From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 79659] R9 270X lockup with unigine valley since radeonsi:
enable ARB_sample_shading
Date: Fri, 10 Oct 2014 16:30:36 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D79659
--- Comment #18 from Marek Ol=C5=A1=C3=A1k ---
(In reply to Alexander Tsoy from comment #15)
> Ah.. "st/mesa,gallium: add a workaround for Unigine Heaven 4.0 and Valley
> 1.0" is also included in mesa-10.3. So both Heaven 4.0 and Valley 1.0 sho=
uld
> just work. The question is why ARB_sample_shading is causing GPU lockup on
> VERDE. Should I open a separate bug for this issue?
I can re-test VERDE when I get home.
I haven't investigated why the hw hangs, because it only happens if shader
compilation fails and so none of the sample_shading shader stuff makes it to
the driver. I think the likely cause is that Unigine attempted to do render=
ing
with a shader that hasn't actually been compiled and things went wrong after
that.
--=20
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Date: Fri, 10 Oct 2014 16:30:36 +0000
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Commen=
t # 18
on bug 79659<=
/a>
from Marek Ol=C5=A1=C3=A1k
(In reply to Alexander Tsoy from comment #15)
> Ah.. "st/mesa,gallium: add a workaround for=
Unigine Heaven 4.0 and Valley
> 1.0" is also included in mesa-10.3. So both Heaven 4.0 and Valley=
1.0 should
> just work. The question is why ARB_sample_shading is causing GPU locku=
p on
> VERDE. Should I open a separate bug for this issue?
I can re-test VERDE when I get home.
I haven't investigated why the hw hangs, because it only happens if shader
compilation fails and so none of the sample_shading shader stuff makes it to
the driver. I think the likely cause is that Unigine attempted to do render=
ing
with a shader that hasn't actually been compiled and things went wrong after
that.
You are receiving this mail because:
=20=20=20=20=20=20
- You are the assignee for the bug.
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