From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 82667] New: "Distance" game closed alpha: Changing shadow settings segfaults
Date: Fri, 15 Aug 2014 14:57:58 +0000 [thread overview]
Message-ID: <bug-82667-502@http.bugs.freedesktop.org/> (raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=82667
Priority: medium
Bug ID: 82667
Assignee: dri-devel@lists.freedesktop.org
Summary: "Distance" game closed alpha: Changing shadow settings
segfaults
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: haagch@frickel.club
Hardware: Other
Status: NEW
Version: git
Component: Drivers/Gallium/radeonsi
Product: Mesa
Created attachment 104682
--> https://bugs.freedesktop.org/attachment.cgi?id=104682&action=edit
full backtrace
For people who are part of the Closed Alpha and want to test: It doesn't happen
when changing the shadow levels between active levels.
But when changing shadows from off to any level or from any level to off, this
segfault happens every time.
00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor
Graphics Controller (rev 09)
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Wimbledon XT [Radeon HD 7970M] (rev ff)
It does not crash when I run it on intel. It also does not crash when I run it
on llvmpipe.
So it is possibly related to PRIME rather than radeonsi, unfortunately I can't
test without PRIME.
mesa git, linux 3.16, launched in steam with:
DRI_PRIME=1 GALLIUM_HUD="fps,VRAM-usage+GTT-usage" %command%
It happens with both dri3 offloading and with LIBGL_DRI3_DISABLE=1
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next reply other threads:[~2014-08-15 14:57 UTC|newest]
Thread overview: 5+ messages / expand[flat|nested] mbox.gz Atom feed top
2014-08-15 14:57 bugzilla-daemon [this message]
2014-08-18 6:39 ` [Bug 82667] "Distance" game closed alpha: Changing shadow settings segfaults bugzilla-daemon
2014-08-18 8:05 ` bugzilla-daemon
2014-09-04 22:07 ` bugzilla-daemon
2014-11-25 10:10 ` bugzilla-daemon
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