From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 85596] SB is used only after GPR check / GPR max is not dynamic
Date: Wed, 29 Oct 2014 13:31:08 +0000
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Date: Wed, 29 Oct 2014 13:31:08 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=85596
--- Comment #1 from Alex Deucher ---
(In reply to Lauri Kasanen from comment #0)
> Many big shaders that currently fail with
> r600_shader_select - Failed to build shader variant (type=1) -12
> r600_shader_from_tgsi - GPR limit exceeded - shader requires foo registers
>
> would actually work if the GPR check was moved to after SB, as SB reduces
> the GPR usage quite nicely.
>
> Another thing is that 128 is the lowest common denominator, and many cards
> have 192 or 256, which could be checked with the radeon_info ioctl.
>>From an ISA perspective, there are only 128 GPRs. The higher limits are hw
internal details.
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Date: Wed, 29 Oct 2014 13:31:08 +0000
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Comment # 1
on bug 85596
from Alex Deucher
(In reply to Lauri Kasanen from comment #0)
> Many big shaders that currently fail with
> r600_shader_select - Failed to build shader variant (type=1) -12
> r600_shader_from_tgsi - GPR limit exceeded - shader requires foo registers
>
> would actually work if the GPR check was moved to after SB, as SB reduces
> the GPR usage quite nicely.
>
> Another thing is that 128 is the lowest common denominator, and many cards
> have 192 or 256, which could be checked with the radeon_info ioctl.
>>From an ISA perspective, there are only 128 GPRs. The higher limits are hw
internal details.
You are receiving this mail because:
- You are the assignee for the bug.
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