From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 76484] [radeonsi] Strike Suit Zero fail to start Date: Fri, 01 Jan 2016 08:42:38 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1162320109==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id B2E306E32A for ; Fri, 1 Jan 2016 00:42:38 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1162320109== Content-Type: multipart/alternative; boundary="1451637758.c1aE470.1336"; charset="UTF-8" --1451637758.c1aE470.1336 Date: Fri, 1 Jan 2016 08:42:38 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable https://bugs.freedesktop.org/show_bug.cgi?id=3D76484 --- Comment #3 from Vladimir Usikov --- kernel 4.3.1, llvm/mesa - git Running Tasks:=20 22 PRIO NAME STATUS 1) 205: MemoryManager - [Idle] 2) 204: ValkyrieEarlyLoad - [Idle] 3) 202: Filesystem - [Idle] 4) 201: cAsyncLoaderManager - [Idle] 5) 200: RendererBase - [Idle] 6) 160: RenderStateManager - [Idle] 7) 157: cCameraManager - [Idle] 8) 153: GLSLManager - [Idle] 9) 152: EffectManager - [Idle] 10) 150: PostProcess - [Idle] 11) 145: MaterialManager - [Idle] 12) 120: InputManager - [Idle] 13) 110: DebugRender - [Idle] 14) 100: CommandLine - [Idle] 15) 100: AutoObjectManager - [Idle] 16) 100: Sambuca - [Idle] 17) 100: LightingManager - [Idle] 18) 100: Localisation - [Idle] 19) 100: TaskManager - [Idle] 20) 100: Kernel - [Idle] 21) 55: Valkyrie - [Idle] 22) 0: PartitionRenderer - [Idle] ---------------------- [S_API FAIL] SteamAPI_Init() failed; Sys_LoadModule failed to load: /home/behem0th/.steam/bin32/steamclient.so [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll. Memory Stores: -"Main": 487.00 MB (16 bytes of partitions' alignment) -"Sound": 42.00 MB (1024 bytes of partitions' alignment) Memory Store "Main" (0x0xd841a008-0x0xf6b1a008) 487.00 MB -Linear Partition Xii2 Transient1 (0xd841a010-0xd881a010) 4.00= MB (ACTIVE) -Linear Partition Xii2 Transient2 (0xd881a010-0xd8c1a010) 4.00= MB (ACTIVE) -Dynamic ThreadSafe Partition Xii2 General (0xd8c1a010-0xd8e1a010) 2.00 MB (ACTIVE) -TLSF Partition Xii2 LUA (0xd8e1a010-0xdac1a010) 30.00 = MB (ACTIVE) -Dynamic Partition Xii2 ToLua++ (0xdac1a010-0xdb41a010) 8.0= 0 MB (ACTIVE) -Linear Partition Xii2 StaticEffects (0xdb41a010-0xdb433010) 0.10= MB (ACTIVE) -Linear Partition Xii2 ShaderManager (0xdb433010-0xdb4b0010) 0.49= MB (ACTIVE) -Dynamic Partition Xii2 Scratch (0xdb4b0010-0xdc6b0010) 18.= 00 MB (ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20 -Dynamic Partition Xii2 XmlReader (0xdc6b0010-0xdc9b0010) 3.0= 0 MB (ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20 -Linear Partition Xii2 Localisation (0xdc9b0010-0xdcbb0010) 2.00= MB (ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20 -Dynamic Partition Xii2 Physics (0xdcbb0010-0xdddb0010) 18.= 00 MB (ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20 -Linear Partition Xii2 Input (0xdddb0010-0xddde2010) 0.20= MB (ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20 -Dynamic Partition Xii2 SoundManager (0xddde2010-0xde0d0010) 2.9= 3 MB (ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20 -Dynamic ThreadSafe Partition Xii2 Sambuca dynamic (0xde0d0010-0xdf8d0010) 24.00 MB (ACTIVE)=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20 -Dynamic ThreadSafe Partition Xii2 Sambuca fixed (0xdf8d0010-0xe10d0010) 24.00 MB (ACTIVE)=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20 -Dynamic Partition Xii2 Skeletal (0xe10d0010-0xe11d0010) 1.0= 0 MB (ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20 -TLSF Partition Xii2 UI (0xe11d0010-0xea7d0010) 150.00= MB (ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20 -Dynamic Partition Xii2 HUD (0xea7d0010-0xea8d0010) 1.0= 0 MB (ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20 -Linear Partition Xii2 PostProcess (0xea8d0010-0xea9d0010) 1.00= MB (ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20 -Dynamic Partition Xii2 GBuffer (0xea9d0010-0xea9e9010) 0.1= 0 MB (ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20 -Dynamic Partition Xii2 Renderer (0xea9e9010-0xeaa02010) 0.1= 0 MB (ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20 -Dynamic Partition Xii2 ResourceManager (0xeaa02010-0xeaa4d010) 0.2= 9 MB (ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20 -Dynamic Partition Xii2 Message Delivery (0xeaa4d010-0xeac4d010) 2.= 00 MB (ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20 -Dynamic Partition CollisionMesh Pool (0xeac4d010-0xeb84d010) 12.= 00 MB (ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20 -Dynamic Partition Script Pool (0xeb84d010-0xeba4d010) 2.0= 0 MB (ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20 -Dynamic Partition Model Pool (0xeba4d010-0xebb4d010) 1.0= 0 MB (ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20 -Dynamic Partition Mesh Pool (0xebb4d010-0xebbe3010) 0.5= 9 MB (ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20 -Dynamic Partition Texture Pool (0xebbe3010-0xebc60010) 0.4= 9 MB (ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20 -Dynamic Partition Font Pool (0xebc60010-0xebd60010) 1.0= 0 MB (ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20= =20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20 -Dynamic Partition Skeleton Pool (0xebd60010-0xebf60010) 2.0= 0 MB (ACTIVE) -Dynamic Partition Prefab Pool (0xebf60010-0xec348010) 3.9= 1 MB (ACTIVE) -Dynamic Partition Xii2 Quad (0xec348010-0xec448010) 1.0= 0 MB (ACTIVE) -Linear Partition Xii2 Shaders (0xec448010-0xec6b9010) 2.44= MB (ACTIVE) -Linear Partition Loading Screens (0xec6b9010-0xec7b9010) 1.00= MB (ACTIVE) -Dynamic Partition Behaviour Manager (0xec7b9010-0xed6b9010) 15.= 00 MB (ACTIVE) -Dynamic Partition Scene Block (0xed6b9010-0xed8b9010) 2.0= 0 MB (ACTIVE) -Dynamic Partition AI Avoid Meshes (0xed8b9010-0xed8d2010) 0.1= 0 MB (ACTIVE) -Dynamic Partition ROAResource (0xed8d2010-0xed9d2010) 1.0= 0 MB (ACTIVE) -Dynamic Partition Portal Rendering (0xed9d2010-0xedad2010) 1.0= 0 MB (ACTIVE) -Dynamic Partition Variants (0xedad2010-0xeefd2010) 21.= 00 MB (ACTIVE) -Dynamic Partition VideoPlayer (0xeefd2010-0xf08d2010) 25.= 00 MB (ACTIVE) -Dynamic Partition Level Manager (0xf08d2010-0xf094f010) 0.4= 9 MB (ACTIVE) -Dynamic Partition Model Instances (0xf094f010-0xf0ac6010) 1.4= 6 MB (ACTIVE) -Dynamic Partition Launch Tube Behaviour (0xf0ac6010-0xf0b2a010) 0.= 39 MB (ACTIVE) -Dynamic Partition ECM Jammers (0xf0b2a010-0xf0b2a410) 0.0= 0 MB (ACTIVE) -Dynamic Partition Squads (0xf0b2a410-0xf0d2a410) 2.0= 0 MB (ACTIVE) -Dynamic Partition Lua Errors (0xf0d2a410-0xf0d43410) 0.1= 0 MB (ACTIVE) -Dynamic Partition Targetable Dictionary (0xf0d43410-0xf0e43410) 1.= 00 MB (ACTIVE) Memory Store "Sound" (0x0xd5a19008-0x0xd8419008) 42.00 MB Memory Manager Created Initalising Renderer Best mode =3D 1920x1080 60Hz, Delta =3D 333.333333 Best mode =3D 1920x1080 59Hz, Delta =3D 333.333333 Best mode =3D 1920x1080 50Hz, Delta =3D 333.333333 Best mode =3D 1920x1080 30Hz, Delta =3D 333.333333 Best mode =3D 1920x1080 29Hz, Delta =3D 333.333333 Best mode =3D 1920x1080 25Hz, Delta =3D 333.333333 Best mode =3D 1680x1050 59Hz, Delta =3D 243.333333 Best mode =3D 1440x900 59Hz, Delta =3D 113.333333 Best mode =3D 1280x1024 75Hz, Delta =3D 101.333333 Best mode =3D 1280x1024 60Hz, Delta =3D 101.333333 Best mode =3D 1280x960 60Hz, Delta =3D 80.000000 Best mode =3D 1280x720 60Hz, Delta =3D 0.000000 - shaders/beam__lod0__0 - shaders/beam__lod0__0 - shaders/beam__lod0__1 - shaders/beam__lod0__1 - shaders/beam__lod0__2 - shaders/beam__lod0__2 - shaders/bullets__additive__0 - shaders/bullets__additive__0 - shaders/bullets__additive_instanced__0 - shaders/bullets__additive_instanced__0 - shaders/bullets__modulative__0 - shaders/bullets__modulative__0 - shaders/bullets__modulative_instanced__0 - shaders/bullets__modulative_instanced__0 - shaders/cegui__normal__0 - shaders/cegui__normal__0 - shaders/cegui__premultiplied__0 - shaders/cegui__premultiplied__0 - shaders/colour__default__0 - shaders/colour__default__0 - shaders/colour__fade__0 - shaders/colour__fade__0 - shaders/colour__noz__0 - shaders/colour__noz__0 - shaders/colour__profilebars__0 - shaders/colour__profilebars__0 - shaders/combinehdr__combinehdr__0 - shaders/combinehdr__combinehdr__0 - shaders/contrail__default__0 - shaders/contrail__default__0 - shaders/copy__copya__0 - shaders/copy__copya__0 - shaders/copy__normal__0 - shaders/copy__normal__0 - shaders/copy__scene__0 - shaders/copy__scene__0 - shaders/decal__default__0 - shaders/decal__default__0 - shaders/defaultfont__t0__0 - shaders/defaultfont__t0__0 - shaders/defaultfontstroke__t0__0 - shaders/defaultfontstroke__t0__0 - shaders/defaultfontstroke__t0__1 - shaders/defaultfontstroke__t0__1 - shaders/defaultfontstroke__t0__2 - shaders/defaultfontstroke__t0__2 - shaders/defaultfontstroke__t0__3 - shaders/defaultfontstroke__t0__3 - shaders/defaultfontstroke__t0__4 - shaders/defaultfontstroke__t0__4 - shaders/defaultquaddepth__t0__0 - shaders/defaultquaddepth__t0__0 - shaders/defaultquadnodepth__t0__0 - shaders/defaultquadnodepth__t0__0 - shaders/deferred__combine__0 - shaders/deferred__combine__0 - shaders/deferred__copy__0 - shaders/deferred__copy__0 - shaders/deferred__copydepth__0 - shaders/deferred__copydepth__0 - shaders/deferred__createscene__0 - shaders/deferred__createscene__0 - shaders/deferred__createscene_fog__0 - shaders/deferred__createscene_fog__0 - shaders/deferred__directionalns2__0 - shaders/deferred__directionalns2__0 - shaders/deferred__directionalns3__0 - shaders/deferred__directionalns3__0 - shaders/deferred__directionalns__0 - shaders/deferred__directionalns__0 - shaders/deferred__pointi__0 - shaders/deferred__pointi__0 - shaders/deferred__pointinside__0 - shaders/deferred__pointinside__0 - shaders/deferred__quad__0 - shaders/deferred__quad__0 - shaders/deferred__spot__0 - shaders/deferred__spot__0 - shaders/deferred__spotinside__0 - shaders/deferred__spotinside__0 - shaders/depth__linear__0 - shaders/depth__linear__0 - shaders/depth__linear_instanced__0 - shaders/depth__linear_instanced__0 - shaders/depth__skinned__0 - shaders/depth__skinned__0 - shaders/distortion__additive__0 - shaders/distortion__additive__0 - shaders/distortion_simple__additive__0 - shaders/distortion_simple__additive__0 - shaders/distortion_simplefresnel__additive__0 - shaders/distortion_simplefresnel__additive__0 - shaders/dof__computeblurfactor__0 - shaders/dof__computeblurfactor__0 - shaders/dof__dof__0 - shaders/dof__dof__0 - shaders/fxaa_high__create__0 - shaders/fxaa_high__create__0 - shaders/fxaa_low__create__0 - shaders/fxaa_low__create__0 - shaders/fxaa_med__create__0 - shaders/fxaa_med__create__0 - shaders/gaussian__gblur__0 - shaders/gaussian__gblur__0 - shaders/gaussian__gsample__0 - shaders/gaussian__gsample__0 - shaders/hud__damagedirection__0 - shaders/hud__damagedirection__0 - shaders/layered_shader_ng__lod0__0 - shaders/layered_shader_ng__lod0__0 - shaders/lightflare__anamorphicflare__0 - shaders/lightflare__anamorphicflare__0 - shaders/lightflare__default__0 - shaders/lightflare__default__0 - shaders/lightflare__lens__0 - shaders/lightflare__lens__0 - shaders/minimal__default__0 - shaders/minimal__default__0 - shaders/motionblur__create__0 - shaders/motionblur__create__0 - shaders/mrt__clear__0 - shaders/mrt__clear__0 - shaders/oculus__warpleft__0 - shaders/oculus__warpleft__0 - shaders/oculus__warpright__0 - shaders/oculus__warpright__0 - shaders/par_scroll_z__additive__0 - shaders/par_scroll_z__additive__0 - shaders/par_scroll_z__addvtxa__0 - shaders/par_scroll_z__addvtxa__0 - shaders/par_scroll_z__modm__0 - shaders/par_scroll_z__modm__0 - shaders/par_scroll_z__modulate__0 - shaders/par_scroll_z__modulate__0 - shaders/particles__additive__0 - shaders/particles__additive__0 - shaders/particles__addvtxa__0 - shaders/particles__addvtxa__0 - shaders/particles__brighten__0 - shaders/particles__brighten__0 - shaders/particles__modulate__0 - shaders/particles__modulate__0 - shaders/particles_soft__additive__0 - shaders/particles_soft__additive__0 - shaders/particles_soft__additive_lod1__0 - shaders/particles_soft__additive_lod1__0 - shaders/particles_soft__modulate__0 - shaders/particles_soft__modulate__0 - shaders/particles_soft__modulate_lod1__0 - shaders/particles_soft__modulate_lod1__0 - shaders/particles_soft__trails__0 - shaders/particles_soft__trails__0 - shaders/particles_zbuffer__additive__0 - shaders/particles_zbuffer__additive__0 - shaders/particles_zbuffer__addnoz__0 - shaders/particles_zbuffer__addnoz__0 - shaders/particles_zbuffer__modnoz__0 - shaders/particles_zbuffer__modnoz__0 - shaders/particles_zbuffer__modulate__0 - shaders/particles_zbuffer__modulate__0 - shaders/particlesscrolling__additive__0 - shaders/particlesscrolling__additive__0 - shaders/particlesscrolling__additive_instanced__0 - shaders/particlesscrolling__additive_instanced__0 - shaders/particlesscrolling__addvtxa__0 - shaders/particlesscrolling__addvtxa__0 - shaders/particlesscrolling__addvtxa_instanced__0 - shaders/particlesscrolling__addvtxa_instanced__0 - shaders/particlesscrolling__modm__0 - shaders/particlesscrolling__modm__0 - shaders/particlesscrolling__modm_instanced__0 - shaders/particlesscrolling__modm_instanced__0 - shaders/particlesscrolling__modulate__0 - shaders/particlesscrolling__modulate__0 - shaders/particlesscrolling__modulate_instanced__0 - shaders/particlesscrolling__modulate_instanced__0 - shaders/particlesscrolling__modulatebackground__0 - shaders/particlesscrolling__modulatebackground__0 - shaders/particlesscrolling__modulatebackground_instanced__0 - shaders/particlesscrolling__modulatebackground_instanced__0 - shaders/particlesscrolling__modztest__0 - shaders/particlesscrolling__modztest__0 - shaders/particlesscrolling__modztest_instanced__0 - shaders/particlesscrolling__modztest_instanced__0 - shaders/partppmask__mask__0 - shaders/partppmask__mask__0 - shaders/pp__brightpassfilter__0 - shaders/pp__brightpassfilter__0 - shaders/pp__calculateluminance__0 - shaders/pp__calculateluminance__0 - shaders/pp__combinehdr__0 - shaders/pp__combinehdr__0 - shaders/pp__sample4x4__0 - shaders/pp__sample4x4__0 - shaders/pp__sampleluminance__0 - shaders/pp__sampleluminance__0 - shaders/pp__sampleluminancefinal__0 - shaders/pp__sampleluminancefinal__0 - shaders/quad__quad__0 - shaders/quad__quad__0 - shaders/query__query__0 - shaders/query__query__0 - shaders/radialblur__radialblur__0 - shaders/radialblur__radialblur__0 - shaders/radialblur__radialblurflare__0 - shaders/radialblur__radialblurflare__0 - shaders/radialblur__radialblurflarehit__0 - shaders/radialblur__radialblurflarehit__0 - shaders/radialblur__radialblurhit__0 - shaders/radialblur__radialblurhit__0 - shaders/shader_ng__lod0__0 - shaders/shader_ng__lod0__0 - shaders/shader_ng__lod0_instanced__0 - shaders/shader_ng__lod0_instanced__0 - shaders/shader_ng__skinninglod0__0 - shaders/shader_ng__skinninglod0__0 - shaders/shader_ng_noemissive__lod0__0 - shaders/shader_ng_noemissive__lod0__0 - shaders/shader_ng_noemissive__lod0_instanced__0 - shaders/shader_ng_noemissive__lod0_instanced__0 - shaders/shader_ng_noemissive__skinninglod0__0 - shaders/shader_ng_noemissive__skinninglod0__0 - shaders/shader_ng_vtxcolor__lod0__0 - shaders/shader_ng_vtxcolor__lod0__0 - shaders/shader_ng_vtxcolor__skinninglod0__0 - shaders/shader_ng_vtxcolor__skinninglod0__0 - shaders/shader_ngs__lod0__0 - shaders/shader_ngs__lod0__0 - shaders/shader_ngs__lod0_instanced__0 - shaders/shader_ngs__lod0_instanced__0 - shaders/shader_ngs__skinninglod0__0 - shaders/shader_ngs__skinninglod0__0 - shaders/shader_ngs_vtxcolor__lod0__0 - shaders/shader_ngs_vtxcolor__lod0__0 - shaders/shader_ngs_vtxcolor__skinninglod0__0 - shaders/shader_ngs_vtxcolor__skinninglod0__0 - shaders/shader_translucent__lod0__0 - shaders/shader_translucent__lod0__0 - shaders/shader_translucent__lod0_instanced__0 - shaders/shader_translucent__lod0_instanced__0 - shaders/shader_v__lod0__0 - shaders/shader_v__lod0__0 - shaders/shader_v__lod0_instanced__0 - shaders/shader_v__lod0_instanced__0 - shaders/shader_vml__lod0__0 - shaders/shader_vml__lod0__0 - shaders/shader_vov__lod0__0 - shaders/shader_vov__lod0__0 - shaders/shader_vov__lod0_instanced__0 - shaders/shader_vov__lod0_instanced__0 - shaders/shader_vovn__lod0__0 - shaders/shader_vovn__lod0__0 - shaders/shader_vovn__lod0_instanced__0 - shaders/shader_vovn__lod0_instanced__0 - shaders/shader_vovn__skinninglod0__0 - shaders/shader_vovn__skinninglod0__0 - shaders/shadow__base__0 - shaders/shadow__base__0 - shaders/shadow__base_instanced__0 - shaders/shadow__base_instanced__0 - shaders/shadow__blurh__0 - shaders/shadow__blurh__0 - shaders/shadow__blurv__0 - shaders/shadow__blurv__0 - shaders/shadow__skinned__0 - shaders/shadow__skinned__0 - shaders/shield__lod0__0 - shaders/shield__lod0__0 - shaders/shield__skinninglod0__0 - shaders/shield__skinninglod0__0 - shaders/shield_soft__lod0__0 - shaders/shield_soft__lod0__0 - shaders/simple__debugsphere__0 - shaders/simple__debugsphere__0 - shaders/simple__technique0__0 - shaders/simple__technique0__0 - shaders/simplefont__technique0__0 - shaders/simplefont__technique0__0 - shaders/skybox__modulate__0 - shaders/skybox__modulate__0 - shaders/stealthring__debugsphere__0 - shaders/stealthring__debugsphere__0 - shaders/stealthring__technique0__0 - shaders/stealthring__technique0__0 - shaders/theora__t0__0 - shaders/theora__t0__0 - shaders/vovn_clamp__lod0__0 - shaders/vovn_clamp__lod0__0 - shaders/vovn_clamp__skinninglod0__0 - shaders/vovn_clamp__skinninglod0__0 shaders/bullets__additive maps to shaders/bullets__additive_instanced shaders/bullets__modulative maps to shaders/bullets__modulative_instanced shaders/depth__linear maps to shaders/depth__linear_instanced shaders/particlesscrolling__additive maps to shaders/particlesscrolling__additive_instanced shaders/particlesscrolling__addvtxa maps to shaders/particlesscrolling__addvtxa_instanced shaders/particlesscrolling__modm maps to shaders/particlesscrolling__modm_instanced shaders/particlesscrolling__modulate maps to shaders/particlesscrolling__modulate_instanced shaders/particlesscrolling__modulatebackground maps to shaders/particlesscrolling__modulatebackground_instanced shaders/particlesscrolling__modztest maps to shaders/particlesscrolling__modztest_instanced shaders/shader_ng__lod0 maps to shaders/shader_ng__lod0_instanced shaders/shader_ng_noemissive__lod0 maps to shaders/shader_ng_noemissive__lod0_instanced shaders/shader_ngs__lod0 maps to shaders/shader_ngs__lod0_instanced shaders/shader_translucent__lod0 maps to shaders/shader_translucent__lod0_instanced shaders/shader_v__lod0 maps to shaders/shader_v__lod0_instanced shaders/shader_vov__lod0 maps to shaders/shader_vov__lod0_instanced shaders/shader_vovn__lod0 maps to shaders/shader_vovn__lod0_instanced shaders/shadow__base maps to shaders/shadow__base_instanced =D0=90=D0=B2=D0=B0=D1=80=D0=B8=D0=B9=D0=BD=D1=8B=D0=B9 =D0=BE=D1=81=D1=82= =D0=B0=D0=BD=D0=BE=D0=B2 (core dumped) --=20 You are receiving this mail because: You are the assignee for the bug. --1451637758.c1aE470.1336 Date: Fri, 1 Jan 2016 08:42:38 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable

Comment= # 3 on bug 76484<= /a> from Vladimir Usikov
kernel 4.3.1, llvm/mesa - git

Running Tasks:=20
22
     PRIO  NAME                        STATUS
  1)  205: MemoryManager             - [Idle]
  2)  204: ValkyrieEarlyLoad         - [Idle]
  3)  202: Filesystem                - [Idle]
  4)  201: cAsyncLoaderManager       - [Idle]
  5)  200: RendererBase              - [Idle]
  6)  160: RenderStateManager        - [Idle]
  7)  157: cCameraManager            - [Idle]
  8)  153: GLSLManager               - [Idle]
  9)  152: EffectManager             - [Idle]
 10)  150: PostProcess               - [Idle]
 11)  145: MaterialManager           - [Idle]
 12)  120: InputManager              - [Idle]
 13)  110: DebugRender               - [Idle]
 14)  100: CommandLine               - [Idle]
 15)  100: AutoObjectManager         - [Idle]
 16)  100: Sambuca                   - [Idle]
 17)  100: LightingManager           - [Idle]
 18)  100: Localisation              - [Idle]
 19)  100: TaskManager               - [Idle]
 20)  100: Kernel                    - [Idle]
 21)   55: Valkyrie                  - [Idle]
 22)    0: PartitionRenderer         - [Idle]
----------------------
[S_API FAIL] SteamAPI_Init() failed; Sys_LoadModule failed to load:
/home/behem0th/.steam/bin32/steamclient.so
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of
Steam, or a local steamclient.dll.
Memory Stores:
        -"Main": 487.00 MB (16 bytes of partitions' alignment)
        -"Sound": 42.00 MB (1024 bytes of partitions' alignment)
Memory Store "Main" (0x0xd841a008-0x0xf6b1a008) 487.00 MB
        -Linear Partition      Xii2 Transient1 (0xd841a010-0xd881a010) 4.00=
 MB
(ACTIVE)
        -Linear Partition      Xii2 Transient2 (0xd881a010-0xd8c1a010) 4.00=
 MB
(ACTIVE)
        -Dynamic ThreadSafe Partition         Xii2 General
(0xd8c1a010-0xd8e1a010) 2.00 MB (ACTIVE)
        -TLSF Partition             Xii2 LUA (0xd8e1a010-0xdac1a010) 30.00 =
MB
(ACTIVE)
        -Dynamic Partition         Xii2 ToLua++ (0xdac1a010-0xdb41a010) 8.0=
0 MB
(ACTIVE)
        -Linear Partition   Xii2 StaticEffects (0xdb41a010-0xdb433010) 0.10=
 MB
(ACTIVE)
        -Linear Partition   Xii2 ShaderManager (0xdb433010-0xdb4b0010) 0.49=
 MB
(ACTIVE)
        -Dynamic Partition         Xii2 Scratch (0xdb4b0010-0xdc6b0010) 18.=
00
MB (ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20
        -Dynamic Partition       Xii2 XmlReader (0xdc6b0010-0xdc9b0010) 3.0=
0 MB
(ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20
        -Linear Partition    Xii2 Localisation (0xdc9b0010-0xdcbb0010) 2.00=
 MB
(ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20
        -Dynamic Partition         Xii2 Physics (0xdcbb0010-0xdddb0010) 18.=
00
MB (ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20
        -Linear Partition           Xii2 Input (0xdddb0010-0xddde2010) 0.20=
 MB
(ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20
        -Dynamic Partition    Xii2 SoundManager (0xddde2010-0xde0d0010) 2.9=
3 MB
(ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20
        -Dynamic ThreadSafe Partition Xii2 Sambuca dynamic
(0xde0d0010-0xdf8d0010) 24.00 MB (ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20
        -Dynamic ThreadSafe Partition   Xii2 Sambuca fixed
(0xdf8d0010-0xe10d0010) 24.00 MB (ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20
        -Dynamic Partition        Xii2 Skeletal (0xe10d0010-0xe11d0010) 1.0=
0 MB
(ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20
        -TLSF Partition              Xii2 UI (0xe11d0010-0xea7d0010) 150.00=
 MB
(ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20
        -Dynamic Partition             Xii2 HUD (0xea7d0010-0xea8d0010) 1.0=
0 MB
(ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20
        -Linear Partition     Xii2 PostProcess (0xea8d0010-0xea9d0010) 1.00=
 MB
(ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20
        -Dynamic Partition         Xii2 GBuffer (0xea9d0010-0xea9e9010) 0.1=
0 MB
(ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20
        -Dynamic Partition        Xii2 Renderer (0xea9e9010-0xeaa02010) 0.1=
0 MB
(ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20
        -Dynamic Partition Xii2 ResourceManager (0xeaa02010-0xeaa4d010) 0.2=
9 MB
(ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20
        -Dynamic Partition Xii2 Message Delivery (0xeaa4d010-0xeac4d010) 2.=
00
MB (ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20
        -Dynamic Partition   CollisionMesh Pool (0xeac4d010-0xeb84d010) 12.=
00
MB (ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20
        -Dynamic Partition          Script Pool (0xeb84d010-0xeba4d010) 2.0=
0 MB
(ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20
        -Dynamic Partition           Model Pool (0xeba4d010-0xebb4d010) 1.0=
0 MB
(ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20
        -Dynamic Partition            Mesh Pool (0xebb4d010-0xebbe3010) 0.5=
9 MB
(ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20
        -Dynamic Partition         Texture Pool (0xebbe3010-0xebc60010) 0.4=
9 MB
(ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20
        -Dynamic Partition            Font Pool (0xebc60010-0xebd60010) 1.0=
0 MB
(ACTIVE)=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=
=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20
        -Dynamic Partition        Skeleton Pool (0xebd60010-0xebf60010) 2.0=
0 MB
(ACTIVE)
        -Dynamic Partition          Prefab Pool (0xebf60010-0xec348010) 3.9=
1 MB
(ACTIVE)
        -Dynamic Partition            Xii2 Quad (0xec348010-0xec448010) 1.0=
0 MB
(ACTIVE)
        -Linear Partition         Xii2 Shaders (0xec448010-0xec6b9010) 2.44=
 MB
(ACTIVE)
        -Linear Partition      Loading Screens (0xec6b9010-0xec7b9010) 1.00=
 MB
(ACTIVE)
        -Dynamic Partition    Behaviour Manager (0xec7b9010-0xed6b9010) 15.=
00
MB (ACTIVE)
        -Dynamic Partition          Scene Block (0xed6b9010-0xed8b9010) 2.0=
0 MB
(ACTIVE)
        -Dynamic Partition      AI Avoid Meshes (0xed8b9010-0xed8d2010) 0.1=
0 MB
(ACTIVE)
        -Dynamic Partition          ROAResource (0xed8d2010-0xed9d2010) 1.0=
0 MB
(ACTIVE)
        -Dynamic Partition     Portal Rendering (0xed9d2010-0xedad2010) 1.0=
0 MB
(ACTIVE)
        -Dynamic Partition             Variants (0xedad2010-0xeefd2010) 21.=
00
MB (ACTIVE)
        -Dynamic Partition          VideoPlayer (0xeefd2010-0xf08d2010) 25.=
00
MB (ACTIVE)
        -Dynamic Partition        Level Manager (0xf08d2010-0xf094f010) 0.4=
9 MB
(ACTIVE)
        -Dynamic Partition      Model Instances (0xf094f010-0xf0ac6010) 1.4=
6 MB
(ACTIVE)
        -Dynamic Partition Launch Tube Behaviour (0xf0ac6010-0xf0b2a010) 0.=
39
MB (ACTIVE)
        -Dynamic Partition          ECM Jammers (0xf0b2a010-0xf0b2a410) 0.0=
0 MB
(ACTIVE)
        -Dynamic Partition               Squads (0xf0b2a410-0xf0d2a410) 2.0=
0 MB
(ACTIVE)
        -Dynamic Partition           Lua Errors (0xf0d2a410-0xf0d43410) 0.1=
0 MB
(ACTIVE)
        -Dynamic Partition Targetable Dictionary (0xf0d43410-0xf0e43410) 1.=
00
MB (ACTIVE)
Memory Store "Sound" (0x0xd5a19008-0x0xd8419008) 42.00 MB
Memory Manager Created
Initalising Renderer
Best mode =3D 1920x1080 60Hz, Delta =3D 333.333333
Best mode =3D 1920x1080 59Hz, Delta =3D 333.333333
Best mode =3D 1920x1080 50Hz, Delta =3D 333.333333
Best mode =3D 1920x1080 30Hz, Delta =3D 333.333333
Best mode =3D 1920x1080 29Hz, Delta =3D 333.333333
Best mode =3D 1920x1080 25Hz, Delta =3D 333.333333
Best mode =3D 1680x1050 59Hz, Delta =3D 243.333333
Best mode =3D 1440x900 59Hz, Delta =3D 113.333333
Best mode =3D 1280x1024 75Hz, Delta =3D 101.333333
Best mode =3D 1280x1024 60Hz, Delta =3D 101.333333
Best mode =3D 1280x960 60Hz, Delta =3D 80.000000
Best mode =3D 1280x720 60Hz, Delta =3D 0.000000
- shaders/beam__lod0__0
- shaders/beam__lod0__0
- shaders/beam__lod0__1
- shaders/beam__lod0__1
- shaders/beam__lod0__2
- shaders/beam__lod0__2
- shaders/bullets__additive__0
- shaders/bullets__additive__0
- shaders/bullets__additive_instanced__0
- shaders/bullets__additive_instanced__0
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- shaders/bullets__modulative__0
- shaders/bullets__modulative_instanced__0
- shaders/bullets__modulative_instanced__0
- shaders/cegui__normal__0
- shaders/cegui__normal__0
- shaders/cegui__premultiplied__0
- shaders/cegui__premultiplied__0
- shaders/colour__default__0
- shaders/colour__default__0
- shaders/colour__fade__0
- shaders/colour__fade__0
- shaders/colour__noz__0
- shaders/colour__noz__0
- shaders/colour__profilebars__0
- shaders/colour__profilebars__0
- shaders/combinehdr__combinehdr__0
- shaders/combinehdr__combinehdr__0
- shaders/contrail__default__0
- shaders/contrail__default__0
- shaders/copy__copya__0
- shaders/copy__copya__0
- shaders/copy__normal__0
- shaders/copy__normal__0
- shaders/copy__scene__0
- shaders/copy__scene__0
- shaders/decal__default__0
- shaders/decal__default__0
- shaders/defaultfont__t0__0
- shaders/defaultfont__t0__0
- shaders/defaultfontstroke__t0__0
- shaders/defaultfontstroke__t0__0
- shaders/defaultfontstroke__t0__1
- shaders/defaultfontstroke__t0__1
- shaders/defaultfontstroke__t0__2
- shaders/defaultfontstroke__t0__2
- shaders/defaultfontstroke__t0__3
- shaders/defaultfontstroke__t0__3
- shaders/defaultfontstroke__t0__4
- shaders/defaultfontstroke__t0__4
- shaders/defaultquaddepth__t0__0
- shaders/defaultquaddepth__t0__0
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- shaders/deferred__combine__0
- shaders/deferred__combine__0
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- shaders/deferred__copy__0
- shaders/deferred__copydepth__0
- shaders/deferred__copydepth__0
- shaders/deferred__createscene__0
- shaders/deferred__createscene__0
- shaders/deferred__createscene_fog__0
- shaders/deferred__createscene_fog__0
- shaders/deferred__directionalns2__0
- shaders/deferred__directionalns2__0
- shaders/deferred__directionalns3__0
- shaders/deferred__directionalns3__0
- shaders/deferred__directionalns__0
- shaders/deferred__directionalns__0
- shaders/deferred__pointi__0
- shaders/deferred__pointi__0
- shaders/deferred__pointinside__0
- shaders/deferred__pointinside__0
- shaders/deferred__quad__0
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- shaders/deferred__spot__0
- shaders/deferred__spot__0
- shaders/deferred__spotinside__0
- shaders/deferred__spotinside__0
- shaders/depth__linear__0
- shaders/depth__linear__0
- shaders/depth__linear_instanced__0
- shaders/depth__linear_instanced__0
- shaders/depth__skinned__0
- shaders/depth__skinned__0
- shaders/distortion__additive__0
- shaders/distortion__additive__0
- shaders/distortion_simple__additive__0
- shaders/distortion_simple__additive__0
- shaders/distortion_simplefresnel__additive__0
- shaders/distortion_simplefresnel__additive__0
- shaders/dof__computeblurfactor__0
- shaders/dof__computeblurfactor__0
- shaders/dof__dof__0
- shaders/dof__dof__0
- shaders/fxaa_high__create__0
- shaders/fxaa_high__create__0
- shaders/fxaa_low__create__0
- shaders/fxaa_low__create__0
- shaders/fxaa_med__create__0
- shaders/fxaa_med__create__0
- shaders/gaussian__gblur__0
- shaders/gaussian__gblur__0
- shaders/gaussian__gsample__0
- shaders/gaussian__gsample__0
- shaders/hud__damagedirection__0
- shaders/hud__damagedirection__0
- shaders/layered_shader_ng__lod0__0
- shaders/layered_shader_ng__lod0__0
- shaders/lightflare__anamorphicflare__0
- shaders/lightflare__anamorphicflare__0
- shaders/lightflare__default__0
- shaders/lightflare__default__0
- shaders/lightflare__lens__0
- shaders/lightflare__lens__0
- shaders/minimal__default__0
- shaders/minimal__default__0
- shaders/motionblur__create__0
- shaders/motionblur__create__0
- shaders/mrt__clear__0
- shaders/mrt__clear__0
- shaders/oculus__warpleft__0
- shaders/oculus__warpleft__0
- shaders/oculus__warpright__0
- shaders/oculus__warpright__0
- shaders/par_scroll_z__additive__0
- shaders/par_scroll_z__additive__0
- shaders/par_scroll_z__addvtxa__0
- shaders/par_scroll_z__addvtxa__0
- shaders/par_scroll_z__modm__0
- shaders/par_scroll_z__modm__0
- shaders/par_scroll_z__modulate__0
- shaders/par_scroll_z__modulate__0
- shaders/particles__additive__0
- shaders/particles__additive__0
- shaders/particles__addvtxa__0
- shaders/particles__addvtxa__0
- shaders/particles__brighten__0
- shaders/particles__brighten__0
- shaders/particles__modulate__0
- shaders/particles__modulate__0
- shaders/particles_soft__additive__0
- shaders/particles_soft__additive__0
- shaders/particles_soft__additive_lod1__0
- shaders/particles_soft__additive_lod1__0
- shaders/particles_soft__modulate__0
- shaders/particles_soft__modulate__0
- shaders/particles_soft__modulate_lod1__0
- shaders/particles_soft__modulate_lod1__0
- shaders/particles_soft__trails__0
- shaders/particles_soft__trails__0
- shaders/particles_zbuffer__additive__0
- shaders/particles_zbuffer__additive__0
- shaders/particles_zbuffer__addnoz__0
- shaders/particles_zbuffer__addnoz__0
- shaders/particles_zbuffer__modnoz__0
- shaders/particles_zbuffer__modnoz__0
- shaders/particles_zbuffer__modulate__0
- shaders/particles_zbuffer__modulate__0
- shaders/particlesscrolling__additive__0
- shaders/particlesscrolling__additive__0
- shaders/particlesscrolling__additive_instanced__0
- shaders/particlesscrolling__additive_instanced__0
- shaders/particlesscrolling__addvtxa__0
- shaders/particlesscrolling__addvtxa__0
- shaders/particlesscrolling__addvtxa_instanced__0
- shaders/particlesscrolling__addvtxa_instanced__0
- shaders/particlesscrolling__modm__0
- shaders/particlesscrolling__modm__0
- shaders/particlesscrolling__modm_instanced__0
- shaders/particlesscrolling__modm_instanced__0
- shaders/particlesscrolling__modulate__0
- shaders/particlesscrolling__modulate__0
- shaders/particlesscrolling__modulate_instanced__0
- shaders/particlesscrolling__modulate_instanced__0
- shaders/particlesscrolling__modulatebackground__0
- shaders/particlesscrolling__modulatebackground__0
- shaders/particlesscrolling__modulatebackground_instanced__0
- shaders/particlesscrolling__modulatebackground_instanced__0
- shaders/particlesscrolling__modztest__0
- shaders/particlesscrolling__modztest__0
- shaders/particlesscrolling__modztest_instanced__0
- shaders/particlesscrolling__modztest_instanced__0
- shaders/partppmask__mask__0
- shaders/partppmask__mask__0
- shaders/pp__brightpassfilter__0
- shaders/pp__brightpassfilter__0
- shaders/pp__calculateluminance__0
- shaders/pp__calculateluminance__0
- shaders/pp__combinehdr__0
- shaders/pp__combinehdr__0
- shaders/pp__sample4x4__0
- shaders/pp__sample4x4__0
- shaders/pp__sampleluminance__0
- shaders/pp__sampleluminance__0
- shaders/pp__sampleluminancefinal__0
- shaders/pp__sampleluminancefinal__0
- shaders/quad__quad__0
- shaders/quad__quad__0
- shaders/query__query__0
- shaders/query__query__0
- shaders/radialblur__radialblur__0
- shaders/radialblur__radialblur__0
- shaders/radialblur__radialblurflare__0
- shaders/radialblur__radialblurflare__0
- shaders/radialblur__radialblurflarehit__0
- shaders/radialblur__radialblurflarehit__0
- shaders/radialblur__radialblurhit__0
- shaders/radialblur__radialblurhit__0
- shaders/shader_ng__lod0__0
- shaders/shader_ng__lod0__0
- shaders/shader_ng__lod0_instanced__0
- shaders/shader_ng__lod0_instanced__0
- shaders/shader_ng__skinninglod0__0
- shaders/shader_ng__skinninglod0__0
- shaders/shader_ng_noemissive__lod0__0
- shaders/shader_ng_noemissive__lod0__0
- shaders/shader_ng_noemissive__lod0_instanced__0
- shaders/shader_ng_noemissive__lod0_instanced__0
- shaders/shader_ng_noemissive__skinninglod0__0
- shaders/shader_ng_noemissive__skinninglod0__0
- shaders/shader_ng_vtxcolor__lod0__0
- shaders/shader_ng_vtxcolor__lod0__0
- shaders/shader_ng_vtxcolor__skinninglod0__0
- shaders/shader_ng_vtxcolor__skinninglod0__0
- shaders/shader_ngs__lod0__0
- shaders/shader_ngs__lod0__0
- shaders/shader_ngs__lod0_instanced__0
- shaders/shader_ngs__lod0_instanced__0
- shaders/shader_ngs__skinninglod0__0
- shaders/shader_ngs__skinninglod0__0
- shaders/shader_ngs_vtxcolor__lod0__0
- shaders/shader_ngs_vtxcolor__lod0__0
- shaders/shader_ngs_vtxcolor__skinninglod0__0
- shaders/shader_ngs_vtxcolor__skinninglod0__0
- shaders/shader_translucent__lod0__0
- shaders/shader_translucent__lod0__0
- shaders/shader_translucent__lod0_instanced__0
- shaders/shader_translucent__lod0_instanced__0
- shaders/shader_v__lod0__0
- shaders/shader_v__lod0__0
- shaders/shader_v__lod0_instanced__0
- shaders/shader_v__lod0_instanced__0
- shaders/shader_vml__lod0__0
- shaders/shader_vml__lod0__0
- shaders/shader_vov__lod0__0
- shaders/shader_vov__lod0__0
- shaders/shader_vov__lod0_instanced__0
- shaders/shader_vov__lod0_instanced__0
- shaders/shader_vovn__lod0__0
- shaders/shader_vovn__lod0__0
- shaders/shader_vovn__lod0_instanced__0
- shaders/shader_vovn__lod0_instanced__0
- shaders/shader_vovn__skinninglod0__0
- shaders/shader_vovn__skinninglod0__0
- shaders/shadow__base__0
- shaders/shadow__base__0
- shaders/shadow__base_instanced__0
- shaders/shadow__base_instanced__0
- shaders/shadow__blurh__0
- shaders/shadow__blurh__0
- shaders/shadow__blurv__0
- shaders/shadow__blurv__0
- shaders/shadow__skinned__0
- shaders/shadow__skinned__0
- shaders/shield__lod0__0
- shaders/shield__lod0__0
- shaders/shield__skinninglod0__0
- shaders/shield__skinninglod0__0
- shaders/shield_soft__lod0__0
- shaders/shield_soft__lod0__0
- shaders/simple__debugsphere__0
- shaders/simple__debugsphere__0
- shaders/simple__technique0__0
- shaders/simple__technique0__0
- shaders/simplefont__technique0__0
- shaders/simplefont__technique0__0
- shaders/skybox__modulate__0
- shaders/skybox__modulate__0
- shaders/stealthring__debugsphere__0
- shaders/stealthring__debugsphere__0
- shaders/stealthring__technique0__0
- shaders/stealthring__technique0__0
- shaders/theora__t0__0
- shaders/theora__t0__0
- shaders/vovn_clamp__lod0__0
- shaders/vovn_clamp__lod0__0
- shaders/vovn_clamp__skinninglod0__0
- shaders/vovn_clamp__skinninglod0__0
shaders/bullets__additive maps to shaders/bullets__additive_instanced
shaders/bullets__modulative maps to shaders/bullets__modulative_instanced
shaders/depth__linear maps to shaders/depth__linear_instanced
shaders/particlesscrolling__additive maps to
shaders/particlesscrolling__additive_instanced
shaders/particlesscrolling__addvtxa maps to
shaders/particlesscrolling__addvtxa_instanced
shaders/particlesscrolling__modm maps to
shaders/particlesscrolling__modm_instanced
shaders/particlesscrolling__modulate maps to
shaders/particlesscrolling__modulate_instanced
shaders/particlesscrolling__modulatebackground maps to
shaders/particlesscrolling__modulatebackground_instanced
shaders/particlesscrolling__modztest maps to
shaders/particlesscrolling__modztest_instanced
shaders/shader_ng__lod0 maps to shaders/shader_ng__lod0_instanced
shaders/shader_ng_noemissive__lod0 maps to
shaders/shader_ng_noemissive__lod0_instanced
shaders/shader_ngs__lod0 maps to shaders/shader_ngs__lod0_instanced
shaders/shader_translucent__lod0 maps to
shaders/shader_translucent__lod0_instanced
shaders/shader_v__lod0 maps to shaders/shader_v__lod0_instanced
shaders/shader_vov__lod0 maps to shaders/shader_vov__lod0_instanced
shaders/shader_vovn__lod0 maps to shaders/shader_vovn__lod0_instanced
shaders/shadow__base maps to shaders/shadow__base_instanced
=D0=90=D0=B2=D0=B0=D1=80=D0=B8=D0=B9=D0=BD=D1=8B=D0=B9 =D0=BE=D1=81=D1=82=
=D0=B0=D0=BD=D0=BE=D0=B2 (core dumped)


You are receiving this mail because: =20=20=20=20=20=20
  • You are the assignee for the bug.
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