From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 85376] Dolphin emulator has bad colors Date: Mon, 10 Nov 2014 17:48:41 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1828481878==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 1FB596E279 for ; Mon, 10 Nov 2014 09:48:41 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1828481878== Content-Type: multipart/alternative; boundary="1415641720.0f7564d80.11797"; charset="UTF-8" --1415641720.0f7564d80.11797 Date: Mon, 10 Nov 2014 17:48:40 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=85376 --- Comment #4 from Markus Wick --- The affected shader seems to be the #22 one, but it's hard to guess what's wrong with the shader http://pastie.org/private/ccwhydvtgzw0rc1t8xdeoq As abstract of this dolphin commit, it's basicly a rewrite of our fragment shaders with integer math, so I doubt it's useful to debug in this direction :/ About this shader, I see two uncommon features: We write to gl_FragDepth and we use a bitshift with an offset from an integer ubo. Maybe I'm lucky ... About the issue itself, it only happens on *some* GPUs, so maybe a kind of shader compilation issue? -- You are receiving this mail because: You are the assignee for the bug. --1415641720.0f7564d80.11797 Date: Mon, 10 Nov 2014 17:48:40 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 4 on bug 85376 from
The affected shader seems to be the #22 one, but it's hard to guess what's
wrong with the shader http://pastie.org/private/ccwhydvtgzw0rc1t8xdeoq

As abstract of this dolphin commit, it's basicly a rewrite of our fragment
shaders with integer math, so I doubt it's useful to debug in this direction :/

About this shader, I see two uncommon features: We write to gl_FragDepth and we
use a bitshift with an offset from an integer ubo. Maybe I'm lucky ...

About the issue itself, it only happens on *some* GPUs, so maybe a kind of
shader compilation issue?


You are receiving this mail because:
  • You are the assignee for the bug.
--1415641720.0f7564d80.11797-- --===============1828481878== Content-Type: text/plain; charset="utf-8" MIME-Version: 1.0 Content-Transfer-Encoding: base64 Content-Disposition: inline X19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX18KZHJpLWRldmVs IG1haWxpbmcgbGlzdApkcmktZGV2ZWxAbGlzdHMuZnJlZWRlc2t0b3Aub3JnCmh0dHA6Ly9saXN0 cy5mcmVlZGVza3RvcC5vcmcvbWFpbG1hbi9saXN0aW5mby9kcmktZGV2ZWwK --===============1828481878==--