* [Bug 77966] Trails / Tracks when rendering OpenGL ES 2 moving objects (Android-x86 / Mesa 10.0.4/5)
2014-04-26 12:10 [Bug 77966] New: Trails / Tracks when rendering OpenGL ES 2 moving objects (Android-x86 / Mesa 10.0.4/5) bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=77966
--- Comment #1 from pstglia@gmail.com ---
Created attachment 98024
--> https://bugs.freedesktop.org/attachment.cgi?id=98024&action=edit
logs for "Live Ocean Benchmark" (which renders correctly)
A working app to compare OpenGL calls
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https://bugs.freedesktop.org/show_bug.cgi?id=77966
--- Comment #2 from pstglia@gmail.com ---
Created attachment 98025
--> https://bugs.freedesktop.org/attachment.cgi?id=98025&action=edit
Image showing the problem
Note: This sample works properly on other hardware configs
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^ permalink raw reply [flat|nested] 13+ messages in thread* [Bug 77966] Trails / Tracks when rendering OpenGL ES 2 moving objects (Android-x86 / Mesa 10.0.4/5)
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https://bugs.freedesktop.org/show_bug.cgi?id=77966
pstglia@gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Priority|medium |low
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https://bugs.freedesktop.org/show_bug.cgi?id=77966
--- Comment #3 from pstglia@gmail.com ---
Created attachment 98026
--> https://bugs.freedesktop.org/attachment.cgi?id=98026&action=edit
Live Ocean Benchmark screenshot (renders without problems)
Basically use the same OpenGL calls, but renders correctly.
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https://bugs.freedesktop.org/show_bug.cgi?id=77966
pstglia@gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #98025|0 |1
is obsolete| |
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https://bugs.freedesktop.org/show_bug.cgi?id=77966
pstglia@gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #98026|0 |1
is obsolete| |
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https://bugs.freedesktop.org/show_bug.cgi?id=77966
--- Comment #4 from pstglia@gmail.com ---
Created attachment 98029
--> https://bugs.freedesktop.org/attachment.cgi?id=98029&action=edit
Learn OpenGL ES 2 screenshot (redraw problem)
Image showing the problem.
Note: Works properly on other hardware configs (e.g Intel GMA 3150, supported
by Mesa Classic Drivers)
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https://bugs.freedesktop.org/show_bug.cgi?id=77966
--- Comment #5 from pstglia@gmail.com ---
Created attachment 98031
--> https://bugs.freedesktop.org/attachment.cgi?id=98031&action=edit
Live Ocean Benchmark screenshot (renders without problems)
Live Ocean Benchmark screenshot (renders without problems)
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https://bugs.freedesktop.org/show_bug.cgi?id=77966
--- Comment #6 from pstglia@gmail.com ---
Compiled 10.1.1 today. The same issue. This is the android 4.4 bootable iso I
created, in case you have a similar hardware and want to test it by yourselves:
https://drive.google.com/file/d/0BxO6THtB865fMHpKb204ZUVRTGM/edit?usp=sharing
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https://bugs.freedesktop.org/show_bug.cgi?id=77966
--- Comment #7 from Michel Dänzer <michel@daenzer.net> ---
Looks like bug 72889. I guess
src/gallium/state_trackers/egl/android/native_android.cpp needs to be fixed
similarly.
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https://bugs.freedesktop.org/show_bug.cgi?id=77966
--- Comment #8 from pstglia@gmail.com ---
Created attachment 98144
--> https://bugs.freedesktop.org/attachment.cgi?id=98144&action=edit
Patch
Thanks for the info. I did the changes attached on native_android.cpp and they
worked for me.
I based this on Martin Andersson patch (bug 72889) and on commit
6349b3235cc07d396325863ece9ca6261daf8e77.
Although it worked for me, don't know if this is the best way of doing this
fix.
Some of you guys could check it out please?
Thanks!
pstglia
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https://bugs.freedesktop.org/show_bug.cgi?id=77966
Michel Dänzer <michel@daenzer.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Assignee|dri-devel@lists.freedesktop |mesa-dev@lists.freedesktop.
|.org |org
Component|Drivers/Gallium/r600 |EGL
--- Comment #9 from Michel Dänzer <michel@daenzer.net> ---
Might it be better to handle this in android_surface_enqueue_buffer() instead?
Anyway, please submit the patch to the mesa-dev mailing list for review.
Preferably using git send-email, but at least using git format-patch.
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