From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 80419] XCOM: Enemy Unknown Causes lockup Date: Sun, 04 Sep 2016 05:00:17 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1376825545==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id 7D00B6E1EC for ; Sun, 4 Sep 2016 05:00:17 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1376825545== Content-Type: multipart/alternative; boundary="14729652176.dBaE.6303"; charset="UTF-8" --14729652176.dBaE.6303 Date: Sun, 4 Sep 2016 05:00:17 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D80419 AmarildoJr changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |amarildosjr@riseup.net --- Comment #143 from AmarildoJr --- (In reply to Alassane Maiga from comment #141) > Well I can reliably make it stop locking the system completely now. I swi= tch > to console with ctrl+alt+f2 as soon as the game locks up and then back as > soon as the ring stall messages start to fill up the screen. When I am ba= ck > the game is not frozen anymore, but extremely slow. In fact all opengl > related rendering becomes slow. And I get this message each time I switch= to > console : > "GPU fault detected 146 0x0904xxxc > VM_CONTEXT1_PROTECTION_FAULT_ADDR 0x00029E48 > VM_CONTEXT1_PROTECTION_FAULT_STATUS 0x040xxxxC" >=20 > How should I give more information? >=20 > If I restart the performance comes back to normal I think is a similar effect of when DPM is disabled (with 'radeon.dpm=3D0')= . I'm interested to know if DPM has a finger on this issue or not. Here's a "git diff" between si_dpm.c from kernel 3.16 and 4.7.2: http://pastebin.com/raw/UzZFfYgp Perhaps there are some hints in there. --=20 You are receiving this mail because: You are the assignee for the bug.= --14729652176.dBaE.6303 Date: Sun, 4 Sep 2016 05:00:17 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated = AmarildoJr changed bug 80419<= /a>
What Removed Added
CC   amarildosjr@riseup.net

Comme= nt # 143 on bug 80419<= /a> from AmarildoJr
(In reply to Alassane Maiga from comment #141)
> Well I can reliably make it stop locking the sys=
tem completely now. I switch
> to console with ctrl+alt+f2 as soon as the game locks up and then back=
 as
> soon as the ring stall messages start to fill up the screen. When I am=
 back
> the game is not frozen anymore, but extremely slow. In fact all opengl
> related rendering becomes slow. And I get this message each time I swi=
tch to
> console :
> "GPU fault detected 146 0x0904xxxc
> VM_CONTEXT1_PROTECTION_FAULT_ADDR 0x00029E48
> VM_CONTEXT1_PROTECTION_FAULT_STATUS 0x040xxxxC"
>=20
> How should I give more information?
>=20
> If I restart the performance comes back to normal

I think is a similar effect of when DPM is disabled (with 'radeon.dpm=3D0')=
. I'm
interested to know if DPM has a finger on this issue or not.

Here's a "git diff" between si_dpm.c from kernel 3.16 and 4.7.2:
http://pastebin.com/raw/UzZFfY=
gp

Perhaps there are some hints in there.


You are receiving this mail because:
  • You are the assignee for the bug.
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