From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 86663] [radeonsi] Black squares in Sanctum 2
Date: Mon, 24 Nov 2014 14:39:05 +0000
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Date: Mon, 24 Nov 2014 14:39:04 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D86663
--- Comment #1 from Daniel Scharrer ---
(I fail at bugzilla today :/)
On some maps in Sanctum 2 I'm getting black squares in some spots.
The squares always seem to be the same screen-space size (120=C3=97120 pixe=
ls, some
are wider/taller but that could just be overlapping squares), but are cente=
red
around fixed positions in the game world and not aligned to a screen-space
grid.
Moving the camera or character can cause some of them to disappear/reappear.
The squares don't just cover the world geometry, but also the user interface
including the hud and menu, and even loading screens.
This happens with and without R600_DEBUG=3Dnohyperz. It does not happen with
fglrx 14.9.
It doesn't happen on all maps, but for those affected (e.g. Trainstation) i=
t is
100% reproducible.
Lowering texture quality in the game's options reduces the number of black
squares. For the screenshots I had all other settings at their lowest value
(except bloom turned on as that is required for the game to render correctl=
y,
even on other drivers).
I have tried to create an apitrace showing the problem but glretrace crashes
inside glDrawRangeElements() shortly before getting to the buggy part when
replaying with either radeonsi or fglrx. I can still provide it if anyone is
interested, but it's probably not appropriate to link here.
--=20
You are receiving this mail because:
You are the assignee for the bug.
--1416839944.bC7A0.3070
Date: Mon, 24 Nov 2014 14:39:04 +0000
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Comment=
# 1
on bug 86663<=
/a>
from Daniel Scharrer
(I fail at bugzilla today :/)
On some maps in Sanctum 2 I'm getting black squares in some spots.
The squares always seem to be the same screen-space size (120=C3=97120 pixe=
ls, some
are wider/taller but that could just be overlapping squares), but are cente=
red
around fixed positions in the game world and not aligned to a screen-space
grid.
Moving the camera or character can cause some of them to disappear/reappear.
The squares don't just cover the world geometry, but also the user interface
including the hud and menu, and even loading screens.
This happens with and without R600_DEBUG=3Dnohyperz. It does not happen with
fglrx 14.9.
It doesn't happen on all maps, but for those affected (e.g. Trainstation) i=
t is
100% reproducible.
Lowering texture quality in the game's options reduces the number of black
squares. For the screenshots I had all other settings at their lowest value
(except bloom turned on as that is required for the game to render correctl=
y,
even on other drivers).
I have tried to create an apitrace showing the problem but glretrace crashes
inside glDrawRangeElements() shortly before getting to the buggy part when
replaying with either radeonsi or fglrx. I can still provide it if anyone is
interested, but it's probably not appropriate to link here.
You are receiving this mail because:
=20=20=20=20=20=20
- You are the assignee for the bug.
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