From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 85376] Dolphin emulator has bad colors
Date: Mon, 10 Nov 2014 17:48:41 +0000
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Date: Mon, 10 Nov 2014 17:48:40 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=85376
--- Comment #4 from Markus Wick ---
The affected shader seems to be the #22 one, but it's hard to guess what's
wrong with the shader http://pastie.org/private/ccwhydvtgzw0rc1t8xdeoq
As abstract of this dolphin commit, it's basicly a rewrite of our fragment
shaders with integer math, so I doubt it's useful to debug in this direction :/
About this shader, I see two uncommon features: We write to gl_FragDepth and we
use a bitshift with an offset from an integer ubo. Maybe I'm lucky ...
About the issue itself, it only happens on *some* GPUs, so maybe a kind of
shader compilation issue?
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Date: Mon, 10 Nov 2014 17:48:40 +0000
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Comment # 4
on bug 85376
from Markus Wick
The affected shader seems to be the #22 one, but it's hard to guess what's
wrong with the shader http://pastie.org/private/ccwhydvtgzw0rc1t8xdeoq
As abstract of this dolphin commit, it's basicly a rewrite of our fragment
shaders with integer math, so I doubt it's useful to debug in this direction :/
About this shader, I see two uncommon features: We write to gl_FragDepth and we
use a bitshift with an offset from an integer ubo. Maybe I'm lucky ...
About the issue itself, it only happens on *some* GPUs, so maybe a kind of
shader compilation issue?
You are receiving this mail because:
- You are the assignee for the bug.
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