From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 78453] [HAWAII] Get acceleration working
Date: Sat, 26 Jul 2014 15:13:00 +0000
Message-ID:
Created attachment 103500 [details]
dmesg with working acceleration (Marek's patches): WoW GPU reset
Yay, with your seven patches, Marek, it works with the built-in glamor-1.0.0 !
Thanks a lot !
The following patches were applied:
[Mesa-dev] [PATCH 1/2] r600g, radeonsi: add debug flags which disable tiling
http://lists.freedesktop.org/archives/mesa-dev/2014-July/064127.html
[Mesa-dev] [PATCH 2/2] radeonsi: fix CMASK and HTILE calculations for Hawaii
http://lists.freedesktop.org/archives/mesa-dev/2014-July/064128.html
[Mesa-dev] [PATCH 1/3] gallium/util: add a helper for calculating primitive
count from vertex count
http://lists.freedesktop.org/archives/mesa-dev/2014-July/064129.html
[Mesa-dev] [PATCH 2/3] radeonsi: fix a hang with instancing on Hawaii
http://lists.freedesktop.org/archives/mesa-dev/2014-July/064130.html
[Mesa-dev] [PATCH 3/3] radeonsi: fix a hang with streamout on Hawaii
http://lists.freedesktop.org/archives/mesa-dev/2014-July/064131.html
[Mesa-dev] [PATCH] winsys/radeon: fix vram_size overflow with Hawaii
http://lists.freedesktop.org/archives/mesa-dev/2014-July/064137.html
[Mesa-dev] [PATCH] radeonsi: fix occlusion queries on Hawaii
http://lists.freedesktop.org/archives/mesa-dev/2014-July/064138.html
With those the transparency and flickery effects I described in comment #91 are
gone !
World of Warcraft still crashes when entering the world, but not fatally
anymore (there is a GPU reset and black screens for a while, but it recovers
and only the game crashes). I attached the dmesg of the crash, Xorg.0.log
doesn't show anything. I'm not sure if the GPU faults / VM faults visible in
the log are related to the game, but they probably occured while I logged in
and selected a character.