From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 78951] gl_PrimitiveID is zero if no geometry shader is present
Date: Tue, 20 May 2014 09:33:14 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D78951
--- Comment #1 from Michel D=C3=A4nzer ---
AFAICT the hardware doesn't provide any way to retrieve the primitive ID
without a geometry shader, so we'd probably need to use a passthrough geome=
try
shader for this. Any volunteers?
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