From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 85564] New: Dead Island rendering issues
Date: Tue, 28 Oct 2014 16:28:45 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=85564
Bug ID: 85564
Summary: Dead Island rendering issues
Product: Mesa
Version: git
Hardware: Other
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel@lists.freedesktop.org
Reporter: v10lator@myway.de
This was tested with a AMD Radeon HD 6950.
Good image (random screenshot taken from youtube) :
http://picload.org/image/carrior/good.png
Bad image (rendered with r600g) :
http://img5.picload.org/image/carrpgi/2014-10-28_00001.jpg
I'm not the only one with this problem, people are talking about it at phoronix
(
http://www.phoronix.com/forums/showthread.php?108025-Dead-Island-GOTY-Now-Available-On-Linux-SteamOS
), in the steam forums (
http://steamcommunity.com/app/91310/discussions/0/613940109818649734/ ) and at
other places.
Playing around with SB, HyperZ and LLVM didn't change anything (except LLVM
which freezes the game before anything is painted to the screen).
If there's anything I can do to help tracking this down feel free to ask for
it.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 85564] Dead Island rendering issues
Date: Tue, 28 Oct 2014 18:00:42 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=85564
--- Comment #4 from Laurent carlier ---
Here is a trace grabbed with apitrace-5.0 with the following commandline
"apitrace32 trace %command%" with radeonsi from git:
https://drive.google.com/file/d/0B1WCo3k21FK3Y0Fnc0dQZElneDA/view?usp=sharing
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 85564] Dead Island rendering issues
Date: Sun, 07 Dec 2014 20:22:57 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=85564
--- Comment #5 from Sven Arvidsson ---
Does rendering improve if you add this to drirc?
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Does rendering improve if you add this to drirc?
<application name="Dead Island" executable="DeadIslandGame">
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 85564] Dead Island rendering issues
Date: Sun, 01 Feb 2015 19:49:47 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=85564
Laurent carlier changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |DUPLICATE
--- Comment #6 from Laurent carlier ---
*** This bug has been marked as a duplicate of bug 87076 ***
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Laurent carlier changed
bug 85564
*** This bug has been marked as a duplicate of bug 87076 ***
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 85564] Dead Island rendering issues
Date: Wed, 04 Feb 2015 06:53:12 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=85564
Thomas Rohloff changed:
What |Removed |Added
----------------------------------------------------------------------------
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--- Comment #7 from Thomas Rohloff ---
(In reply to Sven Arvidsson from comment #5)
> Does rendering improve if you add this to drirc?
>
>
>
>
No, it just crashes the game.
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Thomas Rohloff changed
bug 85564
(In reply to Sven Arvidsson from comment #5)
> Does rendering improve if you add this to drirc?
>
> <application name="Dead Island" executable="DeadIslandGame">
> <option name="allow_glsl_extension_directive_midshader" value="true" />
> </application>
No, it just crashes the game.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 85564] Dead Island rendering issues
Date: Wed, 04 Feb 2015 07:11:56 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=85564
--- Comment #8 from Thomas Rohloff ---
I just tried to run the game with gdb to track down the crash but with gdb it
isn't crashing anymore. Anyway, the rendering issues are still there (without
gdb and with the drirc setting it crashes while loading the scene).
Could it be that gdb somehow brings mesa to ignore the drirc settings?
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I just tried to run the game with gdb to track down the crash but with gdb it
isn't crashing anymore. Anyway, the rendering issues are still there (without
gdb and with the drirc setting it crashes while loading the scene).
Could it be that gdb somehow brings mesa to ignore the drirc settings?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 85564] Dead Island rendering issues
Date: Wed, 04 Feb 2015 12:28:41 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=85564
--- Comment #9 from Laurent carlier ---
Created attachment 113154
--> https://bugs.freedesktop.org/attachment.cgi?id=113154&action=edit
gdb backtrace
backtrace grabbed with gdb attached to the pid
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 85564] Dead Island rendering issues
Date: Wed, 04 Feb 2015 12:33:52 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=85564
--- Comment #10 from Laurent carlier ---
I can see this in some lines:
m_Platform = OpenGL4
Probably the origin of the crash
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I can see this in some lines:
m_Platform = OpenGL4
Probably the origin of the crash
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 85564] Dead Island rendering issues
Date: Wed, 04 Feb 2015 14:47:03 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=85564
--- Comment #11 from Sven Arvidsson ---
That's odd, I can run the game, but it crashes when loading the second level on
the main campaign. However the "Ryder" campaign seems to work fine.
I'm also using r600g, but with a 5670.
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That's odd, I can run the game, but it crashes when loading the second level on
the main campaign. However the "Ryder" campaign seems to work fine.
I'm also using r600g, but with a 5670.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 85564] Dead Island rendering issues
Date: Mon, 30 Mar 2015 18:32:32 +0000
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Date: Mon, 30 Mar 2015 18:32:32 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=85564
--- Comment #12 from Geronimo Bareiro ---
Hello. I have an intel i3 4005u @1.7GHz with a intel HD 4400 and 4GB of memory.
I'm using arch linux 64 and I have installed mesa 10.5.2.
I noticed the backtrace and I have the same message. The game crash the same
way.
The game works fine in Windows 8.1 (so my hardware should be capable of play
this game).
I notice something though.
If I try to start a new game(or resume) with any character except with "Ryder"
the game crash.
I played like 1 hour with Ryder campaign and the game seems to be fine.
But If I start the game (or resume the game) in the chapter 5 the game seems to
be fine too.
So it might seems that the "world/map" of the first 4 chapters (the hotel and
the beach part of the game) seems somewhat responsible of the crash because
smaller maps seems to be ok.
Also I noticed that if you are playing and quit the current campaign (but you
not quit the game) and play/resume/create another campaign the game will be
broken...
you start outside of the map and start to take damage and die without being
capable of do anything.
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Hello. I have an intel i3 4005u @1.7GHz with a intel HD 4400 and 4GB of memory.
I'm using arch linux 64 and I have installed mesa 10.5.2.
I noticed the backtrace and I have the same message. The game crash the same
way.
The game works fine in Windows 8.1 (so my hardware should be capable of play
this game).
I notice something though.
If I try to start a new game(or resume) with any character except with "Ryder"
the game crash.
I played like 1 hour with Ryder campaign and the game seems to be fine.
But If I start the game (or resume the game) in the chapter 5 the game seems to
be fine too.
So it might seems that the "world/map" of the first 4 chapters (the hotel and
the beach part of the game) seems somewhat responsible of the crash because
smaller maps seems to be ok.
Also I noticed that if you are playing and quit the current campaign (but you
not quit the game) and play/resume/create another campaign the game will be
broken...
you start outside of the map and start to take damage and die without being
capable of do anything.
You are receiving this mail because:
You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 85564] Dead Island rendering issues
Date: Mon, 30 Mar 2015 18:34:48 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=85564
--- Comment #13 from Geronimo Bareiro ---
Created attachment 114732
--> https://bugs.freedesktop.org/attachment.cgi?id=114732&action=edit
intel hd gdb backtrace
On Intel i3 4005u @1.7GHz with a intel HD 4400 and 4GB of memory.
Arch Linux 64 and mesa 10.5.2.
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Created attachment 114732[details]
intel hd gdb backtrace
On Intel i3 4005u @1.7GHz with a intel HD 4400 and 4GB of memory.
Arch Linux 64 and mesa 10.5.2.
You are receiving this mail because:
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--===============1389116771==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 85564] Dead Island rendering issues
Date: Mon, 30 Mar 2015 18:38:16 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=85564
Laurent carlier changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|Drivers/Gallium/r600 |glsl-compiler
Assignee|dri-devel@lists.freedesktop |idr@freedesktop.org
|.org |
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Laurent carlier changed
bug 85564