From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 84663] high cpu usage, poor performance in Borderlands 2 with radeonsi, PRIME Date: Fri, 10 Oct 2014 13:46:08 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0589125764==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 137BF6E22E for ; Fri, 10 Oct 2014 06:46:08 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0589125764== Content-Type: multipart/alternative; boundary="1412948768.Ac77380.26108"; charset="UTF-8" --1412948768.Ac77380.26108 Date: Fri, 10 Oct 2014 13:46:07 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=84663 Christoph Haag changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #107595|0 |1 is obsolete| | --- Comment #8 from Christoph Haag --- Created attachment 107663 --> https://bugs.freedesktop.org/attachment.cgi?id=107663&action=edit borderlands 2 with GALLIUM_HUD with patches and drm-next-3.18 Well, the good news is that I can confirm that the random huge pauses in borderlands 2 and in unreal engine 4 demos with drm-next-3.18 are gone with the patches. If the CPU usage is all in Borderlands 2 itself and not in mesa, then maybe I'll need to start asking around what other people's cpus are and how much cpu time it uses. Maybe it really is some physics/internal rendering calculation that is so slow, when I get almost 80 fps when the game is paused in the menu or unfocussed.. -- You are receiving this mail because: You are the assignee for the bug. --1412948768.Ac77380.26108 Date: Fri, 10 Oct 2014 13:46:08 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" changed bug 84663
What Removed Added
Attachment #107595 is obsolete   1

Comment # 8 on bug 84663 from
Created attachment 107663 [details]
borderlands 2 with GALLIUM_HUD with patches and drm-next-3.18

Well, the good news is that I can confirm that the random huge pauses in
borderlands 2 and in unreal engine 4 demos with drm-next-3.18 are gone with the
patches.

If the CPU usage is all in Borderlands 2 itself and not in mesa, then maybe
I'll need to start asking around what other people's cpus are and how much cpu
time it uses. Maybe it really is some physics/internal rendering calculation
that is so slow, when I get almost 80 fps when the game is paused in the menu
or unfocussed..


You are receiving this mail because:
  • You are the assignee for the bug.
--1412948768.Ac77380.26108-- --===============0589125764== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ dri-devel mailing list dri-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/dri-devel --===============0589125764==--