From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 79504] New: LLVM error on fragment shader
Date: Sun, 01 Jun 2014 12:26:46 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=79504
Priority: medium
Bug ID: 79504
Assignee: dri-devel@lists.freedesktop.org
Summary: LLVM error on fragment shader
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: kyle@klkblake.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: git
Component: Drivers/Gallium/radeonsi
Product: Mesa
Created attachment 100230
--> https://bugs.freedesktop.org/attachment.cgi?id=100230&action=edit
fragment shader
After compiling the attached shader and making it current, calling glClear()
causes the process to crash with this error:
LLVM ERROR: Cannot select: 0x314a010: v16f32 = bitcast 0x3185250 [ORD=347]
[ID=224]
0x3185250: v16i32 = BUILD_VECTOR 0x3153680, 0x3153780, 0x3153880,
0x3153980, 0x3187b70, 0x3187970, 0x3097a00, 0x3097800, 0x3097600, 0x3097400,
0x3097200, 0x3097000, 0x3096e00, 0x3096c00, 0x3185550, 0x314b520 [ORD=347]
[ID=222]
... ...
(full error attached)
I'm using the latest git version (3fc72f2ec601cb758d69cf2933dd6268d1a80c5b).
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| Priority |
medium
|
| Bug ID |
79504
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Summary |
LLVM error on fragment shader
|
| Severity |
normal
|
| Classification |
Unclassified
|
| OS |
Linux (All)
|
| Reporter |
kyle@klkblake.com
|
| Hardware |
x86-64 (AMD64)
|
| Status |
NEW
|
| Version |
git
|
| Component |
Drivers/Gallium/radeonsi
|
| Product |
Mesa
|
Created attachment 100230 [details]
fragment shader
After compiling the attached shader and making it current, calling glClear()
causes the process to crash with this error:
LLVM ERROR: Cannot select: 0x314a010: v16f32 = bitcast 0x3185250 [ORD=347]
[ID=224]
0x3185250: v16i32 = BUILD_VECTOR 0x3153680, 0x3153780, 0x3153880,
0x3153980, 0x3187b70, 0x3187970, 0x3097a00, 0x3097800, 0x3097600, 0x3097400,
0x3097200, 0x3097000, 0x3096e00, 0x3096c00, 0x3185550, 0x314b520 [ORD=347]
[ID=222]
... <snip> ...
(full error attached)
I'm using the latest git version (3fc72f2ec601cb758d69cf2933dd6268d1a80c5b).
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 79504] LLVM error on fragment shader
Date: Sun, 01 Jun 2014 12:27:16 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=79504
--- Comment #1 from Kyle Blake ---
Created attachment 100231
--> https://bugs.freedesktop.org/attachment.cgi?id=100231&action=edit
simple vertex shader
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 79504] LLVM error on fragment shader
Date: Sun, 01 Jun 2014 12:27:50 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=79504
--- Comment #2 from Kyle Blake ---
Created attachment 100232
--> https://bugs.freedesktop.org/attachment.cgi?id=100232&action=edit
full error log
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 79504] LLVM error on fragment shader
Date: Sun, 01 Jun 2014 12:28:57 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=79504
--- Comment #3 from Kyle Blake ---
Created attachment 100233
--> https://bugs.freedesktop.org/attachment.cgi?id=100233&action=edit
output of glxinfo
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 79504] LLVM error on fragment shader
Date: Mon, 02 Jun 2014 06:55:18 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D79504
--- Comment #4 from Michel D=C3=A4nzer ---
Can you also attach code or post instructions for reproducing the problem w=
ith
this fragment shader?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 79504] LLVM error on fragment shader
Date: Mon, 02 Jun 2014 07:58:33 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=79504
--- Comment #5 from Kyle Blake ---
Created attachment 100273
--> https://bugs.freedesktop.org/attachment.cgi?id=100273&action=edit
testcase
Compile with gcc test.c -lGL -lglut. Depends on freeglut for context creation.
Requires raycast.vert and raycast.frag to be in the working directory.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 79504] LLVM error on fragment shader
Date: Mon, 02 Jun 2014 08:47:48 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D79504
--- Comment #6 from Michel D=C3=A4nzer ---
Thanks, but unfortunately, this results in an assertion failure during
glCompileShader() for me.
Can you attach the stderr output from running this on your end with
R600_DEBUG=3Dps?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 79504] LLVM error on fragment shader
Date: Mon, 02 Jun 2014 09:38:58 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=79504
--- Comment #7 from Kyle Blake ---
Created attachment 100277
--> https://bugs.freedesktop.org/attachment.cgi?id=100277&action=edit
stderr output with R600_DEBUG=ps
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 79504] LLVM error on fragment shader
Date: Tue, 03 Jun 2014 03:05:24 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D79504
--- Comment #8 from Michel D=C3=A4nzer ---
I can reproduce the shader compilation failure with LLVM 3.4, but it seems =
to
compile fine here with current LLVM Git/SVN.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 79504] LLVM error on fragment shader
Date: Tue, 03 Jun 2014 08:06:53 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=79504
--- Comment #9 from Kyle Blake ---
Yeah, it compiles with LLVM git here. However, when run, it locks up X for a
few seconds, displays some snow, and then locks up the kernel. I'm still
working on tracking down a minimal testcase for it, but at least replacing the
main while loop with this:
child = texelFetch(octree, int(root)).x;
still allows the bug to manifest. Setting child to a constant value does not.
Setting the output of the entire shader to texelFetch(octree, int(root)).x at
the top and immediately returning displays the correct image, so the texture is
correct.
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Comment # 9
on bug 79504
from Kyle Blake
Yeah, it compiles with LLVM git here. However, when run, it locks up X for a
few seconds, displays some snow, and then locks up the kernel. I'm still
working on tracking down a minimal testcase for it, but at least replacing the
main while loop with this:
child = texelFetch(octree, int(root)).x;
still allows the bug to manifest. Setting child to a constant value does not.
Setting the output of the entire shader to texelFetch(octree, int(root)).x at
the top and immediately returning displays the correct image, so the texture is
correct.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 79504] LLVM error on fragment shader
Date: Fri, 06 Jun 2014 08:38:25 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=79504
--- Comment #10 from Kyle Blake ---
Created attachment 100512
--> https://bugs.freedesktop.org/attachment.cgi?id=100512&action=edit
full testcase
Sorry for the delay. Attached is a new test case that actually uses the
shaders. When it calls glDrawElements(), everything goes to hell, triggering
random segfault, graphics memory corruption, and kernel panics.
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Comment # 10
on bug 79504
from Kyle Blake
Created attachment 100512 [details]
full testcase
Sorry for the delay. Attached is a new test case that actually uses the
shaders. When it calls glDrawElements(), everything goes to hell, triggering
random segfault, graphics memory corruption, and kernel panics.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 79504] LLVM error on fragment shader
Date: Fri, 06 Jun 2014 09:56:14 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D79504
Michel D=C3=A4nzer changed:
What |Removed |Added
----------------------------------------------------------------------------
Assignee|dri-devel@lists.freedesktop |idr@freedesktop.org
|.org |
QA Contact| |intel-3d-bugs@lists.freedes
| |ktop.org
Component|Drivers/Gallium/radeonsi |glsl-compiler
--- Comment #11 from Michel D=C3=A4nzer ---
I run into the assertion failure below in the GLSL compiler. That should be
addressed first.
test2: ../../../src/glsl/ir_validate.cpp:436: virtual ir_visitor_status
{anonymous}::ir_validate::visit_leave(ir_expression*): Assertion
`ir->operands[0]->type =3D=3D ir->operands[1]->type' failed.
Program received signal SIGABRT, Aborted.
0x00007ffff75973a9 in __GI_raise (sig=3Dsig@entry=3D6) at
../nptl/sysdeps/unix/sysv/linux/raise.c:56
56 ../nptl/sysdeps/unix/sysv/linux/raise.c: No such file or directory.
(gdb) bt
#0 0x00007ffff75973a9 in __GI_raise (sig=3Dsig@entry=3D6) at
../nptl/sysdeps/unix/sysv/linux/raise.c:56
#1 0x00007ffff759a4c8 in __GI_abort () at abort.c:89
#2 0x00007ffff75904c6 in __assert_fail_base (fmt=3D0x7ffff76c7668 "%s%s%s:=
%u:
%s%sAssertion `%s' failed.\n%n",=20
assertion=3Dassertion@entry=3D0x7ffff44c6b40 "ir->operands[0]->type =3D=
=3D
ir->operands[1]->type", file=3Dfile@entry=3D0x7ffff44ee9d8
"../../../src/glsl/ir_validate.cpp", line=3Dline@entry=3D436,=20
function=3Dfunction@entry=3D0x7ffff44efd80 <(anonymous
namespace)::ir_validate::visit_leave(ir_expression*)::__PRETTY_FUNCTION__>
"virtual ir_visitor_status
{anonymous}::ir_validate::visit_leave(ir_expression*)") at assert.c:92
#3 0x00007ffff7590572 in __GI___assert_fail (assertion=3D0x7ffff44c6b40
"ir->operands[0]->type =3D=3D ir->operands[1]->type", file=3D0x7ffff44ee9d8
"../../../src/glsl/ir_validate.cpp", line=3D436,=20
function=3D0x7ffff44efd80 <(anonymous
namespace)::ir_validate::visit_leave(ir_expression*)::__PRETTY_FUNCTION__>
"virtual ir_visitor_status
{anonymous}::ir_validate::visit_leave(ir_expression*)") at assert.c:101
#4 0x00007ffff42e57b1 in (anonymous namespace)::ir_validate::visit_leave
(this=3D, ir=3D) at
../../../src/glsl/ir_validate.cpp:436
#5 0x00007ffff42e2fdf in ir_assignment::accept (this=3D0xaaa360,
v=3D0x7fffffffe420) at ../../../src/glsl/ir_hv_accept.cpp:308
#6 0x00007ffff42e2a16 in visit_list_elements (v=3Dv@entry=3D0x7fffffffe420,
l=3Dl@entry=3D0xaa95e8, statement_list=3Dstatement_list@entry=3Dtrue) at
../../../src/glsl/ir_hv_accept.cpp:56
#7 0x00007ffff42e3204 in ir_if::accept (this=3D0xaa95c0, v=3D0x7fffffffe42=
0) at
../../../src/glsl/ir_hv_accept.cpp:391
#8 0x00007ffff42e2a16 in visit_list_elements (v=3Dv@entry=3D0x7fffffffe420,
l=3Dl@entry=3D0x732698, statement_list=3Dstatement_list@entry=3Dtrue) at
../../../src/glsl/ir_hv_accept.cpp:56
#9 0x00007ffff42e2b79 in ir_function_signature::accept (this=3D0x732650,
v=3D0x7fffffffe420) at ../../../src/glsl/ir_hv_accept.cpp:116
#10 0x00007ffff42e2a16 in visit_list_elements (v=3Dv@entry=3D0x7fffffffe420,
l=3Dl@entry=3D0x7324f8, statement_list=3Dstatement_list@entry=3Dfalse) at
../../../src/glsl/ir_hv_accept.cpp:56
#11 0x00007ffff42e2be7 in ir_function::accept (this=3D0x7324d0, v=3D0x7ffff=
fffe420)
at ../../../src/glsl/ir_hv_accept.cpp:128
#12 0x00007ffff42e2a16 in visit_list_elements (v=3Dv@entry=3D0x7fffffffe420,
l=3Dl@entry=3D0x6cc4a0, statement_list=3Dstatement_list@entry=3Dtrue) at
../../../src/glsl/ir_hv_accept.cpp:56
#13 0x00007ffff42e293f in ir_hierarchical_visitor::run
(this=3Dthis@entry=3D0x7fffffffe420, instructions=3Dinstructions@entry=3D0x=
6cc4a0) at
../../../src/glsl/ir_hierarchical_visitor.cpp:309
#14 0x00007ffff42e7ae0 in validate_ir_tree (instructions=3D0x6cc4a0) at
../../../src/glsl/ir_validate.cpp:817
#15 0x00007ffff42d3d2b in _mesa_glsl_compile_shader
(ctx=3Dctx@entry=3D0x7ffff7fd4010, shader=3Dshader@entry=3D0x6c1ea0,
dump_ast=3Ddump_ast@entry=3Dfalse, dump_hir=3Ddump_hir@entry=3Dfalse)
at ../../../src/glsl/glsl_parser_extras.cpp:1470
#16 0x00007ffff41aa481 in compile_shader (ctx=3D0x7ffff7fd4010,
shaderObj=3D) at ../../../src/mesa/main/shaderapi.c:850
#17 0x0000000000401c4f in create_shader ()
#18 0x0000000000402073 in init_resources ()
#19 0x00000000004027ec in main ()
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=
Michel D=C3=A4nzer
changed
bug 79504<=
/a>
| What |
Removed |
Added |
| Assignee |
dri-devel@lists.freedesktop.org
|
idr@freedesktop.org
|
| QA Contact |
|
intel-3d-bugs@lists.freedesktop.org
|
| Component |
Drivers/Gallium/radeonsi
|
glsl-compiler
|
Commen=
t # 11
on bug 79504<=
/a>
from Michel D=C3=A4nzer
I run into the assertion failure below in the GLSL compiler. T=
hat should be
addressed first.
test2: ../../../src/glsl/ir_validate.cpp:436: virtual ir_visitor_status
{anonymous}::ir_validate::visit_leave(ir_expression*): Assertion
`ir->operands[0]->type =3D=3D ir->operands[1]->type' failed.
Program received signal SIGABRT, Aborted.
0x00007ffff75973a9 in __GI_raise (sig=3Dsig@entry=3D6) at
../nptl/sysdeps/unix/sysv/linux/raise.c:56
56 ../nptl/sysdeps/unix/sysv/linux/raise.c: No such file or directory.
(gdb) bt
#0 0x00007ffff75973a9 in __GI_raise (sig=3Dsig@entry=3D6) at
../nptl/sysdeps/unix/sysv/linux/raise.c:56
#1 0x00007ffff759a4c8 in __GI_abort () at abort.c:89
#2 0x00007ffff75904c6 in __assert_fail_base (fmt=3D0x7ffff76c7668 "%s=
%s%s:%u:
%s%sAssertion `%s' failed.\n%n",=20
assertion=3Dassertion@entry=3D0x7ffff44c6b40 "ir->operands[=
0]->type =3D=3D
ir->operands[1]->type", file=3Dfile@entry=3D0x7ffff44ee9d8
"../../../src/glsl/ir_validate.cpp", line=3Dline@entry=3D436,=
=20
function=3Dfunction@entry=3D0x7ffff44efd80 <(anonymous
namespace)::ir_validate::visit_leave(ir_expression*)::__PRETTY_FUNCTION__&g=
t;
"virtual ir_visitor_status
{anonymous}::ir_validate::visit_leave(ir_expression*)") at assert.c:92
#3 0x00007ffff7590572 in __GI___assert_fail (assertion=3D0x7ffff44c6b40
"ir->operands[0]->type =3D=3D ir->operands[1]->type",=
file=3D0x7ffff44ee9d8
"../../../src/glsl/ir_validate.cpp", line=3D436,=20
function=3D0x7ffff44efd80 <(anonymous
namespace)::ir_validate::visit_leave(ir_expression*)::__PRETTY_FUNCTION__&g=
t;
"virtual ir_visitor_status
{anonymous}::ir_validate::visit_leave(ir_expression*)") at assert.c:101
#4 0x00007ffff42e57b1 in (anonymous namespace)::ir_validate::visit_leave
(this=3D<optimized out>, ir=3D<optimized out>) at
../../../src/glsl/ir_validate.cpp:436
#5 0x00007ffff42e2fdf in ir_assignment::accept (this=3D0xaaa360,
v=3D0x7fffffffe420) at ../../../src/glsl/ir_hv_accept.cpp:308
#6 0x00007ffff42e2a16 in visit_list_elements (v=3Dv@entry=3D0x7fffffff=
e420,
l=3Dl@entry=3D0xaa95e8, statement_list=3Dstatement_list@entry=3Dtru=
e) at
../../../src/glsl/ir_hv_accept.cpp:56
#7 0x00007ffff42e3204 in ir_if::accept (this=3D0xaa95c0, v=3D0x7fffffffe42=
0) at
../../../src/glsl/ir_hv_accept.cpp:391
#8 0x00007ffff42e2a16 in visit_list_elements (v=3Dv@entry=3D0x7fffffff=
e420,
l=3Dl@entry=3D0x732698, statement_list=3Dstatement_list@entry=3Dtru=
e) at
../../../src/glsl/ir_hv_accept.cpp:56
#9 0x00007ffff42e2b79 in ir_function_signature::accept (this=3D0x732650,
v=3D0x7fffffffe420) at ../../../src/glsl/ir_hv_accept.cpp:116
#10 0x00007ffff42e2a16 in visit_list_elements (v=3Dv@entry=3D0x7fffffff=
e420,
l=3Dl@entry=3D0x7324f8, statement_list=3Dstatement_list@entry=3Dfal=
se) at
../../../src/glsl/ir_hv_accept.cpp:56
#11 0x00007ffff42e2be7 in ir_function::accept (this=3D0x7324d0, v=3D0x7ffff=
fffe420)
at ../../../src/glsl/ir_hv_accept.cpp:128
#12 0x00007ffff42e2a16 in visit_list_elements (v=3Dv@entry=3D0x7fffffff=
e420,
l=3Dl@entry=3D0x6cc4a0, statement_list=3Dstatement_list@entry=3Dtru=
e) at
../../../src/glsl/ir_hv_accept.cpp:56
#13 0x00007ffff42e293f in ir_hierarchical_visitor::run
(this=3Dthis@entry=3D0x7fffffffe420, instructions=3Dinstructions@en=
try=3D0x6cc4a0) at
../../../src/glsl/ir_hierarchical_visitor.cpp:309
#14 0x00007ffff42e7ae0 in validate_ir_tree (instructions=3D0x6cc4a0) at
../../../src/glsl/ir_validate.cpp:817
#15 0x00007ffff42d3d2b in _mesa_glsl_compile_shader
(ctx=3Dctx@entry=3D0x7ffff7fd4010, shader=3Dshader@entry=3D0x6c1ea0,
dump_ast=3Ddump_ast@entry=3Dfalse, dump_hir=3Ddump_hir@entry=3Dfals=
e)
at ../../../src/glsl/glsl_parser_extras.cpp:1470
#16 0x00007ffff41aa481 in compile_shader (ctx=3D0x7ffff7fd4010,
shaderObj=3D<optimized out>) at ../../../src/mesa/main/shaderapi.c:850
#17 0x0000000000401c4f in create_shader ()
#18 0x0000000000402073 in init_resources ()
#19 0x00000000004027ec in main ()
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=20=20=20=20=20=20
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 79504] LLVM error on fragment shader
Date: Thu, 11 Feb 2016 05:09:20 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=79504
Timothy Arceri changed:
What |Removed |Added
----------------------------------------------------------------------------
Assignee|idr@freedesktop.org |dri-devel@lists.freedesktop
| |.org
QA Contact|intel-3d-bugs@lists.freedes |dri-devel@lists.freedesktop
|ktop.org |.org
Component|glsl-compiler |Drivers/Gallium/radeonsi
--- Comment #16 from Timothy Arceri ---
Test program no longer hits any issues in the glsl compiler, and program runs
on i965. The program says My First Triangle but has a couple of squares, I'm
assuming that's just an issue with the program rather than Mesa.
Reassigning to radeonsi for further testing.
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Timothy Arceri
changed
bug 79504
| What |
Removed |
Added |
| Assignee |
idr@freedesktop.org
|
dri-devel@lists.freedesktop.org
|
| QA Contact |
intel-3d-bugs@lists.freedesktop.org
|
dri-devel@lists.freedesktop.org
|
| Component |
glsl-compiler
|
Drivers/Gallium/radeonsi
|
Comment # 16
on bug 79504
from Timothy Arceri
Test program no longer hits any issues in the glsl compiler, and program runs
on i965. The program says My First Triangle but has a couple of squares, I'm
assuming that's just an issue with the program rather than Mesa.
Reassigning to radeonsi for further testing.
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 79504] LLVM error on fragment shader
Date: Fri, 12 Feb 2016 03:32:46 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=79504
Michel Dänzer changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #17 from Michel Dänzer ---
Thanks guys. Works for me with radeonsi as well now, if it still doesn't for
you Kyle, please reopen with current glxinfo output.
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Michel Dänzer
changed
bug 79504
| What |
Removed |
Added |
| Resolution |
---
|
FIXED
|
| Status |
NEW
|
RESOLVED
|
Comment # 17
on bug 79504
from Michel Dänzer
Thanks guys. Works for me with radeonsi as well now, if it still doesn't for
you Kyle, please reopen with current glxinfo output.
You are receiving this mail because:
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 79504] LLVM error on fragment shader
Date: Fri, 12 Feb 2016 03:50:52 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=79504
--- Comment #18 from Kyle Blake ---
Confirming that it works for me.
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--===============0333727308==--