From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 80922] New: XCOM :Enemy Unknown will crash and kill the output
after some time.
Date: Fri, 04 Jul 2014 17:46:41 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=80922
Priority: medium
Bug ID: 80922
Assignee: dri-devel@lists.freedesktop.org
Summary: XCOM :Enemy Unknown will crash and kill the output
after some time.
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: half-shot@molrams.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: git
Component: Drivers/Gallium/radeonsi
Product: Mesa
Created attachment 102280
--> https://bugs.freedesktop.org/attachment.cgi?id=102280&action=edit
glxinfo
Wish I could describe it better but there is no better words. The game will
lock up the card and the monitor output will go blank, although once I got
lucky and it crashed to the terminal spewing errors about radeon. Due to the
fact that the system crashes the only. This crash usually happens during a
gameplay sequence and has not happened in a menu as of yet. The crash also will
usually recover the first time after loosing visual output for 10 seconds but
then will cut out a second (or rarely a third) and not return to the game.
Due to it crashing randomly (no specific scene causing it) and always requiring
about a hour of play, would it make sense to be a memory issue?
It did not occur to me that I would need Dmesg output, if its needed then
remind me and I will reproduce another crash with the log file.
I also have a apitrace, but it totals 23GB and I do not know which bit would
need trimming.
System Specs:
AMD PhenomII X6 T55
AMD RadeonHD 7950
Mesa 10.3.0-devel (git-370184e)
LLVM 3.5.0 (svn)
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| Priority |
medium
|
| Bug ID |
80922
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Summary |
XCOM :Enemy Unknown will crash and kill the output after some time.
|
| Severity |
normal
|
| Classification |
Unclassified
|
| OS |
Linux (All)
|
| Reporter |
half-shot@molrams.com
|
| Hardware |
x86-64 (AMD64)
|
| Status |
NEW
|
| Version |
git
|
| Component |
Drivers/Gallium/radeonsi
|
| Product |
Mesa
|
Created attachment 102280 [details]
glxinfo
Wish I could describe it better but there is no better words. The game will
lock up the card and the monitor output will go blank, although once I got
lucky and it crashed to the terminal spewing errors about radeon. Due to the
fact that the system crashes the only. This crash usually happens during a
gameplay sequence and has not happened in a menu as of yet. The crash also will
usually recover the first time after loosing visual output for 10 seconds but
then will cut out a second (or rarely a third) and not return to the game.
Due to it crashing randomly (no specific scene causing it) and always requiring
about a hour of play, would it make sense to be a memory issue?
It did not occur to me that I would need Dmesg output, if its needed then
remind me and I will reproduce another crash with the log file.
I also have a apitrace, but it totals 23GB and I do not know which bit would
need trimming.
System Specs:
AMD PhenomII X6 T55
AMD RadeonHD 7950
Mesa 10.3.0-devel (git-370184e)
LLVM 3.5.0 (svn)
You are receiving this mail because:
- You are the assignee for the bug.
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_______________________________________________
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 80922] XCOM :Enemy Unknown will crash and kill the output after
some time.
Date: Sun, 02 Aug 2015 10:38:03 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D80922
--- Comment #1 from Marek Ol=C5=A1=C3=A1k ---
Does Mesa git still crash?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 80922] XCOM :Enemy Unknown will crash and kill the output after
some time.
Date: Sun, 02 Aug 2015 11:57:36 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D80922
Kai changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kai@dev.carbon-project.org
--- Comment #2 from Kai ---
(In reply to Marek Ol=C5=A1=C3=A1k from comment #1)
> Does Mesa git still crash?
I've seen this crash as well and can't seem to reproduce it right now. Thou=
gh
it might be a bit too early to call it fixed just yet, because as Will wrot=
e,
there wasn't really a fixed time after which the game crashed. Sometimes I =
had
been able to play several hours other times I barely was able to get more t=
han
15 minutes. (Most of the time, though, the game started crashing about an h=
our
in.)
It also didn't matter whether I had the INI-File modifications for better
visuals active or not.
Anyway, within 1.5 hours, the game didn't crash with the stack detailed bel=
ow.
My current stack (Debian testing as a base):
GPU: Hawaii PRO [Radeon R9 290] (ChipID =3D 0x67b1)
Mesa: Git:master/5d29eaef85
libdrm: 2.4.62-1
LLVM: SVN:trunk/r243678 (3.8 devel)
X.Org: 2:1.17.1-2
Linux: 4.1.3
Firmware:
> 286640da3d90d7b51bdb038b65addc47 hawaii_ce.bin
> 161105a73f7dfb2fca513327491c32d6 hawaii_mc.bin
> d6195059ea724981c9acd3abd6ee5166 hawaii_me.bin
> ad511d31a4fe3147c8d80b8f6770b8d5 hawaii_mec.bin
> 63eae3f33c77aadbc6ed1a09a2aed81e hawaii_pfp.bin
> 5b72c73acf0cbd0cbb639302f65bc7dc hawaii_rlc.bin
> f00de91c24b3520197e1ddb85d99c34a hawaii_sdma1.bin
> 8e16f749d62b150d0d1f580d71bc4348 hawaii_sdma.bin
> 7b6ca5302b56bd35bf52804919d57e63 hawaii_smc.bin
> 9f2ba7e720e2af4d7605a9a4fd903513 hawaii_uvd.bin
> b0f2a043e72fbf265b2f858b8ddbdb09 hawaii_vce.bin
libclc: Git:master/7958b0202b
DDX: Git:master/b6d871bf29
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Kai
changed
bug 80922<=
/a>
| What |
Removed |
Added |
| CC |
|
kai@dev.carbon-project.org
|
Comment=
# 2
on bug 80922<=
/a>
from Kai
(In reply to Marek Ol=C5=A1=C3=A1k from comment #1)
> Does Mesa git still crash?
I've seen this crash as well and can't seem to reproduce it right now. Thou=
gh
it might be a bit too early to call it fixed just yet, because as Will wrot=
e,
there wasn't really a fixed time after which the game crashed. Sometimes I =
had
been able to play several hours other times I barely was able to get more t=
han
15 minutes. (Most of the time, though, the game started crashing about an h=
our
in.)
It also didn't matter whether I had the INI-File modifications for better
visuals active or not.
Anyway, within 1.5 hours, the game didn't crash with the stack detailed bel=
ow.
My current stack (Debian testing as a base):
GPU: Hawaii PRO [Radeon R9 290] (ChipID =3D 0x67b1)
Mesa: Git:master/5d29eaef85
libdrm: 2.4.62-1
LLVM: SVN:trunk/r243678 (3.8 devel)
X.Org: 2:1.17.1-2
Linux: 4.1.3
Firmware: <https://secure.freedesktop.org/~agd5f/radeon_ucode/hawaii/>
> 286640da3d90d7b51bdb038b65addc47 hawaii_ce.bin
> 161105a73f7dfb2fca513327491c32d6 hawaii_mc.bin
> d6195059ea724981c9acd3abd6ee5166 hawaii_me.bin
> ad511d31a4fe3147c8d80b8f6770b8d5 hawaii_mec.bin
> 63eae3f33c77aadbc6ed1a09a2aed81e hawaii_pfp.bin
> 5b72c73acf0cbd0cbb639302f65bc7dc hawaii_rlc.bin
> f00de91c24b3520197e1ddb85d99c34a hawaii_sdma1.bin
> 8e16f749d62b150d0d1f580d71bc4348 hawaii_sdma.bin
> 7b6ca5302b56bd35bf52804919d57e63 hawaii_smc.bin
> 9f2ba7e720e2af4d7605a9a4fd903513 hawaii_uvd.bin
> b0f2a043e72fbf265b2f858b8ddbdb09 hawaii_vce.bin
libclc: Git:master/7958b0202b
DDX: Git:master/b6d871bf29
You are receiving this mail because:
=20=20=20=20=20=20
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 80922] XCOM :Enemy Unknown will crash and kill the output after
some time.
Date: Sun, 02 Aug 2015 12:38:30 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D80922
Marek Ol=C5=A1=C3=A1k changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |DUPLICATE
--- Comment #3 from Marek Ol=C5=A1=C3=A1k ---
This looks like a duplicate of bug 80419.
*** This bug has been marked as a duplicate of bug 80419 ***
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=
Marek Ol=C5=A1=C3=A1k
changed
bug 80922<=
/a>
| What |
Removed |
Added |
| Status |
NEW
|
RESOLVED
|
| Resolution |
---
|
DUPLICATE
|
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