From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 79035] radeonsi: Unigine Sanctuary shadows Date: Tue, 15 Jul 2014 10:52:22 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0250870937==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 634DC6E56F for ; Tue, 15 Jul 2014 03:59:25 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0250870937== Content-Type: multipart/alternative; boundary="1405421542.bb5eC0.18523"; charset="us-ascii" --1405421542.bb5eC0.18523 Date: Tue, 15 Jul 2014 10:52:22 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=79035 --- Comment #6 from smoki --- (In reply to comment #5) > This seems fixed with current LLVM SVN/Git and Mesa Git, probably by Marek's > texturing fixes. Yeah confirm as fixed in current llvm-svn212976 / mesa-git e945a19b35025c962131b2c4b7393461445f08f2. But have one note for someone who read this and maybe wants to improve hyperz case... With hyperz enabled it still render similar to this, shadows are more black like before has been in nohyperz case. So as i see, with hyperz enabled this only fixes shadow position, but seems like bias level stay the same :). -- You are receiving this mail because: You are the assignee for the bug. --1405421542.bb5eC0.18523 Date: Tue, 15 Jul 2014 10:52:22 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 6 on bug 79035 from
(In reply to comment #5)
> This seems fixed with current LLVM SVN/Git and Mesa Git, probably by Marek's
> texturing fixes.

 Yeah confirm as fixed in current llvm-svn212976 / mesa-git
e945a19b35025c962131b2c4b7393461445f08f2.

 But have one note for someone who read this and maybe wants to improve hyperz
case... With hyperz enabled it still render similar to this, shadows are more
black like before has been in nohyperz case. So as i see, with hyperz enabled
this only fixes shadow position, but seems like bias level stay the same :).


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