From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 79659] R9 270X lockup with unigine valley since radeonsi: enable ARB_sample_shading Date: Fri, 10 Oct 2014 16:30:36 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1198513510==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id B42B0899A3 for ; Fri, 10 Oct 2014 09:30:36 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1198513510== Content-Type: multipart/alternative; boundary="1412958636.ed2A643.20106"; charset="UTF-8" --1412958636.ed2A643.20106 Date: Fri, 10 Oct 2014 16:30:36 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable https://bugs.freedesktop.org/show_bug.cgi?id=3D79659 --- Comment #18 from Marek Ol=C5=A1=C3=A1k --- (In reply to Alexander Tsoy from comment #15) > Ah.. "st/mesa,gallium: add a workaround for Unigine Heaven 4.0 and Valley > 1.0" is also included in mesa-10.3. So both Heaven 4.0 and Valley 1.0 sho= uld > just work. The question is why ARB_sample_shading is causing GPU lockup on > VERDE. Should I open a separate bug for this issue? I can re-test VERDE when I get home. I haven't investigated why the hw hangs, because it only happens if shader compilation fails and so none of the sample_shading shader stuff makes it to the driver. I think the likely cause is that Unigine attempted to do render= ing with a shader that hasn't actually been compiled and things went wrong after that. --=20 You are receiving this mail because: You are the assignee for the bug. --1412958636.ed2A643.20106 Date: Fri, 10 Oct 2014 16:30:36 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable

Commen= t # 18 on bug 79659<= /a> from Marek Ol=C5=A1=C3=A1k
(In reply to Alexander Tsoy from comment #15)
> Ah.. "st/mesa,gallium: add a workaround for=
 Unigine Heaven 4.0 and Valley
> 1.0" is also included in mesa-10.3. So both Heaven 4.0 and Valley=
 1.0 should
> just work. The question is why ARB_sample_shading is causing GPU locku=
p on
> VERDE. Should I open a separate bug for this issue?

I can re-test VERDE when I get home.

I haven't investigated why the hw hangs, because it only happens if shader
compilation fails and so none of the sample_shading shader stuff makes it to
the driver. I think the likely cause is that Unigine attempted to do render=
ing
with a shader that hasn't actually been compiled and things went wrong after
that.


You are receiving this mail because: =20=20=20=20=20=20
  • You are the assignee for the bug.
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