From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 85696] r600g+nine: Bioshock shader failure after 7b1c0cbc90d456384b0950ad21faa3c61a6b43ff
Date: Thu, 20 Nov 2014 01:29:12 +0000 [thread overview]
Message-ID: <bug-85696-502-S0379CvDIK@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-85696-502@http.bugs.freedesktop.org/>
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https://bugs.freedesktop.org/show_bug.cgi?id=85696
--- Comment #5 from Ilia Mirkin <imirkin@alum.mit.edu> ---
(In reply to David Heidelberg (okias) from comment #4)
> It's bug in Nine.
>
> Instead of one available ADDR[0], we try use DCL ADDR[0..1].
>
> ADDR[0] is allocated by LOOP (for counter purposes) and then later is
> allocated ADDR[1].
>
> 0 is the address register (already allocated by LOOP, but in this case
> unused)
> 1 is UBO index register (misused by location for MOVA (coverted)-> ARR)
> 2 is sampler index register (not used, correctly).
While the opengl state tracker uses ADDR in this way, it is not in any way
required by TGSI or gallium that this be the case. ADDR registers can be used
however you want, they're just registers like any other, except that they can
be used for indirect indexing into TEMP and CONST registers (perhaps IN and OUT
as well, not sure), and with ARB_gs5, into SAMP as well.
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next prev parent reply other threads:[~2014-11-20 1:29 UTC|newest]
Thread overview: 10+ messages / expand[flat|nested] mbox.gz Atom feed top
2014-10-31 12:08 [Bug 85696] New: [regression] r600g+nine: Bioshock shader failure after recent changes bugzilla-daemon
2014-10-31 12:19 ` [Bug 85696] " bugzilla-daemon
2014-10-31 12:53 ` bugzilla-daemon
2014-10-31 13:29 ` bugzilla-daemon
2014-10-31 16:51 ` [Bug 85696] [regression] r600g+nine: Bioshock shader failure after 7b1c0cbc90d456384b0950ad21faa3c61a6b43ff bugzilla-daemon
2014-11-01 23:43 ` bugzilla-daemon
2014-11-20 1:17 ` [Bug 85696] " bugzilla-daemon
2014-11-20 1:29 ` bugzilla-daemon [this message]
2014-12-08 23:09 ` bugzilla-daemon
2015-02-06 1:48 ` bugzilla-daemon
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