From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 85613] still getting segfault with vdpau and r600g on Radeon
3850HD - have sample video
Date: Thu, 30 Oct 2014 10:08:14 +0000
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Date: Thu, 30 Oct 2014 10:08:13 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D85613
--- Comment #10 from Christian K=C3=B6nig ---
(In reply to Andreas Boll from comment #8)
> It seems Arthur is using shader-based decoding instead of UVD based
> decoding, which is less tested nowadays.
Correct, and the problem is well known. It's just that the shader based
decoding has a race condition when destroying surfaces.
If the surfaces are destroy before the decoder it works fine (like mplayer/=
mpv
does it), but if the surfaces are destroyed after the decoder is destroyed =
you
run into this crash.
--=20
You are receiving this mail because:
You are the assignee for the bug.
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Date: Thu, 30 Oct 2014 10:08:13 +0000
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Commen=
t # 10
on bug 85613<=
/a>
from Christian K=C3=B6nig
(In reply to Andreas Boll from comment #8)
> It seems Arthur is using shader-based decoding i=
nstead of UVD based
> decoding, which is less tested nowadays.
Correct, and the problem is well known. It's just that the shader based
decoding has a race condition when destroying surfaces.
If the surfaces are destroy before the decoder it works fine (like mplayer/=
mpv
does it), but if the surfaces are destroyed after the decoder is destroyed =
you
run into this crash.
You are receiving this mail because:
=20=20=20=20=20=20
- You are the assignee for the bug.
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