From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 78453] [HAWAII] Get acceleration working Date: Wed, 30 Jul 2014 23:09:07 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0005827757==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id D26C86E436 for ; Wed, 30 Jul 2014 16:09:07 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0005827757== Content-Type: multipart/alternative; boundary="1406761747.1BDa0771.30928"; charset="us-ascii" --1406761747.1BDa0771.30928 Date: Wed, 30 Jul 2014 23:09:07 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=78453 --- Comment #130 from Luzipher --- (In reply to comment #126) > (In reply to comment #124) > > > > And for the DPM stuff: dpm doesn't seem to work, the numbers never changed > > (tested on console without X and Metro Last Light; I dropped my previous > > "radeon.dpm=0" from the kernel parameters): > > # cat /sys/kernel/debug/dri/64/radeon_pm_info > > power level avg sclk: 30000 mclk: 15000 > > You need to print that out while you have a 3D app running. Those numbers > are real-time. E.g., in the console, there is no 3D acceleration happening > so they stay at their low levels. I did just that :-) Sorry if I wasn't clear enough on this. Actually what I did was starting Metro Last Light and catting over ssh multiple times from my laptop (Metro doesn't allow alt-tab). The values never changed at all. I chose Metro, because it's the most graphically challenging piece of software I have - and should therefore certainly cause a change of values. glxgears didn't cause a change as well, but I thought that might be because it's too simple. Today, to verify, I also tried it with Half Life 2. Same result. (But MSAA works now with the libdrm patch, thanks Marek !) All of the above still with the "ASIC_ProfilingInfo v3.1" as I got a NULL pointer dereference with yesterday's drm-next-3.17-rebased-on-fixes kernel. I guess the new kernel to use is "standard" 3.17-wip, as it now contains all the Hawaii stuff ? I'm also ok with tracking the remaining issues in separate bugs - do I need to close this bug ? (I'd wait till the xf86-video-ati patch is applied). Any requests on which issues should get their own bugs now ? Turning off HDMI-0 and Glyphs come to mind ? Oh and I had a typo in my last comment - of course I updated bug #74250. Is that maybe related to my never changing power states ? -- You are receiving this mail because: You are the assignee for the bug. --1406761747.1BDa0771.30928 Date: Wed, 30 Jul 2014 23:09:07 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 130 on bug 78453 from
(In reply to comment #126)
> (In reply to comment #124)
> > 
> > And for the DPM stuff: dpm doesn't seem to work, the numbers never changed
> > (tested on console without X and Metro Last Light; I dropped my previous
> > "radeon.dpm=0" from the kernel parameters):
> > # cat /sys/kernel/debug/dri/64/radeon_pm_info
> > power level avg    sclk: 30000 mclk: 15000
> 
> You need to print that out while you have a 3D app running.  Those numbers
> are real-time.  E.g., in the console, there is no 3D acceleration happening
> so they stay at their low levels.

I did just that :-) Sorry if I wasn't clear enough on this. Actually what I did
was starting Metro Last Light and catting over ssh multiple times from my
laptop (Metro doesn't allow alt-tab). The values never changed at all.

I chose Metro, because it's the most graphically challenging piece of software
I have - and should therefore certainly cause a change of values. glxgears
didn't cause a change as well, but I thought that might be because it's too
simple.

Today, to verify, I also tried it with Half Life 2. Same result. (But MSAA
works now with the libdrm patch, thanks Marek !)

All of the above still with the "ASIC_ProfilingInfo v3.1" as I got a NULL
pointer dereference with yesterday's drm-next-3.17-rebased-on-fixes kernel.

I guess the new kernel to use is "standard" 3.17-wip, as it now contains all
the Hawaii stuff ?


I'm also ok with tracking the remaining issues in separate bugs - do I need to
close this bug ? (I'd wait till the xf86-video-ati patch is applied).
Any requests on which issues should get their own bugs now ? Turning off HDMI-0
and Glyphs come to mind ?

Oh and I had a typo in my last comment - of course I updated bug #74250. Is
that maybe related to my never changing power states ?


You are receiving this mail because:
  • You are the assignee for the bug.
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