From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 75276] Implement VGPR Register Spilling Date: Mon, 28 Jul 2014 11:10:48 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0967722137==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id DA1F36E1D8 for ; Mon, 28 Jul 2014 04:10:48 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0967722137== Content-Type: multipart/alternative; boundary="1406545848.aCD52.12644"; charset="us-ascii" --1406545848.aCD52.12644 Date: Mon, 28 Jul 2014 11:10:48 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=75276 --- Comment #32 from Christoph Haag --- Created attachment 103583 --> https://bugs.freedesktop.org/attachment.cgi?id=103583&action=edit backtrace of unreal engine effects demo with debug (In reply to comment #31) > (In reply to comment #30) > > But every demo segfaults. Mostly in LLVMBuildBitCast(). > [...] > > This is still a problem with register spilling that just looks different, > > right? > > No, that sounds like bug 81834. So I built mesa with debug symbols and I guess debugging enables some assertions because now fails at some assertion about Register.Index stuff. Full backtrace attached. (bug 81834 doesn't say what versions he uses. I use upstream llvm 214022 and mesa git with the small patch I mentioned) Of course it could be both problems at the same time. -- You are receiving this mail because: You are the assignee for the bug. --1406545848.aCD52.12644 Date: Mon, 28 Jul 2014 11:10:48 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 32 on bug 75276 from
Created attachment 103583 [details]
backtrace of unreal engine effects demo with debug

(In reply to comment #31)
> (In reply to comment #30)
> > But every demo segfaults. Mostly in LLVMBuildBitCast().
> [...]
> > This is still a problem with register spilling that just looks different,
> > right?
> 
> No, that sounds like bug 81834.

So I built mesa with debug symbols and I guess debugging enables some
assertions because now fails at some assertion about Register.Index stuff. Full
backtrace attached.

(bug 81834 doesn't say what versions he uses. I use upstream llvm 214022 and
mesa git with the small patch I mentioned)

Of course it could be both problems at the same time.


You are receiving this mail because:
  • You are the assignee for the bug.
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