Created attachment 109297 [details]
SS3 ground textures at high settings when SB is enabled
Ground textures in Serious Sam 3 are incorrectly rendered (see the first
attachment for a preview).
This only occurs with my RV770, not with my HD5850 (Evergreen).
This only occurs when sb is enabled (which is the default setting).
The first bad commit is :
commit: 7ae9cc71f097af5ae1f83f77f75de2198849faca
summary: st/mesa: use new float comparison opcodes if native integers are
supported
author: Roland Scheidegger <sroland@vmware.com>
date of commit: 2013-08-15 15:30:07 (GMT)