From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 75276] Implement VGPR Register Spilling
Date: Tue, 13 May 2014 15:00:57 +0000
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Date: Tue, 13 May 2014 15:00:57 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=75276
--- Comment #7 from Christoph Haag ---
Created attachment 98982
--> https://bugs.freedesktop.org/attachment.cgi?id=98982&action=edit
tesseract segfault when setting morphological AA to ultra
Okay, the good news is: works pretty well with your v3 branch.
With current latest svn, Tesseract 2014-05-11 just segfaults on loading maps
somewhere.
But with your v3 branch it works pretty well.
The only crash with your v3 branch I got (every time) when setting
morphological anti aliasing to ultra either ingame, or when starting a game. bt
full attached. Maybe it's unrelated, but maybe not...?
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Date: Tue, 13 May 2014 15:00:57 +0000
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Comment # 7
on bug 75276
from Christoph Haag
Created attachment 98982 [details]
tesseract segfault when setting morphological AA to ultra
Okay, the good news is: works pretty well with your v3 branch.
With current latest svn, Tesseract 2014-05-11 just segfaults on loading maps
somewhere.
But with your v3 branch it works pretty well.
The only crash with your v3 branch I got (every time) when setting
morphological anti aliasing to ultra either ingame, or when starting a game. bt
full attached. Maybe it's unrelated, but maybe not...?
You are receiving this mail because:
- You are the assignee for the bug.
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