From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 73767] Seriouss Sam 3 white screen, shader compiler fails
Date: Fri, 24 Jan 2014 18:32:44 +0000 [thread overview]
Message-ID: <bug-73767-502-KqfpKQj00r@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-73767-502@http.bugs.freedesktop.org/>
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https://bugs.freedesktop.org/show_bug.cgi?id=73767
Ian Romanick <idr@freedesktop.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Assignee|dri-devel@lists.freedesktop |idr@freedesktop.org
|.org |
QA Contact| |intel-3d-bugs@lists.freedes
| |ktop.org
CC| |cworth@cworth.org
Component|Drivers/Gallium/r600 |glsl-compiler
--- Comment #3 from Ian Romanick <idr@freedesktop.org> ---
Can you bisect this by any chance? There were some changes recently to #if
handling in the GLSL preprocessor, and one of these probably caused this.
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prev parent reply other threads:[~2014-01-24 18:32 UTC|newest]
Thread overview: 4+ messages / expand[flat|nested] mbox.gz Atom feed top
2014-01-18 16:56 [Bug 73767] New: Seriouss Sam 3 white screen, shader compiler fails bugzilla-daemon
2014-01-18 16:57 ` [Bug 73767] " bugzilla-daemon
2014-01-18 16:58 ` bugzilla-daemon
2014-01-24 18:32 ` bugzilla-daemon [this message]
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