Comment # 8
on bug 76564
from jeroen
(In reply to comment #7)
> (In reply to comment #6)
> > (In reply to comment #5)
> > > Probably a duplicate of bug 71753.
> >
> > Yes I read that report. What I don't understand is how the audio clock, uvd
> > clock, hdmi clock, etc relate to each other.
> >
> > For audio I use the realtek chip and it's SPDIF. I guess with the audio
> > clock, the HDMI audio clock is used? Which in my case is not used I guess.
>
> They are not really related on the hw side. UVD decodes as fast as it can
> based on it's own clocks. When the decoded frame is displayed is up to the
> application. The audio chip has it's own clock and the display has it's own
> clock. The hdmi audio information is embedded in the display stream. The
> monitor uses special packets that the GPU embeds in the display stream to
> reconstruct the audio stream on the monitor based on the display clock.
> There seem to be cases where the hdmi stream is not set up properly so the
> audio clock is not recovered properly on the monitor side.
Okay, but doesnt that mean in this case it is a problem with the display
(HDMI?) clock, as I am not using HDMI audio?
Is there a way I could get more detailed logging of what is happening on my
system?