From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 83500] New: si_dma_copy_tile causes GPU hangs
Date: Thu, 04 Sep 2014 13:49:41 +0000 [thread overview]
Message-ID: <bug-83500-502@http.bugs.freedesktop.org/> (raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=83500
Priority: medium
Bug ID: 83500
Assignee: dri-devel@lists.freedesktop.org
Summary: si_dma_copy_tile causes GPU hangs
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: greg@chown.ath.cx
Hardware: x86-64 (AMD64)
Status: NEW
Version: git
Component: Drivers/Gallium/radeonsi
Product: Mesa
Created attachment 105745
--> https://bugs.freedesktop.org/attachment.cgi?id=105745&action=edit
Workaround
Async DMA linear to tiled copies are causing GPU hangs in some cases. On Cape
Verde, I can easily triggers this as described in [1]. The game Brutal Legend
also triggers similar hangs when it streams assets while gameplay.
Disabling usage of this function and using the resource_copy_region fallback
instead fixes all hangs. The attached patch does that.
[1] https://bugs.freedesktop.org/show_bug.cgi?id=79980#c124
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next reply other threads:[~2014-09-04 13:49 UTC|newest]
Thread overview: 11+ messages / expand[flat|nested] mbox.gz Atom feed top
2014-09-04 13:49 bugzilla-daemon [this message]
2014-09-04 13:59 ` [Bug 83500] si_dma_copy_tile causes GPU hangs bugzilla-daemon
2014-09-04 15:50 ` bugzilla-daemon
2014-09-05 1:50 ` bugzilla-daemon
2014-09-05 8:25 ` bugzilla-daemon
2014-09-05 8:45 ` bugzilla-daemon
2014-09-05 9:43 ` bugzilla-daemon
2014-09-05 10:06 ` bugzilla-daemon
2014-09-05 11:19 ` bugzilla-daemon
2014-09-30 6:37 ` bugzilla-daemon
2014-11-17 7:25 ` bugzilla-daemon
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