radeon DPM
module is stressing the card out. Note that the freezes existed before DPM was
supported by the free driver, and came after a MESA update alone.
My humble impression is that some shaders either create an infinite loop on the
GPU due to a compilation bug, either they're so unoptimized that they flood the
GPU with data it can't handle. It does seem to be triggered by specific objects
coming into view... but I can't tell if that's because of the model complexity
(high polygon count) or because they contain a "sick" shader which the video
card attempts to render.
Since this has been around for an year, and I gathered a few clues already,
please allow me to set it to "high" priority to bring more awareness. I'm
around and watching this, so I can do more tests... as long as it's nothing
that would risk breaking my system (like changing system drivers).
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73528] Deferred lighting in Second Life causes system hiccups
and screen flickering
Date: Mon, 17 Nov 2014 04:36:56 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D73528
--- Comment #17 from Michel D=C3=A4nzer ---
The situation hasn't changed since comment #13:
At this point, there's no way to make progress on this bug without someone =
who
can reproduce the problem and investigate or at least bisect it. It's up to=
you
if you want to look for someone else who fits the bill, or just bisect
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73528] Deferred lighting in Second Life causes system hiccups
and screen flickering
Date: Mon, 17 Nov 2014 13:13:24 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D73528
--- Comment #18 from MirceaKitsune -=
--
(In reply to Michel D=C3=A4nzer from comment #17)
This happens since an year ago. Commit 2dc35a619c50139d07ad96fc4dfe456e5811=
c84e
is when I first noticed the problem. I'm uncertain whether I can even still
compile such an old version of MESA at this day. I shall attempt to however.
In case I can't compile: Is there a place where I can download pre-compiled
nightly / weekly builds of MESA at least, dating since last year?
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Commen=
t # 18
on bug 73528<=
/a>
from MirceaKitsune=
span>
(In reply to Michel D=C3=A4nzer from comment #17)
This happens since an year ago. Commit 2dc35a619c50139d07ad96fc4dfe456e5811=
c84e
is when I first noticed the problem. I'm uncertain whether I can even still
compile such an old version of MESA at this day. I shall attempt to however.
In case I can't compile: Is there a place where I can download pre-compiled
nightly / weekly builds of MESA at least, dating since last year?
You are receiving this mail because:
=20=20=20=20=20=20
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73528] Deferred lighting in Second Life causes system hiccups
and screen flickering
Date: Mon, 17 Nov 2014 18:48:18 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=73528
--- Comment #19 from MirceaKitsune ---
Alright. I dusted up my local GIT clone of MESA, and started checking out and
compiling various versions. So far I only looked at the tags, and found the
releases between which the issue was added: mesa-9.2.5 (works fine) to
mesa-10.0-rc1 (contains the problem).
Now comes the painful process of narrowing down which commit between these two
tags implements the problem. It might take some time, but I'll post here the
moment I have a result.
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Comment # 19
on bug 73528
from MirceaKitsune
Alright. I dusted up my local GIT clone of MESA, and started checking out and
compiling various versions. So far I only looked at the tags, and found the
releases between which the issue was added: mesa-9.2.5 (works fine) to
mesa-10.0-rc1 (contains the problem).
Now comes the painful process of narrowing down which commit between these two
tags implements the problem. It might take some time, but I'll post here the
moment I have a result.
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73528] Deferred lighting in Second Life causes system hiccups
and screen flickering
Date: Mon, 17 Nov 2014 22:22:44 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D73528
--- Comment #20 from MirceaKitsune -=
--
It is done. After nearly two hours of bisecting, I managed to track the exa=
ct
commit which adds the freezes... at least in the case of Second Life.
edbbfac6cfc634e697d7f981155a5072c52d77ac is the first bad commit
commit edbbfac6cfc634e697d7f981155a5072c52d77ac
Author: Grigori Goronzy
Date: Wed Sep 11 01:41:40 2013 +0200
r600g: fast color clears for single-sample buffers
Allocate a CMASK on demand and use it to fast clear single-sample
colorbuffers. Both FBOs and window system colorbuffers are fast
cleared. Expand as needed when colorbuffers are mapped or displayed
on screen.
v2: cosmetics, move transfer expansion into dma_blit
Signed-off-by: Marek Ol=C5=A1=C3=A1k
:040000 040000 dbb6df4e7ed243043e46afc9b91c389b61549ef9
62ae46bd2049b7cb6e35e2dce2ba4725b413bdbe M src
56d9a397aa2dbee6b12e1bbe56be39f426e1e34d is the last good commit
These are the changes in the bad commit: http://pastebin.com/raw.php?i=3DZ1=
RAGRcT
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Commen=
t # 20
on bug 73528<=
/a>
from MirceaKitsune=
span>
It is done. After nearly two hours of bisecting, I managed to =
track the exact
commit which adds the freezes... at least in the case of Second Life.
edbbfac6cfc634e697d7f981155a5072c52d77ac is the first bad commit
commit edbbfac6cfc634e697d7f981155a5072c52d77ac
Author: Grigori Goronzy <greg=
64;chown.ath.cx>
Date: Wed Sep 11 01:41:40 2013 +0200
r600g: fast color clears for single-sample buffers
Allocate a CMASK on demand and use it to fast clear single-sample
colorbuffers. Both FBOs and window system colorbuffers are fast
cleared. Expand as needed when colorbuffers are mapped or displayed
on screen.
v2: cosmetics, move transfer expansion into dma_blit
Signed-off-by: Marek Ol=C5=A1=C3=A1k <marek.olsak@amd.com>
:040000 040000 dbb6df4e7ed243043e46afc9b91c389b61549ef9
62ae46bd2049b7cb6e35e2dce2ba4725b413bdbe M src
56d9a397aa2dbee6b12e1bbe56be39f426e1e34d is the last good commit
These are the changes in the bad commit: http://pastebin.com/raw.php?i=3DZ1RAGRcT
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73528] Deferred lighting in Second Life causes system hiccups
and screen flickering
Date: Tue, 18 Nov 2014 01:49:00 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D73528
Michel D=C3=A4nzer changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |greg@chown.ath.cx
--- Comment #21 from Michel D=C3=A4nzer ---
(In reply to MirceaKitsune from comment #20)
> edbbfac6cfc634e697d7f981155a5072c52d77ac is the first bad commit
> commit edbbfac6cfc634e697d7f981155a5072c52d77ac
> Author: Grigori Goronzy
> Date: Wed Sep 11 01:41:40 2013 +0200
>=20
> r600g: fast color clears for single-sample buffers
Thank you for bisecting. So you can reliably reproduce the problem with that
commit, but not with its parent commit
56d9a397aa2dbee6b12e1bbe56be39f426e1e34d?
Grigori, any ideas?
--=20
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=
Michel D=C3=A4nzer
changed
bug 73528<=
/a>
| What |
Removed |
Added |
| CC |
|
greg@chown.ath.cx
|
Commen=
t # 21
on bug 73528<=
/a>
from Michel D=C3=A4nzer
(In reply to MirceaKitsune from comment #20)
> edbbfac6cfc634e697d7f981155a5072c52d77ac is the =
first bad commit
> commit edbbfac6cfc634e697d7f981155a5072c52d77ac
> Author: Grigori Goronzy <g=
reg@chown.ath.cx>
> Date: Wed Sep 11 01:41:40 2013 +0200
>=20
> r600g: fast color clears for single-sample buffers
Thank you for bisecting. So you can reliably reproduce the problem with that
commit, but not with its parent commit
56d9a397aa2dbee6b12e1bbe56be39f426e1e34d?
Grigori, any ideas?
You are receiving this mail because:
=20=20=20=20=20=20
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 73528] Deferred lighting in Second Life causes system hiccups
and screen flickering
Date: Tue, 18 Nov 2014 02:14:01 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D73528
--- Comment #22 from MirceaKitsune -=
--
(In reply to Michel D=C3=A4nzer from comment #21)
I did several tests multiple times to be sure, and it seems like it. No mat=
ter
how much I stress the viewer (a lot of avatars / geometry on the screen)
nothing bad happens with commit 56d9a397aa2dbee6b12e1bbe56be39f426e1e34d. B=
ut
the moment I switch to commit edbbfac6cfc634e697d7f981155a5072c52d77ac, it =
only
takes a bit of content for the GPU to instantly hiccup and only recover if I
move the view down really quick.
Note however that with both of these commits, the scene becomes black when I
enable Advanced Lighting, and I can only see floating text. But that seems =
to
be a completely unrelated issue, likely added temporarily during this time =
then
fixed relatively soon... probably something to do with lighting.
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